source: OniSplit/Dae/TransformRotate.cs@ 1194

Last change on this file since 1194 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 1.4 KB
Line 
1using System;
2
3namespace Oni.Dae
4{
5 internal class TransformRotate : Transform
6 {
7 private static readonly string[] valueNames = new[] { "X", "Y", "Z", "ANGLE" };
8
9 public TransformRotate()
10 : base(4)
11 {
12 }
13
14 public TransformRotate(Vector3 axis, float angle)
15 : base(4)
16 {
17 Axis = axis;
18 Angle = angle;
19 }
20
21 public TransformRotate(string sid, Vector3 axis, float angle)
22 : base(sid, 4)
23 {
24 Axis = axis;
25 Angle = angle;
26 }
27
28 public Vector3 Axis
29 {
30 get { return new Vector3(Values); }
31 set { value.CopyTo(Values); }
32 }
33
34 public float Angle
35 {
36 get { return Values[3]; }
37 set { Values[3] = value; }
38 }
39
40 public Sampler AngleAnimation => GetAnimation(3);
41
42 public override Matrix ToMatrix() => Matrix.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
43 public Quaternion ToQuaternion() => Quaternion.CreateFromAxisAngle(Axis, MathHelper.ToRadians(Angle));
44
45 public override int ValueNameToValueIndex(string name) => Array.FindIndex(valueNames, x => string.Equals(x, name, StringComparison.OrdinalIgnoreCase));
46 public override string ValueIndexToValueName(int index) => valueNames[index];
47 }
48}
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