1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 |
|
---|
4 | namespace Oni.Dae
|
---|
5 | {
|
---|
6 | internal class Source : Entity
|
---|
7 | {
|
---|
8 | private float[] floatData;
|
---|
9 | private string[] nameData;
|
---|
10 | private int stride;
|
---|
11 | private int count;
|
---|
12 |
|
---|
13 | public Source(IEnumerable<float> data, int stride)
|
---|
14 | {
|
---|
15 | this.floatData = data.ToArray();
|
---|
16 | this.stride = stride;
|
---|
17 | this.count = floatData.Length / stride;
|
---|
18 | }
|
---|
19 |
|
---|
20 | public Source(float[] data, int stride)
|
---|
21 | {
|
---|
22 | this.floatData = (float[])data.Clone();
|
---|
23 | this.stride = stride;
|
---|
24 | this.count = data.Length / stride;
|
---|
25 | }
|
---|
26 |
|
---|
27 | public Source(string[] data, int stride)
|
---|
28 | {
|
---|
29 | this.nameData = (string[])data.Clone();
|
---|
30 | this.stride = stride;
|
---|
31 | this.count = data.Length / stride;
|
---|
32 | }
|
---|
33 |
|
---|
34 | public Source(IList<Vector2> data)
|
---|
35 | {
|
---|
36 | int count = data.Count;
|
---|
37 | float[] array = new float[count * 2];
|
---|
38 |
|
---|
39 | for (int i = 0; i < count; i++)
|
---|
40 | {
|
---|
41 | array[i * 2 + 0] = data[i].X;
|
---|
42 | array[i * 2 + 1] = 1.0f - data[i].Y;
|
---|
43 | }
|
---|
44 |
|
---|
45 | this.floatData = array;
|
---|
46 | this.count = count;
|
---|
47 | this.stride = 2;
|
---|
48 | }
|
---|
49 |
|
---|
50 | public Source(IList<Vector3> data)
|
---|
51 | {
|
---|
52 | int count = data.Count;
|
---|
53 | float[] array = new float[count * 3];
|
---|
54 |
|
---|
55 | for (int i = 0; i < count; i++)
|
---|
56 | {
|
---|
57 | array[i * 3 + 0] = data[i].X;
|
---|
58 | array[i * 3 + 1] = data[i].Y;
|
---|
59 | array[i * 3 + 2] = data[i].Z;
|
---|
60 | }
|
---|
61 |
|
---|
62 | this.floatData = array;
|
---|
63 | this.count = count;
|
---|
64 | this.stride = 3;
|
---|
65 | }
|
---|
66 |
|
---|
67 | public string[] NameData => nameData;
|
---|
68 | public float[] FloatData => floatData;
|
---|
69 | public int Count => count;
|
---|
70 |
|
---|
71 | public int Stride
|
---|
72 | {
|
---|
73 | get
|
---|
74 | {
|
---|
75 | return stride;
|
---|
76 | }
|
---|
77 | set
|
---|
78 | {
|
---|
79 | stride = value;
|
---|
80 |
|
---|
81 | if (floatData != null)
|
---|
82 | count = floatData.Length / stride;
|
---|
83 | else
|
---|
84 | count = nameData.Length / stride;
|
---|
85 | }
|
---|
86 | }
|
---|
87 |
|
---|
88 | public static Vector2 ReaderVector2(Source source, int index)
|
---|
89 | {
|
---|
90 | var data = source.floatData;
|
---|
91 | var i = index * source.stride;
|
---|
92 |
|
---|
93 | return new Vector2(data[i + 0], data[i + 1]);
|
---|
94 | }
|
---|
95 |
|
---|
96 | public static Vector2 ReadTexCoord(Source source, int index)
|
---|
97 | {
|
---|
98 | var data = source.floatData;
|
---|
99 | var i = index * source.stride;
|
---|
100 |
|
---|
101 | return new Vector2(data[i + 0], 1.0f - data[i + 1]);
|
---|
102 | }
|
---|
103 |
|
---|
104 | public static Vector3 ReadVector3(Source source, int index)
|
---|
105 | {
|
---|
106 | var data = source.floatData;
|
---|
107 | var i = index * source.stride;
|
---|
108 |
|
---|
109 | return new Vector3(data[i + 0], data[i + 1], data[i + 2]);
|
---|
110 | }
|
---|
111 |
|
---|
112 | public static Vector4 ReadVector4(Source source, int index)
|
---|
113 | {
|
---|
114 | var data = source.floatData;
|
---|
115 | var i = index * source.stride;
|
---|
116 |
|
---|
117 | return new Vector4(data[i + 0], data[i + 1], data[i + 2], data[i + 3]);
|
---|
118 | }
|
---|
119 |
|
---|
120 | public static Imaging.Color ReadColor(Source source, int index)
|
---|
121 | {
|
---|
122 | return new Imaging.Color(ReadVector4(source, index));
|
---|
123 | }
|
---|
124 | }
|
---|
125 | }
|
---|