1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 |
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5 | namespace Oni
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6 | {
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7 | internal class DaeExporter : Exporter
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8 | {
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9 | private readonly bool noAnimation;
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10 | private readonly List<string> animationNames = new List<string>();
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11 | private readonly string geometryName;
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12 | private readonly string fileType;
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13 |
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14 | public DaeExporter(string[] args, InstanceFileManager fileManager, string outputDirPath, string fileType)
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15 | : base(fileManager, outputDirPath)
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16 | {
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17 | foreach (string arg in args)
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18 | {
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19 | if (arg == "-noanim")
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20 | noAnimation = true;
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21 | else if (arg.StartsWith("-anim:", StringComparison.Ordinal))
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22 | animationNames.Add(arg.Substring(6));
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23 | else if (arg.StartsWith("-geom:", StringComparison.Ordinal))
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24 | geometryName = arg.Substring(6);
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25 | }
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26 |
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27 | this.fileType = fileType;
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28 | }
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29 |
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30 | protected override void ExportFile(string sourceFilePath)
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31 | {
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32 | string extension = Path.GetExtension(sourceFilePath);
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33 |
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34 | if (string.Equals(extension, ".xml", StringComparison.OrdinalIgnoreCase))
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35 | {
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36 | var sceneExporter = new SceneExporter(InstanceFileManager, OutputDirPath);
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37 | sceneExporter.ExportScene(sourceFilePath);
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38 | return;
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39 | }
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40 |
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41 | base.ExportFile(sourceFilePath);
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42 | }
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43 |
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44 | protected override List<InstanceDescriptor> GetSupportedDescriptors(InstanceFile file)
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45 | {
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46 | var descriptors = new List<InstanceDescriptor>();
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47 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONCC));
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48 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.TRBS));
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49 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.M3GM));
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50 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.AKEV));
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51 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OBAN));
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52 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.OFGA));
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53 | descriptors.AddRange(file.GetNamedDescriptors(TemplateTag.ONWC));
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54 | return descriptors;
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55 | }
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56 |
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57 | protected override void ExportInstance(InstanceDescriptor descriptor)
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58 | {
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59 | var tag = descriptor.Template.Tag;
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60 |
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61 | if (tag == TemplateTag.AKEV)
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62 | {
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63 | var mesh = Akira.AkiraDatReader.Read(descriptor);
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64 | Akira.AkiraDaeWriter.Write(mesh, descriptor.Name, OutputDirPath, fileType);
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65 | return;
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66 | }
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67 |
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68 | var scene = new Dae.Scene();
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69 | scene.Name = descriptor.Name;
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70 |
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71 | var textureWriter = new Motoko.TextureDaeWriter(OutputDirPath);
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72 | var geometryWriter = new Motoko.GeometryDaeWriter(textureWriter);
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73 | var bodyWriter = new Totoro.BodyDaeWriter(geometryWriter);
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74 |
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75 | if (tag == TemplateTag.OFGA)
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76 | ExportObjectGeometry(descriptor, scene, geometryWriter);
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77 | else if (tag == TemplateTag.OBAN)
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78 | ExportObjectAnimation(descriptor, scene, geometryWriter);
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79 | else if (tag == TemplateTag.ONCC)
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80 | ExportCharacterBody(descriptor, scene, bodyWriter);
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81 | else if (tag == TemplateTag.TRBS)
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82 | ExportCharacterBodySet(descriptor, scene, bodyWriter);
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83 | else if (tag == TemplateTag.M3GM)
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84 | ExportGeometry(descriptor, scene, geometryWriter);
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85 | else if (tag == TemplateTag.ONWC)
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86 | ExportWeaponGeometry(descriptor, scene, geometryWriter);
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87 |
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88 | if (scene.Nodes.Count > 0)
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89 | {
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90 | string filePath = Path.Combine(OutputDirPath, descriptor.Name + "." + fileType);
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91 |
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92 | Dae.Writer.WriteFile(filePath, scene);
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93 | }
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94 | }
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95 |
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96 | private void ExportObjectGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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97 | {
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98 | var geometry = Physics.ObjectDatReader.ReadObjectGeometry(descriptor);
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99 | var root = new Dae.Node();
