[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 |
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| 5 | namespace Oni
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| 6 | {
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| 7 | internal class DaeExporter : Exporter
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| 8 | {
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| 9 | private readonly bool noAnimation;
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| 10 | private readonly List<string> animationNames = new List<string>();
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| 11 | private readonly string geometryName;
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| 12 | private readonly string fileType;
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| 13 |
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| 14 | public DaeExporter(string[] args, InstanceFileManager fileManager, string outputDirPath, string fileType)
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| 15 | : base(fileManager, outputDirPath)
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| 16 | {
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| 17 | foreach (string arg in args)
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| 18 | {
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| 19 | if (arg == "-noanim")
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| 20 | noAnimation = true;
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| 21 | else if (arg.StartsWith("-anim:", StringComparison.Ordinal))
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| 22 | animationNames.Add(arg.Substring(6));
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| 23 | else if (arg.StartsWith("-geom:", StringComparison.Ordinal))
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| 24 | geometryName = arg.Substring(6);
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| 25 | }
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| 26 |
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| 27 | this.fileType = fileType;
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| 28 | }
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| 29 |
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| 30 | protected override void ExportFile(string sourceFilePath)
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| 31 | {
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| 32 | string extension = Path.GetExtension(sourceFilePath);
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| 33 |
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| 34 | if (string.Equals(extension, ".xml", StringComparison.OrdinalIgnoreCase))
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| 35 | {
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| 36 | var sceneExporter = new SceneExporter(InstanceFileManager, OutputDirPath);
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| 37 | sceneExporter.ExportScene(sourceFilePath);
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| 38 | return;
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| 39 | }
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| 40 |
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| 41 | base.ExportFile(sourceFilePath);
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| 42 | }
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| 43 |
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| 44 | protected override List<InstanceDescriptor> GetSupportedDescriptors(InstanceFile file)
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| 45 | {
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| 46 | var descriptors = new List<InstanceDescriptor>();
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| 47 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONCC));
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| 48 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.TRBS));
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| 49 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.M3GM));
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| 50 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.AKEV));
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| 51 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OBAN));
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| 52 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OFGA));
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| 53 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONWC));
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| 54 | return descriptors;
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| 55 | }
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| 56 |
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| 57 | protected override void ExportInstance(InstanceDescriptor descriptor)
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| 58 | {
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| 59 | var tag = descriptor.Template.Tag;
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| 60 |
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| 61 | if (tag == TemplateTag.AKEV)
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| 62 | {
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| 63 | var mesh = Akira.AkiraDatReader.Read(descriptor);
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| 64 | Akira.AkiraDaeWriter.Write(mesh, descriptor.Name, OutputDirPath, fileType);
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| 65 | return;
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| 66 | }
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| 67 |
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| 68 | var scene = new Dae.Scene();
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| 69 | scene.Name = descriptor.Name;
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| 70 |
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| 71 | var textureWriter = new Motoko.TextureDaeWriter(OutputDirPath);
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| 72 | var geometryWriter = new Motoko.GeometryDaeWriter(textureWriter);
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| 73 | var bodyWriter = new Totoro.BodyDaeWriter(geometryWriter);
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| 74 |
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| 75 | if (tag == TemplateTag.OFGA)
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| 76 | ExportObjectGeometry(descriptor, scene, geometryWriter);
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| 77 | else if (tag == TemplateTag.OBAN)
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| 78 | ExportObjectAnimation(descriptor, scene, geometryWriter);
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| 79 | else if (tag == TemplateTag.ONCC)
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| 80 | ExportCharacterBody(descriptor, scene, bodyWriter);
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| 81 | else if (tag == TemplateTag.TRBS)
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| 82 | ExportCharacterBodySet(descriptor, scene, bodyWriter);
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| 83 | else if (tag == TemplateTag.M3GM)
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| 84 | ExportGeometry(descriptor, scene, geometryWriter);
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| 85 | else if (tag == TemplateTag.ONWC)
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| 86 | ExportWeaponGeometry(descriptor, scene, geometryWriter);
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| 87 |
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| 88 | if (scene.Nodes.Count > 0)
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| 89 | {
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| 90 | string filePath = Path.Combine(OutputDirPath, descriptor.Name + "." + fileType);
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| 91 |
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| 92 | Dae.Writer.WriteFile(filePath, scene);
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | private void ExportObjectGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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| 97 | {
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| 98 | var geometry = Physics.ObjectDatReader.ReadObjectGeometry(descriptor);
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| 99 | var root = new Dae.Node();
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| 100 |
