Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
704 bytes
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[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni.Game
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| 4 | {
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| 5 | internal class WeaponClass
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| 6 | {
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| 7 | private InstanceDescriptor geometry;
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| 8 |
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| 9 | public static WeaponClass Read(InstanceDescriptor descriptor)
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| 10 | {
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| 11 | if (descriptor.Template.Tag != TemplateTag.ONWC)
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| 12 | throw new ArgumentException(string.Format("The specified descriptor has a wrong template {0}", descriptor.Template.Tag), "descriptor");
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| 13 |
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| 14 | var weapon = new WeaponClass();
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| 15 |
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| 16 | using (var reader = descriptor.OpenRead(0x58))
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| 17 | weapon.geometry = reader.ReadInstance();
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| 18 |
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| 19 | return weapon;
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| 20 | }
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| 21 |
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| 22 | public InstanceDescriptor Geometry => geometry;
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| 23 | }
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| 24 | }
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