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100 |
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101 | foreach (var objNode in geometry.Geometries)
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102 | root.Nodes.Add(geometryWriter.WriteNode(objNode.Geometry, objNode.Geometry.Name));
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103 |
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104 | scene.Nodes.Add(root);
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105 | }
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106 |
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107 | private void ExportObjectAnimation(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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108 | {
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109 | var animation = Physics.ObjectDatReader.ReadAnimation(descriptor);
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110 | Dae.Node node;
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111 |
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112 | if (geometryName == "camera")
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113 | {
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114 | node = new Dae.Node
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115 | {
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116 | Name = descriptor.Name + "_camera",
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117 | Instances = {
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118 | new Dae.CameraInstance {
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119 | Target = new Dae.Camera {
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120 | XFov = 45.0f,
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121 | AspectRatio = 4.0f / 3.0f,
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122 | ZNear = 1.0f,
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123 | ZFar = 10000.0f
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124 | }
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125 | }}
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126 | };
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127 | }
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128 | else if (geometryName != null)
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129 | {
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130 | var file = InstanceFileManager.OpenFile(geometryName);
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131 |
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132 | if (file == null)
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133 | {
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134 | Console.Error.WriteLine("Cannot fine file {0}", geometryName);
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135 | node = new Dae.Node();
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136 | }
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137 | else
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138 | {
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139 | var geom = Motoko.GeometryDatReader.Read(file.Descriptors[0]);
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140 | node = geometryWriter.WriteNode(geom, geom.Name);
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141 | }
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142 | }
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143 | else
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144 | {
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145 | node = new Dae.Node();
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146 | }
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147 |
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148 | scene.Nodes.Add(node);
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149 |
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150 | ExportAnimation(node, new List<Physics.ObjectAnimationKey>(animation.Keys));
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151 | }
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152 |
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153 | private void ExportGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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154 | {
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155 | var animations = new List<Physics.ObjectAnimation>(animationNames.Count);
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156 |
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157 | foreach (string animationFilePath in animationNames)
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158 | {
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159 | var file = InstanceFileManager.OpenFile(animationFilePath);
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160 |
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161 | if (file == null)
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162 | {
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163 | Console.Error.WriteLine("Cannot find animation {0}", animationFilePath);
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164 | continue;
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165 | }
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166 |
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167 | animations.Add(Physics.ObjectDatReader.ReadAnimation(file.Descriptors[0]));
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168 | }
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169 |
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170 | ExportGeometry(scene, geometryWriter, descriptor, animations);
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171 | }
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172 |
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173 | private void ExportCharacterBodySet(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter)
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174 | {
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175 | var body = Totoro.BodyDatReader.Read(descriptor);
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176 | var node = bodyWriter.Write(body, noAnimation, null);
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177 |
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178 | scene.Nodes.Add(node);
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179 | }
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180 |
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181 | private void ExportCharacterBody(InstanceDescriptor descriptor, Dae.Scene scene, Totoro.BodyDaeWriter bodyWriter)
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182 | {
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183 | var animationName = animationNames.Count > 0 ? animationNames[0] : null;
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184 | var characterClass = Game.CharacterClass.Read(descriptor, animationName);
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185 |
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186 | var body = Totoro.BodyDatReader.Read(characterClass.Body);
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187 | var textures = characterClass.Textures;
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188 | var pelvis = bodyWriter.Write(body, noAnimation, textures);
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189 |
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190 | scene.Nodes.Add(pelvis);
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191 |
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192 | var animation = noAnimation ? null : characterClass.Animation;
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193 |
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194 | if (animation != null)
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195 | {
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196 | var anim = Totoro.AnimationDatReader.Read(animation);
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197 |
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198 | Totoro.AnimationDaeWriter.Write(pelvis, anim);
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199 | }
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200 | }
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201 |
