source: OniSplit/Math/MathHelper.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 1.7 KB
Line 
1using System;
2
3namespace Oni
4{
5 internal static class MathHelper
6 {
7 public const float Eps = 1e-5f;
8 public const float Pi = 3.141593f;
9 public const float HalfPi = Pi / 2.0f;
10 public const float PiOver4 = Pi / 4.0f;
11 public const float TwoPi = 2.0f * Pi;
12
13 public static float ToDegrees(float radians) => radians * (180.0f / Pi);
14 public static float ToRadians(float degrees) => degrees * (Pi / 180.0f);
15 public static float Distance(float v1, float v2) => Math.Abs(v2 - v1);
16 public static float Lerp(float v1, float v2, float amount) => v1 + (v2 - v1) * amount;
17
18 public static int Lerp(int v1, int v2, float amount)
19 {
20 if (amount == 0.0f)
21 return v1;
22
23 if (amount == 1.0f)
24 return v2;
25
26 return (int)(v1 + (v2 - v1) * amount);
27 }
28
29 public static float Clamp(float v, float min, float max)
30 {
31 v = (v > max) ? max : v;
32 v = (v < min) ? min : v;
33
34 return v;
35 }
36
37 public static int Clamp(int v, int min, int max)
38 {
39 v = (v > max) ? max : v;
40 v = (v < min) ? min : v;
41
42 return v;
43 }
44
45 public static float Area(Vector2[] points)
46 {
47 float area = 0.0f;
48
49 for (int i = 0; i < points.Length; i++)
50 {
51 int j = (i + 1) % points.Length;
52 area += points[i].X * points[j].Y;
53 area -= points[i].Y * points[j].X;
54 }
55
56 return Math.Abs(area * 0.5f);
57 }
58 }
59}
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