Last change
on this file since 1191 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
704 bytes
|
Line | |
---|
1 | using System;
|
---|
2 |
|
---|
3 | namespace Oni.Game
|
---|
4 | {
|
---|
5 | internal class WeaponClass
|
---|
6 | {
|
---|
7 | private InstanceDescriptor geometry;
|
---|
8 |
|
---|
9 | public static WeaponClass Read(InstanceDescriptor descriptor)
|
---|
10 | {
|
---|
11 | if (descriptor.Template.Tag != TemplateTag.ONWC)
|
---|
12 | throw new ArgumentException(string.Format("The specified descriptor has a wrong template {0}", descriptor.Template.Tag), "descriptor");
|
---|
13 |
|
---|
14 | var weapon = new WeaponClass();
|
---|
15 |
|
---|
16 | using (var reader = descriptor.OpenRead(0x58))
|
---|
17 | weapon.geometry = reader.ReadInstance();
|
---|
18 |
|
---|
19 | return weapon;
|
---|
20 | }
|
---|
21 |
|
---|
22 | public InstanceDescriptor Geometry => geometry;
|
---|
23 | }
|
---|
24 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.