Last change
on this file since 1146 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
1.7 KB
|
Rev | Line | |
---|
[1114] | 1 | using System;
|
---|
| 2 |
|
---|
| 3 | namespace Oni
|
---|
| 4 | {
|
---|
| 5 | internal static class MathHelper
|
---|
| 6 | {
|
---|
| 7 | public const float Eps = 1e-5f;
|
---|
| 8 | public const float Pi = 3.141593f;
|
---|
| 9 | public const float HalfPi = Pi / 2.0f;
|
---|
| 10 | public const float PiOver4 = Pi / 4.0f;
|
---|
| 11 | public const float TwoPi = 2.0f * Pi;
|
---|
| 12 |
|
---|
| 13 | public static float ToDegrees(float radians) => radians * (180.0f / Pi);
|
---|
| 14 | public static float ToRadians(float degrees) => degrees * (Pi / 180.0f);
|
---|
| 15 | public static float Distance(float v1, float v2) => Math.Abs(v2 - v1);
|
---|
| 16 | public static float Lerp(float v1, float v2, float amount) => v1 + (v2 - v1) * amount;
|
---|
| 17 |
|
---|
| 18 | public static int Lerp(int v1, int v2, float amount)
|
---|
| 19 | {
|
---|
| 20 | if (amount == 0.0f)
|
---|
| 21 | return v1;
|
---|
| 22 |
|
---|
| 23 | if (amount == 1.0f)
|
---|
| 24 | return v2;
|
---|
| 25 |
|
---|
| 26 | return (int)(v1 + (v2 - v1) * amount);
|
---|
| 27 | }
|
---|
| 28 |
|
---|
| 29 | public static float Clamp(float v, float min, float max)
|
---|
| 30 | {
|
---|
| 31 | v = (v > max) ? max : v;
|
---|
| 32 | v = (v < min) ? min : v;
|
---|
| 33 |
|
---|
| 34 | return v;
|
---|
| 35 | }
|
---|
| 36 |
|
---|
| 37 | public static int Clamp(int v, int min, int max)
|
---|
| 38 | {
|
---|
| 39 | v = (v > max) ? max : v;
|
---|
| 40 | v = (v < min) ? min : v;
|
---|
| 41 |
|
---|
| 42 | return v;
|
---|
| 43 | }
|
---|
| 44 |
|
---|
| 45 | public static float Area(Vector2[] points)
|
---|
| 46 | {
|
---|
| 47 | float area = 0.0f;
|
---|
| 48 |
|
---|
| 49 | for (int i = 0; i < points.Length; i++)
|
---|
| 50 | {
|
---|
| 51 | int j = (i + 1) % points.Length;
|
---|
| 52 | area += points[i].X * points[j].Y;
|
---|
| 53 | area -= points[i].Y * points[j].X;
|
---|
| 54 | }
|
---|
| 55 |
|
---|
| 56 | return Math.Abs(area * 0.5f);
|
---|
| 57 | }
|
---|
| 58 | }
|
---|
| 59 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.