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| 101 | foreach (var objNode in geometry.Geometries)
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| 102 | root.Nodes.Add(geometryWriter.WriteNode(objNode.Geometry, objNode.Geometry.Name));
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| 103 |
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| 104 | scene.Nodes.Add(root);
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| 105 | }
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| 106 |
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| 107 | private void ExportObjectAnimation(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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| 108 | {
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| 109 | var animation = Physics.ObjectDatReader.ReadAnimation(descriptor);
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| 110 | Dae.Node node;
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| 111 |
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| 112 | if (geometryName == "camera")
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| 113 | {
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| 114 | node = new Dae.Node
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| 115 | {
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| 116 | Name = descriptor.Name + "_camera",
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| 117 | Instances = {
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| 118 | new Dae.CameraInstance {
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| 119 | Target = new Dae.Camera {
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| 120 | XFov = 45.0f,
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| 121 | AspectRatio = 4.0f / 3.0f,
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| 122 | ZNear = 1.0f,
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| 123 | ZFar = 10000.0f
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| 124 | }
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| 125 | }}
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| 126 | };
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| 127 | }
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| 128 | else if (geometryName != null)
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| 129 | {
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| 130 | var file = InstanceFileManager.OpenFile(geometryName);
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| 131 |
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| 132 | if (file == null)
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| 133 | {
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| 134 | Console.Error.WriteLine("Cannot fine file {0}", geometryName);
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| 135 | node = new Dae.Node();
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| 136 | }
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| 137 | else
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| 138 | {
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| 139 | var geom = Motoko.GeometryDatReader.Read(file.Descriptors[0]);
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| 140 | node = geometryWriter.WriteNode(geom, geom.Name);
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| 141 | }
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| 142 | }
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| 143 | else
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| 144 | {
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| 145 | node = new Dae.Node();
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| 146 | }
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| 147 |
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| 148 | scene.Nodes.Add(node);
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| 149 |
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| 150 | ExportAnimation(node, new List<Physics.ObjectAnimationKey>(animation.Keys));
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| 151 | }
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| 152 |
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| 153 | private void ExportGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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| 154 | {
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| 155 | var animations = new List<Physics.ObjectAnimation>(animationNames.Count);
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| 156 |
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| 157 | foreach (string animationFilePath in animationNames)
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| 158 | {
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| 159 | var file = InstanceFileManager.OpenFile(animationFilePath);
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| 160 |
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| 161 | if (file == null)
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| 162 | {
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| 163 | Console.Error.WriteLine("Cannot find animation {0}", animationFilePath);
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| 164 | continue;
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| 165 | }
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| 166 |
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| 167 | animations.Add(Physics.ObjectDatReader.ReadAnimation(file.Descriptors[0]));
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| 168 | }
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| 169 |
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| 170 | ExportGeometry(scene, geometryWriter, descriptor, animations);
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| 171 | }
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| 172 |
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| 173 | private void ExportCharacterBodySet(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter)
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| 174 | {
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| 175 | var body = Totoro.BodyDatReader.Read(descriptor);
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| 176 | var node = bodyWriter.Write(body, noAnimation, null);
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| 177 |
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| 178 | scene.Nodes.Add(node);
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| 179 | }
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| 180 |
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| 181 | private void ExportCharacterBody(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter)
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| 182 | {
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| 183 | var animationName = animationNames.Count > 0 ? animationNames[0] : null;
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| 184 | var characterClass = Game.CharacterClass.Read(descriptor, animationName);
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| 185 |
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| 186 | var body = Totoro.BodyDatReader.Read(characterClass.Body);
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| 187 | var textures = characterClass.Textures;
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| 188 | var pelvis = bodyWriter.Write(body, noAnimation, textures);
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| 189 |
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| 190 | scene.Nodes.Add(pelvis);
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| 191 |
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| 192 | var animation = noAnimation ? null : characterClass.Animation;
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| 193 |
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| 194 | if (animation != null)
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| 195 | {
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| 196 | var anim = Totoro.AnimationDatReader.Read(animation);
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| 197 |
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| 198 | Totoro.AnimationDaeWriter.Write(pelvis, anim);
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| 199 | }
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| 200 | }
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| 201 |
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| 202 | private void ExportWeaponGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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| 203 | {
