1 | using System;
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2 |
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3 | namespace Oni
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4 | {
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5 | internal struct Vector2 : IEquatable<Vector2>
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6 | {
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7 | public float X;
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8 | public float Y;
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9 |
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10 | public Vector2(float x, float y)
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11 | {
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12 | X = x;
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13 | Y = y;
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14 | }
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15 |
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16 | public Vector2(float all)
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17 | {
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18 | X = all;
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19 | Y = all;
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20 | }
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21 |
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22 | public static Vector2 operator +(Vector2 v1, Vector2 v2) => new Vector2
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23 | {
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24 | X = v1.X + v2.X,
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25 | Y = v1.Y + v2.Y
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26 | };
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27 |
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28 | public static Vector2 operator -(Vector2 v1, Vector2 v2) => new Vector2
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29 | {
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30 | X = v1.X - v2.X,
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31 | Y = v1.Y - v2.Y
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32 | };
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33 |
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34 | public static float Dot(Vector2 v1, Vector2 v2) => v1.X * v2.X + v1.Y * v2.Y;
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35 |
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36 | public static Vector2 Normalize(Vector2 v) => v * (1.0f / v.Length());
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37 |
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38 | public void Normalize()
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39 | {
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40 | float f = 1.0f / Length();
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41 |
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42 | X *= f;
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43 | Y *= f;
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44 | }
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45 |
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46 | public float Length() => FMath.Sqrt(X * X + Y * Y);
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47 |
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48 | public static Vector2 operator *(Vector2 v, float s)
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49 | {
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50 | v.X *= s;
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51 | v.Y *= s;
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52 |
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53 | return v;
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54 | }
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55 |
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56 | public static Vector2 operator *(float s, Vector2 v)
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57 | {
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58 | v.X *= s;
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59 | v.Y *= s;
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60 |
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61 | return v;
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62 | }
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63 |
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64 | public static Vector2 operator /(Vector2 v, float s) => v * (1.0f / s);
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65 |
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66 | public static Vector2 Min(Vector2 v1, Vector2 v2) => new Vector2
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67 | {
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68 | X = (v1.X < v2.X) ? v1.X : v2.X,
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69 | Y = (v1.Y < v2.Y) ? v1.Y : v2.Y
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70 | };
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71 |
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72 | public static Vector2 Max(Vector2 v1, Vector2 v2) => new Vector2
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73 | {
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74 | X = (v1.X > v2.X) ? v1.X : v2.X,
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75 | Y = (v1.Y > v2.Y) ? v1.Y : v2.Y
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76 | };
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77 |
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78 | public static bool operator ==(Vector2 v1, Vector2 v2) => v1.X == v2.X && v1.Y == v2.Y;
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79 | public static bool operator !=(Vector2 v1, Vector2 v2) => v1.X != v2.X || v1.Y != v2.Y;
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80 | public bool Equals(Vector2 other) => X == other.X && Y == other.Y;
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81 | public override bool Equals(object obj) => obj is Vector2 && Equals((Vector2)obj);
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82 | public override int GetHashCode() => X.GetHashCode() ^ Y.GetHashCode();
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83 |
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84 | public override string ToString() => $"{{{X} {Y}}}";
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85 |
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86 | private static Vector2 zero = new Vector2(0.0f, 0.0f);
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87 | private static Vector2 one = new Vector2(1.0f, 1.0f);
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88 | private static Vector2 unitX = new Vector2(1.0f, 0.0f);
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89 | private static Vector2 unitY = new Vector2(0.0f, 1.0f);
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90 |
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91 | public static Vector2 Zero => zero;
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92 | public static Vector2 One => one;
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93 | public static Vector2 UnitX => unitX;
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94 | public static Vector2 UnitY => unitY;
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95 | }
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96 | }
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