[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni.Imaging
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| 4 | {
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| 5 | internal static class Dxt1
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| 6 | {
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| 7 | public static Surface Decompress(Surface src, SurfaceFormat dstFormat)
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| 8 | {
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| 9 | var dst = new Surface(src.Width, src.Height, dstFormat);
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| 10 | var colors = new Color[4];
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| 11 | int srcOffset = 0;
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| 12 |
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| 13 | for (int y = 0; y < dst.Height; y += 4)
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| 14 | {
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| 15 | for (int x = 0; x < dst.Width; x += 4)
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| 16 | {
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| 17 | colors[0] = Color.ReadBgr565(src.Data, srcOffset);
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| 18 | srcOffset += 2;
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| 19 |
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| 20 | colors[1] = Color.ReadBgr565(src.Data, srcOffset);
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| 21 | srcOffset += 2;
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| 22 |
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| 23 | if (colors[0].ToBgr565() > colors[1].ToBgr565())
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| 24 | {
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| 25 | colors[2] = Color.Lerp(colors[0], colors[1], 1.0f / 3.0f);
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| 26 | colors[3] = Color.Lerp(colors[0], colors[1], 2.0f / 3.0f);
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| 27 | }
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| 28 | else
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| 29 | {
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| 30 | colors[2] = Color.Lerp(colors[0], colors[1], 0.5f);
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| 31 | colors[3] = Color.Transparent;
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| 32 | }
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| 33 |
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| 34 | for (int y2 = 0; y2 < 4; y2++)
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| 35 | {
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| 36 | int packedLookup = src.Data[srcOffset++];
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| 37 |
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| 38 | for (int x2 = 0; x2 < 4; x2++)
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| 39 | {
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| 40 | dst[x + x2, y + y2] = colors[packedLookup & 3];
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| 41 | packedLookup >>= 2;
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| 42 | }
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| 43 | }
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | return dst;
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| 48 | }
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| 49 |
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| 50 | public static Surface Compress(Surface src)
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| 51 | {
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| 52 | var dst = new Surface(Utils.Align4(src.Width), Utils.Align4(src.Height), SurfaceFormat.DXT1);
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| 53 |
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| 54 | var block = new Vector3[16];
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| 55 | var colors = new Vector3[4];
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| 56 | var lookup = new int[16];
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| 57 | int dstOffset = 0;
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| 58 | int height = dst.Height;
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| 59 | int width = dst.Width;
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| 60 |
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| 61 | for (int y = 0; y < height; y += 4)
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| 62 | {
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| 63 | for (int x = 0; x < width; x += 4)
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| 64 | {
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| 65 | for (int by = 0; by < 4; by++)
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| 66 | {
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| 67 | for (int bx = 0; bx < 4; bx++)
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| 68 | block[by * 4 + bx] = src[x + bx, y + by].ToVector3();
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| 69 | }
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| 70 |
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| 71 | CompressBlock(block, lookup, colors);
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| 72 |
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| 73 | Color.WriteBgr565(new Color(colors[0]), dst.Data, dstOffset);
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| 74 | dstOffset += 2;
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| 75 |
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| 76 | Color.WriteBgr565(new Color(colors[1]), dst.Data, dstOffset);
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| 77 | dstOffset += 2;
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| 78 |
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| 79 | for (int by = 0; by < 4; by++)
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| 80 | {
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| 81 | int packedLookup = 0;
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| 82 |
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| 83 | for (int bx = 3; bx >= 0; bx--)
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| 84 | packedLookup = (packedLookup << 2) | lookup[by * 4 + bx];
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| 85 |
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| 86 | dst.Data[dstOffset++] = (byte)packedLookup;
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| 87 | }
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| 88 | }
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| 89 | }
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| 90 |
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| 91 | return dst;
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| 92 | }
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| 93 |
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| 94 | private static void CompressBlock(Vector3[] block, int[] lookup, Vector3[] colors)
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| 95 | {
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| 96 | colors[0] = block[0];
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| 97 | colors[1] = block[0];
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| 98 |
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| 99 | for (int i = 1; i < block.Length; i++)
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| 100 | {
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| 101 | colors[0] = Vector3.Min(colors[0], block[i]);
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| 102 | colors[1] = Vector3.Max(colors[1], block[i]);
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| 103 | }
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| 104 |
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| 105 | int maxColor;
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| 106 |
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| 107 | if (new Color(colors[0]).ToBgr565() > new Color(colors[1]).ToBgr565())
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| 108 | {
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| 109 | colors[2] = Vector3.Lerp(colors[0], colors[1], 1.0f / 3.0f);
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| 110 | colors[3] = Vector3.Lerp(colors[0], colors[1], 2.0f / 3.0f);
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| 111 | maxColor = 4;
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| 112 | }
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| 113 | else
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| 114 | {
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| 115 | colors[2] = Vector3.Lerp(colors[0], colors[1], 0.5f);
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| 116 | maxColor = 3;
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| 117 | }
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| 118 |
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| 119 | for (int i = 0; i < block.Length; i++)
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| 120 | {
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| 121 | lookup[i] = LookupNearest(colors, block[i], maxColor);
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| 122 | }
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| 123 | }
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| 124 |
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| 125 | private static int LookupNearest(Vector3[] colors, Vector3 pixel, int maxColor)
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| 126 | {
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| 127 | int index = 0;
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| 128 | float ds = Vector3.DistanceSquared(pixel, colors[0]);
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| 129 |
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| 130 | for (int i = 1; i < maxColor; i++)
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| 131 | {
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| 132 | float newDs = Vector3.DistanceSquared(pixel, colors[i]);
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| 133 |
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| 134 | if (newDs < ds)
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| 135 | {
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| 136 | ds = newDs;
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| 137 | index = i;
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | return index;
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| 142 | }
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| 143 | }
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| 144 | }
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