Last change
on this file since 1114 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
1.9 KB
|
Line | |
---|
1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 |
|
---|
4 | namespace Oni
|
---|
5 | {
|
---|
6 | internal struct BoundingSphere : IEquatable<BoundingSphere>
|
---|
7 | {
|
---|
8 | public Vector3 Center;
|
---|
9 | public float Radius;
|
---|
10 |
|
---|
11 | public BoundingSphere(Vector3 center, float radius)
|
---|
12 | {
|
---|
13 | Center = center;
|
---|
14 | Radius = radius;
|
---|
15 | }
|
---|
16 |
|
---|
17 | public static BoundingSphere CreateFromBoundingBox(BoundingBox bbox)
|
---|
18 | {
|
---|
19 | BoundingSphere r;
|
---|
20 | r.Center = (bbox.Min + bbox.Max) * 0.5f;
|
---|
21 | r.Radius = Vector3.Distance(r.Center, bbox.Min);
|
---|
22 | return r;
|
---|
23 | }
|
---|
24 |
|
---|
25 | public static BoundingSphere CreateFromPoints(IEnumerable<Vector3> points)
|
---|
26 | {
|
---|
27 | var center = Vector3.Zero;
|
---|
28 | int count = 0;
|
---|
29 |
|
---|
30 | foreach (var point in points)
|
---|
31 | {
|
---|
32 | center += point;
|
---|
33 | count++;
|
---|
34 | }
|
---|
35 |
|
---|
36 | center /= count;
|
---|
37 |
|
---|
38 | float radius = 0.0f;
|
---|
39 |
|
---|
40 | foreach (var point in points)
|
---|
41 | {
|
---|
42 | float distance = Vector3.DistanceSquared(center, point);
|
---|
43 |
|
---|
44 | if (distance > radius)
|
---|
45 | radius = distance;
|
---|
46 | }
|
---|
47 |
|
---|
48 | radius = FMath.Sqrt(radius);
|
---|
49 |
|
---|
50 | return new BoundingSphere(center, radius);
|
---|
51 | }
|
---|
52 |
|
---|
53 | public static bool operator ==(BoundingSphere s1, BoundingSphere s2) => s1.Radius == s2.Radius && s1.Center == s2.Center;
|
---|
54 | public static bool operator !=(BoundingSphere s1, BoundingSphere s2) => s1.Radius != s2.Radius || s1.Center != s2.Center;
|
---|
55 |
|
---|
56 | public bool Equals(BoundingSphere other) => other.Radius == Radius && other.Center == Center;
|
---|
57 |
|
---|
58 | public override bool Equals(object obj) => obj is BoundingSphere && Equals((BoundingSphere)obj);
|
---|
59 | public override int GetHashCode() => Radius.GetHashCode() ^ Center.GetHashCode();
|
---|
60 |
|
---|
61 | public override string ToString() => $"{{{Center} {Radius}}}";
|
---|
62 | }
|
---|
63 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.