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| 204 | var weaponClass = Game.WeaponClass.Read(descriptor);
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| 205 |
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| 206 | if (weaponClass.Geometry != null)
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| 207 | ExportGeometry(weaponClass.Geometry, scene, geometryWriter);
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| 208 | }
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| 209 |
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| 210 | private static void ExportGeometry(Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter, InstanceDescriptor m3gm, List<Physics.ObjectAnimation> animations)
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| 211 | {
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| 212 | var geometry = Motoko.GeometryDatReader.Read(m3gm);
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| 213 |
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| 214 | if (animations != null && animations.Count > 0)
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| 215 | {
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| 216 | geometry.HasTransform = true;
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| 217 | geometry.Transform = Matrix.CreateScale(animations[0].Keys[0].Scale);
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| 218 | }
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| 219 |
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| 220 | var node = geometryWriter.WriteNode(geometry, m3gm.Name);
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| 221 | scene.Nodes.Add(node);
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| 222 |
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| 223 | if (animations != null && animations.Count > 0)
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| 224 | {
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| 225 | var frames = new List<Physics.ObjectAnimationKey>();
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| 226 | int offset = 0;
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| 227 |
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| 228 | foreach (var animation in animations)
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| 229 | {
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| 230 | foreach (var key in animation.Keys)
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| 231 | {
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| 232 | frames.Add(new Physics.ObjectAnimationKey
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| 233 | {
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| 234 | Translation = key.Translation,
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| 235 | Rotation = key.Rotation,
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| 236 | Time = key.Time + offset
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| 237 | });
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| 238 | }
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| 239 |
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| 240 | offset += animation.Length;
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| 241 | }
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| 242 |
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| 243 | ExportAnimation(node, frames);
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| 244 | }
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| 245 | }
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| 246 |
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| 247 | private static void ExportAnimation(Dae.Node node, List<Physics.ObjectAnimationKey> frames)
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| 248 | {
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| 249 | var times = new float[frames.Count];
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| 250 | var interpolations = new string[times.Length];
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| 251 | var positions = new Vector3[frames.Count];
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| 252 | var angles = new Vector3[frames.Count];
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| 253 |
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| 254 | for (int i = 0; i < times.Length; ++i)
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| 255 | times[i] = frames[i].Time / 60.0f;
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| 256 |
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| 257 | for (int i = 0; i < interpolations.Length; i++)
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| 258 | interpolations[i] = "LINEAR";
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| 259 |
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| 260 | for (int i = 0; i < frames.Count; i++)
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| 261 | positions[i] = frames[i].Translation;
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| 262 |
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| 263 | for (int i = 0; i < frames.Count; i++)
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| 264 | angles[i] = frames[i].Rotation.ToEulerXYZ();
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| 265 |
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| 266 | var translate = node.Transforms.Translate("translate", positions[0]);
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| 267 | var rotateX = node.Transforms.Rotate("rotX", Vector3.UnitX, angles[0].X);
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| 268 | var rotateY = node.Transforms.Rotate("rotY", Vector3.UnitY, angles[0].Y);
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| 269 | var rotateZ = node.Transforms.Rotate("rotZ", Vector3.UnitZ, angles[0].Z);
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| 270 |
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| 271 | WriteSampler(times, interpolations, i => positions[i].X, translate, "X");
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| 272 | WriteSampler(times, interpolations, i => positions[i].Y, translate, "Y");
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| 273 | WriteSampler(times, interpolations, i => positions[i].Z, translate, "Z");
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| 274 | WriteSampler(times, interpolations, i => angles[i].X, rotateX, "ANGLE");
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| 275 | WriteSampler(times, interpolations, i => angles[i].Y, rotateY, "ANGLE");
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| 276 | WriteSampler(times, interpolations, i => angles[i].Z, rotateZ, "ANGLE");
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| 277 | }
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| 278 |
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| 279 | private static void WriteSampler(float[] times, string[] interpolations, Func<int, float> getValue, Dae.Transform transform, string targetName)
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| 280 | {
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| 281 | var values = new float[times.Length];
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| 282 |
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| 283 | for (int i = 0; i < values.Length; ++i)
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| 284 | values[i] = getValue(i);
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| 285 |
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| 286 | transform.BindAnimation(targetName, new Dae.Sampler
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| 287 | {
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| 288 | Inputs = {
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| 289 | new Dae.Input(Dae.Semantic.Input, new Dae.Source(times, 1)),
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| 290 | new Dae.Input(Dae.Semantic.Output, new Dae.Source(values, 1)),
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| 291 | new Dae.Input(Dae.Semantic.Interpolation, new Dae.Source(interpolations, 1))
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| 292 | }
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| 293 | });
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| 294 | }
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| 295 | }
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| 296 | }
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