[1114] | 1 | using System;
|
---|
| 2 |
|
---|
| 3 | namespace Oni
|
---|
| 4 | {
|
---|
| 5 | internal struct Vector2 : IEquatable<Vector2>
|
---|
| 6 | {
|
---|
| 7 | public float X;
|
---|
| 8 | public float Y;
|
---|
| 9 |
|
---|
| 10 | public Vector2(float x, float y)
|
---|
| 11 | {
|
---|
| 12 | X = x;
|
---|
| 13 | Y = y;
|
---|
| 14 | }
|
---|
| 15 |
|
---|
| 16 | public Vector2(float all)
|
---|
| 17 | {
|
---|
| 18 | X = all;
|
---|
| 19 | Y = all;
|
---|
| 20 | }
|
---|
| 21 |
|
---|
| 22 | public static Vector2 operator +(Vector2 v1, Vector2 v2) => new Vector2
|
---|
| 23 | {
|
---|
| 24 | X = v1.X + v2.X,
|
---|
| 25 | Y = v1.Y + v2.Y
|
---|
| 26 | };
|
---|
| 27 |
|
---|
| 28 | public static Vector2 operator -(Vector2 v1, Vector2 v2) => new Vector2
|
---|
| 29 | {
|
---|
| 30 | X = v1.X - v2.X,
|
---|
| 31 | Y = v1.Y - v2.Y
|
---|
| 32 | };
|
---|
| 33 |
|
---|
| 34 | public static float Dot(Vector2 v1, Vector2 v2) => v1.X * v2.X + v1.Y * v2.Y;
|
---|
| 35 |
|
---|
| 36 | public static Vector2 Normalize(Vector2 v) => v * (1.0f / v.Length());
|
---|
| 37 |
|
---|
| 38 | public void Normalize()
|
---|
| 39 | {
|
---|
| 40 | float f = 1.0f / Length();
|
---|
| 41 |
|
---|
| 42 | X *= f;
|
---|
| 43 | Y *= f;
|
---|
| 44 | }
|
---|
| 45 |
|
---|
| 46 | public float Length() => FMath.Sqrt(X * X + Y * Y);
|
---|
| 47 |
|
---|
| 48 | public static Vector2 operator *(Vector2 v, float s)
|
---|
| 49 | {
|
---|
| 50 | v.X *= s;
|
---|
| 51 | v.Y *= s;
|
---|
| 52 |
|
---|
| 53 | return v;
|
---|
| 54 | }
|
---|
| 55 |
|
---|
| 56 | public static Vector2 operator *(float s, Vector2 v)
|
---|
| 57 | {
|
---|
| 58 | v.X *= s;
|
---|
| 59 | v.Y *= s;
|
---|
| 60 |
|
---|
| 61 | return v;
|
---|
| 62 | }
|
---|
| 63 |
|
---|
| 64 | public static Vector2 operator /(Vector2 v, float s) => v * (1.0f / s);
|
---|
| 65 |
|
---|
| 66 | public static Vector2 Min(Vector2 v1, Vector2 v2) => new Vector2
|
---|
| 67 | {
|
---|
| 68 | X = (v1.X < v2.X) ? v1.X : v2.X,
|
---|
| 69 | Y = (v1.Y < v2.Y) ? v1.Y : v2.Y
|
---|
| 70 | };
|
---|
| 71 |
|
---|
| 72 | public static Vector2 Max(Vector2 v1, Vector2 v2) => new Vector2
|
---|
| 73 | {
|
---|
| 74 | X = (v1.X > v2.X) ? v1.X : v2.X,
|
---|
| 75 | Y = (v1.Y > v2.Y) ? v1.Y : v2.Y
|
---|
| 76 | };
|
---|
| 77 |
|
---|
| 78 | public static bool operator ==(Vector2 v1, Vector2 v2) => v1.X == v2.X && v1.Y == v2.Y;
|
---|
| 79 | public static bool operator !=(Vector2 v1, Vector2 v2) => v1.X != v2.X || v1.Y != v2.Y;
|
---|
| 80 | public bool Equals(Vector2 other) => X == other.X && Y == other.Y;
|
---|
| 81 | public override bool Equals(object obj) => obj is Vector2 && Equals((Vector2)obj);
|
---|
| 82 | public override int GetHashCode() => X.GetHashCode() ^ Y.GetHashCode();
|
---|
| 83 |
|
---|
| 84 | public override string ToString() => $"{{{X} {Y}}}";
|
---|
| 85 |
|
---|
| 86 | private static Vector2 zero = new Vector2(0.0f, 0.0f);
|
---|
| 87 | private static Vector2 one = new Vector2(1.0f, 1.0f);
|
---|
| 88 | private static Vector2 unitX = new Vector2(1.0f, 0.0f);
|
---|
| 89 | private static Vector2 unitY = new Vector2(0.0f, 1.0f);
|
---|
| 90 |
|
---|
| 91 | public static Vector2 Zero => zero;
|
---|
| 92 | public static Vector2 One => one;
|
---|
| 93 | public static Vector2 UnitX => unitX;
|
---|
| 94 | public static Vector2 UnitY => unitY;
|
---|
| 95 | }
|
---|
| 96 | }
|
---|