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Last change
on this file since 1202 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.9 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni
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| 5 | {
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| 6 | internal struct BoundingSphere : IEquatable<BoundingSphere>
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| 7 | {
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| 8 | public Vector3 Center;
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| 9 | public float Radius;
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| 10 |
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| 11 | public BoundingSphere(Vector3 center, float radius)
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| 12 | {
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| 13 | Center = center;
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| 14 | Radius = radius;
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| 15 | }
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| 16 |
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| 17 | public static BoundingSphere CreateFromBoundingBox(BoundingBox bbox)
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| 18 | {
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| 19 | BoundingSphere r;
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| 20 | r.Center = (bbox.Min + bbox.Max) * 0.5f;
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| 21 | r.Radius = Vector3.Distance(r.Center, bbox.Min);
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| 22 | return r;
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| 23 | }
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| 24 |
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| 25 | public static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points)
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| 26 | {
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| 27 | var center = Vector3.Zero;
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| 28 | int count = 0;
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| 29 |
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| 30 | foreach (var point in points)
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| 31 | {
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| 32 | center += point;
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| 33 | count++;
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| 34 | }
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| 35 |
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| 36 | center /= count;
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| 37 |
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| 38 | float radius = 0.0f;
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| 39 |
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| 40 | foreach (var point in points)
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| 41 | {
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| 42 | float distance = Vector3.DistanceSquared(center, point);
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| 43 |
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| 44 | if (distance > radius)
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| 45 | radius = distance;
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| 46 | }
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| 47 |
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| 48 | radius = FMath.Sqrt(radius);
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| 49 |
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| 50 | return new BoundingSphere(center, radius);
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| 51 | }
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| 52 |
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| 53 | public static bool operator ==(BoundingSphere s1, BoundingSphere s2) => s1.Radius == s2.Radius && s1.Center == s2.Center;
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| 54 | public static bool operator !=(BoundingSphere s1, BoundingSphere s2) => s1.Radius != s2.Radius || s1.Center != s2.Center;
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| 55 |
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| 56 | public bool Equals(BoundingSphere other) => other.Radius == Radius && other.Center == Center;
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| 57 |
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| 58 | public override bool Equals(object obj) => obj is BoundingSphere && Equals((BoundingSphere)obj);
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| 59 | public override int GetHashCode() => Radius.GetHashCode() ^ Center.GetHashCode();
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| 60 |
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| 61 | public override string ToString() => $"{{{Center} {Radius}}}";
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| 62 | }
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| 63 | }
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