Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
976 bytes
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[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Xml;
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| 4 |
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| 5 | namespace Oni.Level
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| 6 | {
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| 7 | using Oni.Physics;
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| 8 |
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| 9 | partial class LevelImporter
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| 10 | {
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| 11 | private static IEnumerable<ObjectParticle> ReadParticles(XmlReader xml, string basePath)
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| 12 | {
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| 13 | if (xml.SkipEmpty())
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| 14 | yield break;
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| 15 |
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| 16 | xml.ReadStartElement();
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| 17 |
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| 18 | while (xml.IsStartElement())
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| 19 | yield return ObjectXmlReader.ReadParticle(xml);
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| 20 |
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| 21 | xml.ReadEndElement();
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| 22 | }
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| 23 |
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| 24 | private void ImportParticle(string tag, Matrix matrix, ObjectParticle particle)
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| 25 | {
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| 26 | level.particles.Add(new ObjectParticle {
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| 27 | ParticleClass = particle.ParticleClass,
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| 28 | Tag = tag + "_" + particle.Tag,
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| 29 | Matrix = particle.Matrix * matrix,
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| 30 | DecalScale = particle.DecalScale,
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| 31 | Flags = particle.Flags
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| 32 | });
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| 33 | }
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| 34 | }
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| 35 | }
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