1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Level
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5 | {
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6 | internal class LevelDatWriter
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7 | {
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8 | private readonly Importer importer;
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9 | private readonly DatLevel level;
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10 |
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11 | public class DatLevel
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12 | {
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13 | public string name;
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14 | public string skyName;
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15 | public readonly List<ObjectSetup> physics = new List<ObjectSetup>();
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16 | public readonly List<Physics.ObjectParticle> particles = new List<Physics.ObjectParticle>();
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17 | public readonly List<ScriptCharacter> characters = new List<ScriptCharacter>();
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18 | public readonly List<Corpse> corpses = new List<Corpse>();
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19 | public Akira.PolygonMesh model;
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20 | }
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21 |
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22 | private LevelDatWriter(Importer importer, DatLevel level)
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23 | {
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24 | this.importer = importer;
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25 | this.level = level;
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26 | }
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27 |
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28 | public static void Write(Importer importer, DatLevel level)
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29 | {
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30 | var writer = new LevelDatWriter(importer, level);
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31 | writer.WriteONLV();
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32 | }
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33 |
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34 | private void WriteONLV()
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35 | {
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36 | var onlv = importer.CreateInstance(TemplateTag.ONLV, level.name);
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37 | var oboa = importer.CreateInstance(TemplateTag.OBOA);
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38 | var aisa = importer.CreateInstance(TemplateTag.AISA);
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39 | var onoa = importer.CreateInstance(TemplateTag.ONOA);
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40 | var envp = importer.CreateInstance(TemplateTag.ENVP);
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41 | var crsa = importer.CreateInstance(TemplateTag.CRSA);
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42 | var onsk = importer.CreateInstance(TemplateTag.ONSK, level.skyName);
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43 | var akev = importer.CreateInstance(TemplateTag.AKEV, level.name);
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44 |
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45 | using (var writer = onlv.OpenWrite())
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46 | {
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47 | writer.Write(level.name, 64);
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48 | writer.Write(akev);
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49 | writer.Write(oboa);
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50 | writer.Write(0);
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51 | writer.Write(0);
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52 | writer.Write(0);
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53 | writer.Write(onsk);
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54 | writer.Write(0.0f);
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55 | writer.Write(aisa);
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56 | writer.Write(0);
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57 | writer.Write(0);
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58 | writer.Write(0);
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59 | writer.Write(onoa);
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60 | writer.Write(envp);
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61 | writer.Skip(644);
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62 | writer.Write(crsa);
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63 | }
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64 |
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65 | WriteOBOA(oboa);
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66 | WriteAISA(aisa);
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67 | WriteONOA(onoa);
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68 | WriteENVP(envp, level.particles);
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69 | WriteCRSA(crsa, level.corpses);
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70 | }
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71 |
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72 | private void WriteOBOA(ImporterDescriptor oboa)
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73 | {
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74 | var objects = level.physics;
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75 | var m3ga = new ImporterDescriptor[objects.Count];
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76 | var oban = new ImporterDescriptor[objects.Count];
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77 | var envp = new ImporterDescriptor[objects.Count];
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78 |
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79 | for (int i = 0; i < objects.Count; i++)
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80 | {
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81 | var obj = objects[i];
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82 |
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83 | var m3gms = new List<ImporterDescriptor>();
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84 |
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85 | foreach (var geom in obj.Geometries)
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86 | {
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87 | if (geom is string)
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88 | m3gms.Add(importer.CreateInstance(TemplateTag.M3GM, (string)geom));
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89 | else
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90 | m3gms.Add(Motoko.GeometryDatWriter.Write((Motoko.Geometry)geom, importer.ImporterFile));
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91 | }
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92 |
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93 | m3ga[i] = importer.CreateInstance(TemplateTag.M3GA);
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94 |
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95 | WriteM3GA(m3ga[i], m3gms);
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96 |
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97 | if (obj.Animation != null)
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98 | oban[i] = importer.CreateInstance(TemplateTag.OBAN, obj.Animation.Name);
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99 |
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100 | if (obj.Particles.Count > 0)
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101 | {
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102 | envp[i] = importer.CreateInstance(TemplateTag.ENVP);
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103 | WriteENVP(envp[i], obj.Particles);
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104 | }
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105 | }
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106 |
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107 | int unused = 32;
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108 |
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109 | using (var writer = oboa.OpenWrite(22))
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110 | {
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111 | writer.WriteUInt16(objects.Count + unused);