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202 | private void ExportWeaponGeometry(InstanceDescriptor descriptor, Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter)
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203 | {
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204 | var weaponClass = Game.WeaponClass.Read(descriptor);
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205 |
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206 | if (weaponClass.Geometry != null)
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207 | ExportGeometry(weaponClass.Geometry, scene, geometryWriter);
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208 | }
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209 |
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210 | private static void ExportGeometry(Dae.Scene scene, Motoko.GeometryDaeWriter geometryWriter, InstanceDescriptor m3gm, List<Physics.ObjectAnimation> animations)
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211 | {
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212 | var geometry = Motoko.GeometryDatReader.Read(m3gm);
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213 |
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214 | if (animations != null && animations.Count > 0)
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215 | {
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216 | geometry.HasTransform = true;
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217 | geometry.Transform = Matrix.CreateScale(animations[0].Keys[0].Scale);
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218 | }
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219 |
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220 | var node = geometryWriter.WriteNode(geometry, m3gm.Name);
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221 | scene.Nodes.Add(node);
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222 |
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223 | if (animations != null && animations.Count > 0)
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224 | {
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225 | var frames = new List<Physics.ObjectAnimationKey>();
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226 | int offset = 0;
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227 |
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228 | foreach (var animation in animations)
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229 | {
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230 | foreach (var key in animation.Keys)
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231 | {
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232 | frames.Add(new Physics.ObjectAnimationKey
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233 | {
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234 | Translation = key.Translation,
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235 | Rotation = key.Rotation,
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236 | Time = key.Time + offset
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237 | });
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238 | }
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239 |
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240 | offset += animation.Length;
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241 | }
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242 |
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243 | ExportAnimation(node, frames);
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244 | }
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245 | }
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246 |
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247 | private static void ExportAnimation(Dae.Node node, List<Physics.ObjectAnimationKey> frames)
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248 | {
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249 | var times = new float[frames.Count];
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250 | var interpolations = new string[times.Length];
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251 | var positions = new Vector3[frames.Count];
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252 | var angles = new Vector3[frames.Count];
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253 |
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254 | for (int i = 0; i < times.Length; ++i)
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255 | times[i] = frames[i].Time / 60.0f;
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256 |
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257 | for (int i = 0; i < interpolations.Length; i++)
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258 | interpolations[i] = "LINEAR";
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259 |
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260 | for (int i = 0; i < frames.Count; i++)
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261 | positions[i] = frames[i].Translation;
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262 |
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263 | for (int i = 0; i < frames.Count; i++)
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264 | angles[i] = frames[i].Rotation.ToEulerXYZ();
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265 |
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266 | var translate = node.Transforms.Translate("translate", positions[0]);
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267 | var rotateX = node.Transforms.Rotate("rotX", Vector3.UnitX, angles[0].X);
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268 | var rotateY = node.Transforms.Rotate("rotY", Vector3.UnitY, angles[0].Y);
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269 | var rotateZ = node.Transforms.Rotate("rotZ", Vector3.UnitZ, angles[0].Z);
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270 |
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271 | WriteSampler(times, interpolations, i => positions[i].X, translate, "X");
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272 | WriteSampler(times, interpolations, i => positions[i].Y, translate, "Y");
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273 | WriteSampler(times, interpolations, i => positions[i].Z, translate, "Z");
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274 | WriteSampler(times, interpolations, i => angles[i].X, rotateX, "ANGLE");
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275 | WriteSampler(times, interpolations, i => angles[i].Y, rotateY, "ANGLE");
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276 | WriteSampler(times, interpolations, i => angles[i].Z, rotateZ, "ANGLE");
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277 | }
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278 |
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279 | private static void WriteSampler(float[] times, string[] interpolations, Func<int, float> getValue, Dae.Transform transform, string targetName)
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280 | {
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281 | var values = new float[times.Length];
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282 |
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283 | for (int i = 0; i < values.Length; ++i)
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284 | values[i] = getValue(i);
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285 |
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286 | transform.BindAnimation(targetName, new Dae.Sampler
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287 | {
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288 | Inputs = {
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289 | new Dae.Input(Dae.Semantic.Input, new Dae.Source(times, 1)),
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290 | new Dae.Input(Dae.Semantic.Output, new Dae.Source(values, 1)),
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291 | new Dae.Input(Dae.Semantic.Interpolation, new Dae.Source(interpolations, 1))
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292 | }
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293 | });
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294 | }
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295 | }
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296 | }
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