Last change
on this file since 1179 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
2.5 KB
|
Line | |
---|
1 | using System;
|
---|
2 |
|
---|
3 | namespace Oni
|
---|
4 | {
|
---|
5 | internal struct Plane : IEquatable<Plane>
|
---|
6 | {
|
---|
7 | public Vector3 Normal;
|
---|
8 | public float D;
|
---|
9 |
|
---|
10 | public Plane(Vector3 normal, float d)
|
---|
11 | {
|
---|
12 | Normal = normal;
|
---|
13 | D = d;
|
---|
14 | }
|
---|
15 |
|
---|
16 | public Plane(Vector3 point1, Vector3 point2, Vector3 point3)
|
---|
17 | {
|
---|
18 | Normal = Vector3.Normalize(Vector3.Cross(point2 - point1, point3 - point1));
|
---|
19 | D = -Vector3.Dot(Normal, point1);
|
---|
20 | }
|
---|
21 |
|
---|
22 | public float DotCoordinate(Vector3 point) => Vector3.Dot(Normal, point) + D;
|
---|
23 |
|
---|
24 | public float DotNormal(Vector3 value) => Vector3.Dot(Normal, value);
|
---|
25 |
|
---|
26 | public void Flip()
|
---|
27 | {
|
---|
28 | Normal = -Normal;
|
---|
29 | D = -D;
|
---|
30 | }
|
---|
31 |
|
---|
32 | public static Plane Flip(Plane plane)
|
---|
33 | {
|
---|
34 | plane.Normal = -plane.Normal;
|
---|
35 | plane.D = -plane.D;
|
---|
36 |
|
---|
37 | return plane;
|
---|
38 | }
|
---|
39 |
|
---|
40 | public static bool operator ==(Plane p1, Plane p2) => p1.D == p2.D && p1.Normal == p2.Normal;
|
---|
41 | public static bool operator !=(Plane p1, Plane p2) => p1.D != p2.D || p1.Normal != p2.Normal;
|
---|
42 |
|
---|
43 | public bool Equals(Plane other) => other.D == D && other.Normal == Normal;
|
---|
44 |
|
---|
45 | public override bool Equals(object obj) => obj is Plane && Equals((Plane)obj);
|
---|
46 | public override int GetHashCode() => Normal.GetHashCode() ^ D.GetHashCode();
|
---|
47 |
|
---|
48 | public override string ToString() => $"{{Normal:{Normal} D:{D}}}";
|
---|
49 |
|
---|
50 | public int Intersects(BoundingBox box)
|
---|
51 | {
|
---|
52 | Vector3 max, min;
|
---|
53 |
|
---|
54 | if (Normal.X >= 0.0f)
|
---|
55 | {
|
---|
56 | min.X = box.Min.X;
|
---|
57 | max.X = box.Max.X;
|
---|
58 | }
|
---|
59 | else
|
---|
60 | {
|
---|
61 | min.X = box.Max.X;
|
---|
62 | max.X = box.Min.X;
|
---|
63 | }
|
---|
64 |
|
---|
65 | if (Normal.Y >= 0.0f)
|
---|
66 | {
|
---|
67 | min.Y = box.Min.Y;
|
---|
68 | max.Y = box.Max.Y;
|
---|
69 | }
|
---|
70 | else
|
---|
71 | {
|
---|
72 | min.Y = box.Max.Y;
|
---|
73 | max.Y = box.Min.Y;
|
---|
74 | }
|
---|
75 |
|
---|
76 | if (Normal.Z >= 0.0f)
|
---|
77 | {
|
---|
78 | min.Z = box.Min.Z;
|
---|
79 | max.Z = box.Max.Z;
|
---|
80 | }
|
---|
81 | else
|
---|
82 | {
|
---|
83 | min.Z = box.Max.Z;
|
---|
84 | max.Z = box.Min.Z;
|
---|
85 | }
|
---|
86 |
|
---|
87 | if (Vector3.Dot(Normal, min) + D > 0.0f)
|
---|
88 | return 1;
|
---|
89 | else if (Vector3.Dot(Normal, max) + D < 0.0f)
|
---|
90 | return -1;
|
---|
91 | else
|
---|
92 | return 0;
|
---|
93 | }
|
---|
94 | }
|
---|
95 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.