Last change
on this file since 1131 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
1.9 KB
|
Rev | Line | |
---|
[1114] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 |
|
---|
| 4 | namespace Oni
|
---|
| 5 | {
|
---|
| 6 | internal struct BoundingSphere : IEquatable<BoundingSphere>
|
---|
| 7 | {
|
---|
| 8 | public Vector3 Center;
|
---|
| 9 | public float Radius;
|
---|
| 10 |
|
---|
| 11 | public BoundingSphere(Vector3 center, float radius)
|
---|
| 12 | {
|
---|
| 13 | Center = center;
|
---|
| 14 | Radius = radius;
|
---|
| 15 | }
|
---|
| 16 |
|
---|
| 17 | public static BoundingSphere CreateFromBoundingBox(BoundingBox bbox)
|
---|
| 18 | {
|
---|
| 19 | BoundingSphere r;
|
---|
| 20 | r.Center = (bbox.Min + bbox.Max) * 0.5f;
|
---|
| 21 | r.Radius = Vector3.Distance(r.Center, bbox.Min);
|
---|
| 22 | return r;
|
---|
| 23 | }
|
---|
| 24 |
|
---|
| 25 | public static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points)
|
---|
| 26 | {
|
---|
| 27 | var center = Vector3.Zero;
|
---|
| 28 | int count = 0;
|
---|
| 29 |
|
---|
| 30 | foreach (var point in points)
|
---|
| 31 | {
|
---|
| 32 | center += point;
|
---|
| 33 | count++;
|
---|
| 34 | }
|
---|
| 35 |
|
---|
| 36 | center /= count;
|
---|
| 37 |
|
---|
| 38 | float radius = 0.0f;
|
---|
| 39 |
|
---|
| 40 | foreach (var point in points)
|
---|
| 41 | {
|
---|
| 42 | float distance = Vector3.DistanceSquared(center, point);
|
---|
| 43 |
|
---|
| 44 | if (distance > radius)
|
---|
| 45 | radius = distance;
|
---|
| 46 | }
|
---|
| 47 |
|
---|
| 48 | radius = FMath.Sqrt(radius);
|
---|
| 49 |
|
---|
| 50 | return new BoundingSphere(center, radius);
|
---|
| 51 | }
|
---|
| 52 |
|
---|
| 53 | public static bool operator ==(BoundingSphere s1, BoundingSphere s2) => s1.Radius == s2.Radius && s1.Center == s2.Center;
|
---|
| 54 | public static bool operator !=(BoundingSphere s1, BoundingSphere s2) => s1.Radius != s2.Radius || s1.Center != s2.Center;
|
---|
| 55 |
|
---|
| 56 | public bool Equals(BoundingSphere other) => other.Radius == Radius && other.Center == Center;
|
---|
| 57 |
|
---|
| 58 | public override bool Equals(object obj) => obj is BoundingSphere && Equals((BoundingSphere)obj);
|
---|
| 59 | public override int GetHashCode() => Radius.GetHashCode() ^ Center.GetHashCode();
|
---|
| 60 |
|
---|
| 61 | public override string ToString() => $"{{{Center} {Radius}}}";
|
---|
| 62 | }
|
---|
| 63 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.