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112 |
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113 | for (int i = 0; i != objects.Count; i++)
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114 | {
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115 | var obj = objects[i];
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116 |
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117 | writer.Write(m3ga[i]);
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118 | writer.Write(oban[i]);
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119 | writer.Write(envp[i]);
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120 | writer.Write((uint)(obj.Flags | Physics.ObjectSetupFlags.InUse));
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121 | //writer.Write(obj.DoorGunkIndex);
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122 | writer.Write(0);
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123 | writer.Write(obj.DoorScriptId);
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124 | writer.Write((uint)obj.PhysicsType);
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125 | writer.Write(obj.ScriptId);
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126 | writer.Write(obj.Position);
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127 | writer.Write(obj.Orientation);
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128 | writer.Write(obj.Scale);
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129 | writer.WriteMatrix4x3(obj.Origin);
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130 | writer.Write(obj.Name, 64);
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131 | writer.Write(obj.FileName, 64);
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132 | }
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133 |
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134 | writer.Skip(unused * 240);
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135 | }
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136 | }
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137 |
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138 | private void WriteM3GA(ImporterDescriptor m3ga, ICollection<ImporterDescriptor> geometries)
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139 | {
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140 | using (var writer = m3ga.OpenWrite(20))
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141 | {
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142 | writer.Write(geometries.Count);
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143 | writer.Write(geometries);
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144 | }
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145 | }
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146 |
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147 | private void WriteAISA(ImporterDescriptor aisa)
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148 | {
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149 | var characterClasses = new Dictionary<string, ImporterDescriptor>(StringComparer.Ordinal);
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150 | var weaponClasses = new Dictionary<string, ImporterDescriptor>(StringComparer.Ordinal);
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151 |
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152 | foreach (var chr in level.characters)
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153 | {
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154 | if (!characterClasses.ContainsKey(chr.className))
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155 | characterClasses.Add(chr.className, importer.CreateInstance(TemplateTag.ONCC, chr.className));
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156 |
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157 | if (!string.IsNullOrEmpty(chr.weaponClassName) && !weaponClasses.ContainsKey(chr.weaponClassName))
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158 | weaponClasses.Add(chr.weaponClassName, importer.CreateInstance(TemplateTag.ONWC, chr.weaponClassName));
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159 | }
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160 |
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161 | using (var writer = aisa.OpenWrite(22))
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162 | {
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163 | writer.WriteUInt16(level.characters.Count);
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164 |
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165 | foreach (var chr in level.characters)
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166 | {
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167 | ImporterDescriptor characterClass, weaponClass;
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168 |
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169 | characterClasses.TryGetValue(chr.className, out characterClass);
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170 |
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171 | if (!string.IsNullOrEmpty(chr.weaponClassName))
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172 | weaponClasses.TryGetValue(chr.weaponClassName, out weaponClass);
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173 | else
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174 | weaponClass = null;
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175 |
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176 | writer.Write(chr.name, 32);
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177 | writer.WriteInt16(chr.scriptId);
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178 | writer.WriteInt16(chr.flagId);
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179 | writer.WriteUInt16((ushort)chr.flags);
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180 | writer.WriteUInt16((ushort)chr.team);
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181 | writer.Write(characterClass);
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182 | writer.Skip(36);
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183 | writer.Write(chr.onSpawn, 32);
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184 | writer.Write(chr.onDeath, 32);
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185 | writer.Write(chr.onSeenEnemy, 32);
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186 | writer.Write(chr.onAlarmed, 32);
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187 | writer.Write(chr.onHurt, 32);
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188 | writer.Write(chr.onDefeated, 32);
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189 | writer.Write(chr.onOutOfAmmo, 32);
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190 | writer.Write(chr.onNoPath, 32);
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191 | writer.Write(weaponClass);
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192 | writer.WriteInt16(chr.ammo);
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193 | writer.Skip(10);
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194 | }
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195 | }
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196 | }
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197 |
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198 | private void WriteONOA(ImporterDescriptor onoa)
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199 | {
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200 | var map = new Dictionary<int, List<int>>();
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201 | int pi = 0;
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202 |
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203 | foreach (var poly in level.model.Polygons)
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204 | {
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205 | if (poly.ObjectId > 0)
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206 | {
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207 | List<int> indices;
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208 |
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209 | int objectId = poly.ObjectType << 24 | poly.ObjectId;
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210 |
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211 | if (!map.TryGetValue(objectId, out indices))
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212 | {
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213 | indices = new List<int>();
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214 | map[objectId] = indices;
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215 | }
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216 |
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217 | indices.Add(pi);
