Last change
on this file since 1163 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
1.4 KB
|
Rev | Line | |
---|
[1114] | 1 | using System;
|
---|
| 2 |
|
---|
| 3 | namespace Oni.Dae
|
---|
| 4 | {
|
---|
| 5 | internal class TransformRotate : Transform
|
---|
| 6 | {
|
---|
| 7 | private static readonly string[] valueNames = new[] { "X", "Y", "Z", "ANGLE" };
|
---|
| 8 |
|
---|
| 9 | public TransformRotate()
|
---|
| 10 | : base(4)
|
---|
| 11 | {
|
---|
| 12 | }
|
---|
| 13 |
|
---|
| 14 | public TransformRotate(Vector3 axis, float angle)
|
---|
| 15 | : base(4)
|
---|
| 16 | {
|
---|
| 17 | Axis = axis;
|
---|
| 18 | Angle = angle;
|
---|
| 19 | }
|
---|
| 20 |
|
---|
| 21 | public TransformRotate(string sid, Vector3 axis, float angle)
|
---|
| 22 | : base(sid, 4)
|
---|
| 23 | {
|
---|
| 24 | Axis = axis;
|
---|
| 25 | Angle = angle;
|
---|
| 26 | }
|
---|
| 27 |
|
---|
| 28 | public Vector3 Axis
|
---|
| 29 | {
|
---|
| 30 | get { return new Vector3(Values); }
|
---|
| 31 | set { value.CopyTo(Values); }
|
---|
| 32 | }
|
---|
| 33 |
|
---|
| 34 | public float Angle
|
---|
| 35 | {
|
---|
| 36 | get { return Values[3]; }
|
---|
| 37 | set { Values[3] = value; }
|
---|
| 38 | }
|
---|
| 39 |
|
---|
| 40 | public Sampler AngleAnimation => GetAnimation(3);
|
---|
| 41 |
|
---|
| 42 | public override Matrix ToMatrix() => Matrix.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
|
---|
| 43 | public Quaternion ToQuaternion() => Quaternion.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
|
---|
| 44 |
|
---|
| 45 | public override int ValueNameToValueIndex(string name) => Array.FindIndex(valueNames, x => string.Equals(x, name, StringComparison.OrdinalIgnoreCase));
|
---|
| 46 | public override string ValueIndexToValueName(int index) => valueNames[index];
|
---|
| 47 | }
|
---|
| 48 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.