1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Text;
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4 |
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5 | namespace Oni.Level
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6 | {
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7 | internal class LevelDatReader
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8 | {
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9 | private InstanceDescriptor onlv;
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10 | private BinaryReader dat;
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11 | private Level level;
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12 |
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13 | public static Level Read(InstanceDescriptor onlv, BinaryReader dat)
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14 | {
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15 | LevelDatReader reader = new LevelDatReader();
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16 | reader.onlv = onlv;
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17 | reader.dat = dat;
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18 | reader.level = new Level();
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19 | reader.Read();
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20 | return reader.level;
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21 | }
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22 |
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23 | private void Read()
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24 | {
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25 | InstanceDescriptor akev;
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26 | InstanceDescriptor oboa;
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27 | InstanceDescriptor onsk;
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28 | InstanceDescriptor aisa;
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29 | InstanceDescriptor onoa;
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30 | InstanceDescriptor envp;
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31 | InstanceDescriptor crsa;
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32 |
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33 | level.Name = dat.ReadString(64);
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34 | akev = dat.ReadInstance();
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35 | oboa = dat.ReadInstance();
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36 | dat.Skip(12);
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37 | onsk = dat.ReadInstance();
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38 | dat.Skip(4);
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39 | aisa = dat.ReadInstance();
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40 | dat.Skip(12);
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41 | onoa = dat.ReadInstance();
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42 | envp = dat.ReadInstance();
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43 | dat.Skip(644);
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44 | crsa = dat.ReadInstance();
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45 | }
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46 |
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47 | private void ReadOBOA(InstanceDescriptor oboa)
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48 | {
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49 | List<PhyObject> objects = new List<PhyObject>();
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50 |
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51 | using (BinaryReader reader = oboa.OpenRead())
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52 | {
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53 | reader.Skip(22);
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54 | int count = reader.ReadUInt16();
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55 |
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56 | for (int i = 0; i < count; i++)
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57 | {
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58 | InstanceDescriptor m3ga = reader.ReadInstance();
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59 | InstanceDescriptor oban = reader.ReadInstance();
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60 | InstanceDescriptor envp = reader.ReadInstance();
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61 | PhyObjectFlags flags = (PhyObjectFlags)reader.ReadInt32();
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62 | reader.Skip(4);
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63 | int doorId = reader.ReadInt32();
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64 | PhyType phyType = (PhyType)reader.ReadInt32();
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65 | int scriptId = reader.ReadInt32();
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66 | Vector3 position = reader.ReadVector3();
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67 | Quaternion rotation = reader.ReadQuaternion();
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68 | float scale = reader.ReadSingle();
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69 | Matrix matrix = reader.ReadMatrix4x3();
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70 | string name = reader.ReadString(64);
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71 | string fileName = reader.ReadString(64);
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72 |
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73 | if ((flags & PhyObjectFlags.Used) == 0)
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74 | continue;
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75 | }
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76 | }
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77 | }
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78 |
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79 | private void ReadENVP(InstanceDescriptor envp)
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80 | {
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81 | List<EnvParticle> objects = new List<EnvParticle>();
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82 |
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83 | using (BinaryReader reader = envp.OpenRead())
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84 | {
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85 | reader.Skip(22);
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86 | int count = reader.ReadUInt16();
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87 |
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88 | for (int i = 0; i < count; i++)
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89 | {
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90 | string className = reader.ReadString(64);
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91 | string name = reader.ReadString(48);
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92 | Matrix matrix = reader.ReadMatrix4x3();
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93 | Vector2 decalScale = reader.ReadVector2();
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94 | reader.Skip(40);
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95 | }
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96 | }
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97 | }
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98 |
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99 | private class DatObjectQuads
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100 | {
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101 | public uint ObjectId;
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102 | public int[] QuadIndices;
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103 | }
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104 |
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105 | private void ReadONOA(InstanceDescriptor onoa)
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106 | {
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107 | List<DatObjectQuads> objects = new List<DatObjectQuads>();
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108 | List<InstanceDescriptor> indices = new List<InstanceDescriptor>();
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109 |
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110 | using (BinaryReader reader = onoa.OpenRead())
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111 | {
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112 | reader.Skip(20);
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113 | int count = reader.ReadInt32();
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114 |
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115 | for (int i = 0; i < count; i++)
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116 | {
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117 | uint id = reader.ReadUInt32();
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118 | InstanceDescriptor idxa = reader.ReadInstance();
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119 |
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120 | DatObjectQuads obj = new DatObjectQuads();
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121 | obj.ObjectId = id;
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122 | objects.Add(obj);
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123 | indices.Add(idxa);
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124 | }
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125 | }
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126 |
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127 | for (int i = 0; i < objects.Count; i++)
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128 | {
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129 | using (BinaryReader reader = indices[i].OpenRead())
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130 | {
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131 | reader.Skip(20);
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132 | objects[i].QuadIndices = reader.ReadInt32VarArray();
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133 | }
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134 | }
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135 | }
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136 |
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137 | private void ReadAISA(InstanceDescriptor aisa)
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138 | {
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139 | List<ScriptCharacter> chars = new List<ScriptCharacter>();
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140 |
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141 | using (BinaryReader reader = aisa.OpenRead())
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142 | {
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143 | reader.Skip(22);
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144 | int count = reader.ReadUInt16();
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145 |
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146 | for (int i = 0; i < count; i++)
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147 | {
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148 | string name = reader.ReadString(32);
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149 | int id = reader.ReadUInt16();
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150 | int flagId = reader.ReadUInt16();
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151 | reader.Skip(2);
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152 | int teamId = reader.ReadUInt16();
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153 | InstanceDescriptor oncc = reader.ReadInstance();
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154 | reader.Skip(32);
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155 | reader.Skip(4);
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156 | string createScript = reader.ReadString(32);
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157 | string dieScript = reader.ReadString(32);
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158 | string enemyScript = reader.ReadString(32);
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159 | string alarmScript = reader.ReadString(32);
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160 | string hurtScript = reader.ReadString(32);
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161 | string lowHealthScript = reader.ReadString(32);
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162 | string lowAmmoScript = reader.ReadString(32);
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163 | string noPathScript = reader.ReadString(32);
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164 | InstanceDescriptor onwc = reader.ReadInstance();
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165 | int ammo = reader.ReadUInt16();
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166 | reader.Skip(10);
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167 | }
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168 | }
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169 | }
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170 | }
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171 | }
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