Last change
on this file since 1194 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
976 bytes
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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Xml;
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4 |
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5 | namespace Oni.Level
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6 | {
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7 | using Oni.Physics;
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8 |
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9 | partial class LevelImporter
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10 | {
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11 | private static IEnumerable<ObjectParticle> ReadParticles(XmlReader xml, string basePath)
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12 | {
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13 | if (xml.SkipEmpty())
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14 | yield break;
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15 |
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16 | xml.ReadStartElement();
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17 |
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18 | while (xml.IsStartElement())
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19 | yield return ObjectXmlReader.ReadParticle(xml);
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20 |
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21 | xml.ReadEndElement();
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22 | }
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23 |
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24 | private void ImportParticle(string tag, Matrix matrix, ObjectParticle particle)
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25 | {
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26 | level.particles.Add(new ObjectParticle {
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27 | ParticleClass = particle.ParticleClass,
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28 | Tag = tag + "_" + particle.Tag,
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29 | Matrix = particle.Matrix * matrix,
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30 | DecalScale = particle.DecalScale,
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31 | Flags = particle.Flags
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32 | });
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33 | }
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34 | }
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35 | }
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