| 1 | using System;
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| 2 |
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| 3 | namespace Oni
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| 4 | {
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| 5 | internal struct Vector2 : IEquatable<Vector2>
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| 6 | {
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| 7 | public float X;
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| 8 | public float Y;
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| 9 |
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| 10 | public Vector2(float x, float y)
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| 11 | {
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| 12 | X = x;
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| 13 | Y = y;
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| 14 | }
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| 15 |
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| 16 | public Vector2(float all)
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| 17 | {
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| 18 | X = all;
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| 19 | Y = all;
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| 20 | }
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| 21 |
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| 22 | public static Vector2 operator +(Vector2 v1, Vector2 v2) => new Vector2
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| 23 | {
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| 24 | X = v1.X + v2.X,
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| 25 | Y = v1.Y + v2.Y
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| 26 | };
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| 27 |
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| 28 | public static Vector2 operator -(Vector2 v1, Vector2 v2) => new Vector2
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| 29 | {
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| 30 | X = v1.X - v2.X,
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| 31 | Y = v1.Y - v2.Y
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| 32 | };
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| 33 |
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| 34 | public static float Dot(Vector2 v1, Vector2 v2) => v1.X * v2.X + v1.Y * v2.Y;
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| 35 |
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| 36 | public static Vector2 Normalize(Vector2 v) => v * (1.0f / v.Length());
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| 37 |
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| 38 | public void Normalize()
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| 39 | {
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| 40 | float f = 1.0f / Length();
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| 41 |
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| 42 | X *= f;
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| 43 | Y *= f;
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| 44 | }
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| 45 |
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| 46 | public float Length() => FMath.Sqrt(X * X + Y * Y);
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| 47 |
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| 48 | public static Vector2 operator *(Vector2 v, float s)
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| 49 | {
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| 50 | v.X *= s;
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| 51 | v.Y *= s;
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| 52 |
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| 53 | return v;
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| 54 | }
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| 55 |
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| 56 | public static Vector2 operator *(float s, Vector2 v)
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| 57 | {
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| 58 | v.X *= s;
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| 59 | v.Y *= s;
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| 60 |
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| 61 | return v;
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| 62 | }
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| 63 |
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| 64 | public static Vector2 operator /(Vector2 v, float s) => v * (1.0f / s);
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| 65 |
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| 66 | public static Vector2 Min(Vector2 v1, Vector2 v2) => new Vector2
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| 67 | {
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| 68 | X = (v1.X < v2.X) ? v1.X : v2.X,
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| 69 | Y = (v1.Y < v2.Y) ? v1.Y : v2.Y
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| 70 | };
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| 71 |
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| 72 | public static Vector2 Max(Vector2 v1, Vector2 v2) => new Vector2
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| 73 | {
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| 74 | X = (v1.X > v2.X) ? v1.X : v2.X,
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| 75 | Y = (v1.Y > v2.Y) ? v1.Y : v2.Y
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| 76 | };
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| 77 |
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| 78 | public static bool operator ==(Vector2 v1, Vector2 v2) => v1.X == v2.X && v1.Y == v2.Y;
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| 79 | public static bool operator !=(Vector2 v1, Vector2 v2) => v1.X != v2.X || v1.Y != v2.Y;
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| 80 | public bool Equals(Vector2 other) => X == other.X && Y == other.Y;
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| 81 | public override bool Equals(object obj) => obj is Vector2 && Equals((Vector2)obj);
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| 82 | public override int GetHashCode() => X.GetHashCode() ^ Y.GetHashCode();
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| 83 |
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| 84 | public override string ToString() => $"{{{X} {Y}}}";
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| 85 |
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| 86 | private static Vector2 zero = new Vector2(0.0f, 0.0f);
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| 87 | private static Vector2 one = new Vector2(1.0f, 1.0f);
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| 88 | private static Vector2 unitX = new Vector2(1.0f, 0.0f);
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| 89 | private static Vector2 unitY = new Vector2(0.0f, 1.0f);
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| 90 |
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| 91 | public static Vector2 Zero => zero;
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| 92 | public static Vector2 One => one;
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| 93 | public static Vector2 UnitX => unitX;
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| 94 | public static Vector2 UnitY => unitY;
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| 95 | }
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| 96 | }
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