Last change
on this file since 1117 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
2.5 KB
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[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni
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| 4 | {
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| 5 | internal struct Plane : IEquatable<Plane>
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| 6 | {
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| 7 | public Vector3 Normal;
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| 8 | public float D;
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| 9 |
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| 10 | public Plane(Vector3 normal, float d)
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| 11 | {
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| 12 | Normal = normal;
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| 13 | D = d;
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| 14 | }
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| 15 |
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| 16 | public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
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| 17 | {
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| 18 | Normal = Vector3.Normalize(Vector3.Cross(point2 - point1, point3 - point1));
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| 19 | D = -Vector3.Dot(Normal, point1);
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| 20 | }
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| 21 |
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| 22 | public float DotCoordinate(Vector3 point) => Vector3.Dot(Normal, point) + D;
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| 23 |
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| 24 | public float DotNormal(Vector3 value) => Vector3.Dot(Normal, value);
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| 25 |
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| 26 | public void Flip()
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| 27 | {
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| 28 | Normal = -Normal;
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| 29 | D = -D;
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| 30 | }
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| 31 |
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| 32 | public static Plane Flip(Plane plane)
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| 33 | {
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| 34 | plane.Normal = -plane.Normal;
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| 35 | plane.D = -plane.D;
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| 36 |
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| 37 | return plane;
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| 38 | }
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| 39 |
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| 40 | public static bool operator ==(Plane p1, Plane p2) => p1.D == p2.D && p1.Normal == p2.Normal;
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| 41 | public static bool operator !=(Plane p1, Plane p2) => p1.D != p2.D || p1.Normal != p2.Normal;
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| 42 |
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| 43 | public bool Equals(Plane other) => other.D == D && other.Normal == Normal;
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| 44 |
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| 45 | public override bool Equals(object obj) => obj is Plane && Equals((Plane)obj);
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| 46 | public override int GetHashCode() => Normal.GetHashCode() ^ D.GetHashCode();
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| 47 |
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| 48 | public override string ToString() => $"{{Normal:{Normal} D:{D}}}";
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| 49 |
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| 50 | public int Intersects(BoundingBox box)
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| 51 | {
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| 52 | Vector3 max, min;
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| 53 |
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| 54 | if (Normal.X >= 0.0f)
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| 55 | {
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| 56 | min.X = box.Min.X;
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| 57 | max.X = box.Max.X;
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| 58 | }
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| 59 | else
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| 60 | {
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| 61 | min.X = box.Max.X;
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| 62 | max.X = box.Min.X;
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| 63 | }
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| 64 |
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| 65 | if (Normal.Y >= 0.0f)
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| 66 | {
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| 67 | min.Y = box.Min.Y;
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| 68 | max.Y = box.Max.Y;
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| 69 | }
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| 70 | else
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| 71 | {
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| 72 | min.Y = box.Max.Y;
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| 73 | max.Y = box.Min.Y;
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| 74 | }
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| 75 |
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| 76 | if (Normal.Z >= 0.0f)
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| 77 | {
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| 78 | min.Z = box.Min.Z;
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| 79 | max.Z = box.Max.Z;
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| 80 | }
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| 81 | else
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| 82 | {
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| 83 | min.Z = box.Max.Z;
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| 84 | max.Z = box.Min.Z;
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| 85 | }
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| 86 |
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| 87 | if (Vector3.Dot(Normal, min) + D > 0.0f)
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| 88 | return 1;
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| 89 | else if (Vector3.Dot(Normal, max) + D < 0.0f)
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| 90 | return -1;
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| 91 | else
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| 92 | return 0;
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| 93 | }
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| 94 | }
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| 95 | }
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