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Last change
on this file since 1134 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.4 KB
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| 1 | using System;
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| 2 |
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| 3 | namespace Oni.Dae
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| 4 | {
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| 5 | internal class TransformRotate : Transform
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| 6 | {
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| 7 | private static readonly string[] valueNames = new[] { "X", "Y", "Z", "ANGLE" };
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| 8 |
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| 9 | public TransformRotate()
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| 10 | : base(4)
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| 11 | {
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| 12 | }
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| 13 |
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| 14 | public TransformRotate(Vector3 axis, float angle)
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| 15 | : base(4)
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| 16 | {
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| 17 | Axis = axis;
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| 18 | Angle = angle;
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| 19 | }
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| 20 |
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| 21 | public TransformRotate(string sid, Vector3 axis, float angle)
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| 22 | : base(sid, 4)
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| 23 | {
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| 24 | Axis = axis;
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| 25 | Angle = angle;
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| 26 | }
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| 27 |
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| 28 | public Vector3 Axis
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| 29 | {
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| 30 | get { return new Vector3(Values); }
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| 31 | set { value.CopyTo(Values); }
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| 32 | }
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| 33 |
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| 34 | public float Angle
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| 35 | {
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| 36 | get { return Values[3]; }
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| 37 | set { Values[3] = value; }
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| 38 | }
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| 39 |
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| 40 | public Sampler AngleAnimation => GetAnimation(3);
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| 41 |
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| 42 | public override Matrix ToMatrix() => Matrix.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
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| 43 | public Quaternion ToQuaternion() => Quaternion.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
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| 44 |
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| 45 | public override int ValueNameToValueIndex(string name) => Array.FindIndex(valueNames, x => string.Equals(x, name, StringComparison.OrdinalIgnoreCase));
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| 46 | public override string ValueIndexToValueName(int index) => valueNames[index];
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| 47 | }
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| 48 | }
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