source: OniSplit/Math/Plane.cs@ 1117

Last change on this file since 1117 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 2.5 KB
RevLine 
[1114]1using System;
2
3namespace Oni
4{
5 internal struct Plane : IEquatable<Plane>
6 {
7 public Vector3 Normal;
8 public float D;
9
10 public Plane(Vector3 normal, float d)
11 {
12 Normal = normal;
13 D = d;
14 }
15
16 public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
17 {
18 Normal = Vector3.Normalize(Vector3.Cross(point2 - point1, point3 - point1));
19 D = -Vector3.Dot(Normal, point1);
20 }
21
22 public float DotCoordinate(Vector3 point) => Vector3.Dot(Normal, point) + D;
23
24 public float DotNormal(Vector3 value) => Vector3.Dot(Normal, value);
25
26 public void Flip()
27 {
28 Normal = -Normal;
29 D = -D;
30 }
31
32 public static Plane Flip(Plane plane)
33 {
34 plane.Normal = -plane.Normal;
35 plane.D = -plane.D;
36
37 return plane;
38 }
39
40 public static bool operator ==(Plane p1, Plane p2) => p1.D == p2.D && p1.Normal == p2.Normal;
41 public static bool operator !=(Plane p1, Plane p2) => p1.D != p2.D || p1.Normal != p2.Normal;
42
43 public bool Equals(Plane other) => other.D == D && other.Normal == Normal;
44
45 public override bool Equals(object obj) => obj is Plane && Equals((Plane)obj);
46 public override int GetHashCode() => Normal.GetHashCode() ^ D.GetHashCode();
47
48 public override string ToString() => $"{{Normal:{Normal} D:{D}}}";
49
50 public int Intersects(BoundingBox box)
51 {
52 Vector3 max, min;
53
54 if (Normal.X >= 0.0f)
55 {
56 min.X = box.Min.X;
57 max.X = box.Max.X;
58 }
59 else
60 {
61 min.X = box.Max.X;
62 max.X = box.Min.X;
63 }
64
65 if (Normal.Y >= 0.0f)
66 {
67 min.Y = box.Min.Y;
68 max.Y = box.Max.Y;
69 }
70 else
71 {
72 min.Y = box.Max.Y;
73 max.Y = box.Min.Y;
74 }
75
76 if (Normal.Z >= 0.0f)
77 {
78 min.Z = box.Min.Z;
79 max.Z = box.Max.Z;
80 }
81 else
82 {
83 min.Z = box.Max.Z;
84 max.Z = box.Min.Z;
85 }
86
87 if (Vector3.Dot(Normal, min) + D > 0.0f)
88 return 1;
89 else if (Vector3.Dot(Normal, max) + D < 0.0f)
90 return -1;
91 else
92 return 0;
93 }
94 }
95}
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