Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.9 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni
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5 | {
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6 | internal struct BoundingSphere : IEquatable<BoundingSphere>
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7 | {
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8 | public Vector3 Center;
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9 | public float Radius;
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10 |
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11 | public BoundingSphere(Vector3 center, float radius)
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12 | {
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13 | Center = center;
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14 | Radius = radius;
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15 | }
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16 |
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17 | public static BoundingSphere CreateFromBoundingBox(BoundingBox bbox)
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18 | {
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19 | BoundingSphere r;
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20 | r.Center = (bbox.Min + bbox.Max) * 0.5f;
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21 | r.Radius = Vector3.Distance(r.Center, bbox.Min);
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22 | return r;
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23 | }
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24 |
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25 | public static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points)
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26 | {
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27 | var center = Vector3.Zero;
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28 | int count = 0;
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29 |
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30 | foreach (var point in points)
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31 | {
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32 | center += point;
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33 | count++;
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34 | }
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35 |
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36 | center /= count;
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37 |
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38 | float radius = 0.0f;
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39 |
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40 | foreach (var point in points)
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41 | {
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42 | float distance = Vector3.DistanceSquared(center, point);
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43 |
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44 | if (distance > radius)
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45 | radius = distance;
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46 | }
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47 |
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48 | radius = FMath.Sqrt(radius);
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49 |
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50 | return new BoundingSphere(center, radius);
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51 | }
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52 |
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53 | public static bool operator ==(BoundingSphere s1, BoundingSphere s2) => s1.Radius == s2.Radius && s1.Center == s2.Center;
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54 | public static bool operator !=(BoundingSphere s1, BoundingSphere s2) => s1.Radius != s2.Radius || s1.Center != s2.Center;
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55 |
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56 | public bool Equals(BoundingSphere other) => other.Radius == Radius && other.Center == Center;
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57 |
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58 | public override bool Equals(object obj) => obj is BoundingSphere && Equals((BoundingSphere)obj);
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59 | public override int GetHashCode() => Radius.GetHashCode() ^ Center.GetHashCode();
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60 |
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61 | public override string ToString() => $"{{{Center} {Radius}}}";
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62 | }
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63 | }
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