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218 | }
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219 |
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220 | pi++;
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221 | }
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222 |
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223 | var elt = new List<KeyValuePair<int, ImporterDescriptor>>();
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224 |
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225 | foreach (var pair in map)
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226 | {
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227 | var idxa = importer.CreateInstance(TemplateTag.IDXA);
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228 |
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229 | elt.Add(new KeyValuePair<int, ImporterDescriptor>(pair.Key, idxa));
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230 |
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231 | using (var idxaWriter = idxa.OpenWrite(20))
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232 | {
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233 | idxaWriter.Write(pair.Value.Count);
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234 | idxaWriter.Write(pair.Value.ToArray());
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235 | }
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236 | }
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237 |
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238 | using (var writer = onoa.OpenWrite(20))
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239 | {
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240 | writer.Write(elt.Count);
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241 |
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242 | foreach (var e in elt)
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243 | {
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244 | writer.Write(e.Key);
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245 | writer.Write(e.Value);
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246 | }
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247 | }
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248 | }
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249 |
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250 | private void WriteENVP(ImporterDescriptor envp, List<Physics.ObjectParticle> particles)
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251 | {
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252 | using (var writer = envp.OpenWrite(22))
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253 | {
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254 | writer.WriteUInt16(particles.Count);
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255 |
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256 | foreach (var particle in particles)
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257 | {
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258 | writer.Write(particle.ParticleClass, 64);
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259 | writer.Write(particle.Tag, 48);
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260 | writer.WriteMatrix4x3(particle.Matrix);
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261 | writer.Write(particle.DecalScale);
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262 | writer.Write((ushort)particle.Flags);
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263 | writer.Skip(38);
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264 | }
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265 | }
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266 | }
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267 |
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268 | private void WriteCRSA(ImporterDescriptor crsa, List<Corpse> corpses)
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269 | {
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270 | //
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271 | // Ensure that there are at least 20 corpses
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272 | //
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273 |
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274 | while (corpses.Count < 20)
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275 | corpses.Add(new Corpse());
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276 |
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277 | int fixedCount = corpses.Count(c => c.IsFixed);
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278 | int usedCount = corpses.Count(c => c.IsUsed);
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279 |
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280 | //
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281 | // Ensure that there are at least 5 unused corpses
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282 | // so new corpses can be created at runtime
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283 | //
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284 |
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285 | while (corpses.Count - usedCount < 5)
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286 | corpses.Add(new Corpse());
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287 |
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288 | corpses.Sort((x, y) => x.Order.CompareTo(y.Order));
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289 |
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290 | var onccDesriptors = new Dictionary<string, ImporterDescriptor>();
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291 |
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292 | using (var writer = crsa.OpenWrite(12))
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293 | {
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294 | writer.Write(fixedCount);
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295 | writer.Write(usedCount);
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296 | writer.Write(corpses.Count);
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297 |
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298 | foreach (var corpse in corpses)
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299 | {
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300 | writer.Write(corpse.FileName ?? "", 32);
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301 | writer.Skip(128);
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302 |
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303 | if (corpse.IsUsed)
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304 | {
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305 | ImporterDescriptor oncc = null;
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306 |
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307 | if (!string.IsNullOrEmpty(corpse.CharacterClass))
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308 | {
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309 | if (!onccDesriptors.TryGetValue(corpse.CharacterClass, out oncc))
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310 | {
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311 | oncc = importer.CreateInstance(TemplateTag.ONCC, corpse.CharacterClass);
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312 | onccDesriptors.Add(corpse.CharacterClass, oncc);
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313 | }
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314 | }
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315 |
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316 | writer.Write(oncc);
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317 |
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318 | foreach (var transform in corpse.Transforms)
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319 | writer.WriteMatrix4x3(transform);
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320 |
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321 | writer.Write(corpse.BoundingBox);
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322 | }
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323 | else
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324 | {
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325 | writer.Skip(940);
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326 | }
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327 | }
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328 | }
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329 | }
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330 | }
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331 | }
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