1 | using System;
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2 | using System.Collections.Generic;
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3 | using Oni;
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4 | using Oni.Metadata;
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5 |
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6 | namespace Oni.Metadata
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7 | {
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8 | internal class ObjectMetadata
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9 | {
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10 | internal enum TypeTag
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11 | {
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12 | CHAR = 0x43484152,
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13 | CMBT = 0x434d4254,
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14 | CONS = 0x434f4e53,
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15 | DOOR = 0x444f4f52,
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16 | FLAG = 0x464c4147,
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17 | FURN = 0x4655524e,
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18 | MELE = 0x4d454c45,
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19 | NEUT = 0x4e455554,
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20 | PART = 0x50415254,
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21 | PATR = 0x50415452,
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22 | PWRU = 0x50575255,
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23 | SNDG = 0x534e4447,
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24 | TRGV = 0x54524756,
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25 | TRIG = 0x54524947,
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26 | TURR = 0x54555252,
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27 | WEAP = 0x57454150
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28 | }
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29 |
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30 | [Flags]
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31 | public enum ObjectFlags : uint
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32 | {
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33 | None = 0x00,
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34 | Locked = 0x01,
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35 | PlacedInGame = 0x02,
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36 | Temporary = 0x04,
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37 | Gunk = 0x08
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38 | }
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39 |
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40 | public static readonly MetaStruct Header = new MetaStruct("Object",
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41 | new Field(MetaType.Enum<ObjectFlags>(), "Flags"),
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42 | new Field(MetaType.Vector3, "Position"),
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43 | new Field(MetaType.Vector3, "Rotation")
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44 | );
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45 |
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46 | //
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47 | // Character Object
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48 | //
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49 |
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50 | [Flags]
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51 | internal enum CharacterFlags : uint
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52 | {
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53 | None = 0x00,
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54 | IsPlayer = 0x01,
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55 | RandomCostume = 0x02,
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56 | NotInitiallyPresent = 0x04,
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57 | NonCombatant = 0x08,
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58 | CanSpawnMultiple = 0x10,
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59 | Spawned = 0x20,
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60 | Unkillable = 0x40,
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61 | InfiniteAmmo = 0x80,
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62 | Omniscient = 0x0100,
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63 | HasLSI = 0x0200,
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64 | Boss = 0x0400,
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65 | UpgradeDifficulty = 0x0800,
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66 | NoAutoDrop = 0x1000
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67 | }
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68 |
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69 | internal enum CharacterTeam : uint
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70 | {
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71 | Konoko = 0,
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72 | TCTF = 1,
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73 | Syndicate = 2,
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74 | Neutral = 3,
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75 | SecurityGuard = 4,
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76 | RogueKonoko = 5,
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77 | Switzerland = 6,
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78 | SyndicateAccessory = 7
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79 | }
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80 |
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81 | internal enum CharacterJobType : uint
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82 | {
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83 | None = 0,
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84 | Idle = 1,
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85 | Guard = 2,
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86 | Patrol = 3,
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87 | TeamBatle = 4,
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88 | Combat = 5,
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89 | Melee = 6,
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90 | Alarm = 7,
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91 | Neutral = 8,
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92 | Panic = 9
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93 | }
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94 |
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95 | internal enum CharacterAlertStatus : uint
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96 | {
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97 | Lull = 0,
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98 | Low = 1,
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99 | Medium = 2,
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100 | High = 3,
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101 | Combat = 4
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102 | }
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103 |
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104 | internal enum CharacterPursuitMode : uint
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105 | {
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106 | None = 0,
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107 | Forget = 1,
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108 | GoTo = 2,
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109 | Wait = 3,
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110 | Look = 4,
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111 | Move = 5,
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112 | Hunt = 6,
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113 | Glanc = 7,
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114 | }
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115 |
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116 | internal enum CharacterPursuitLostBehavior : uint
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117 | {
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118 | ReturnToJob = 0,
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119 | KeepLooking = 1,
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120 | FindAlarm = 2,
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121 | }
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122 |
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123 | public static readonly MetaStruct Character = new MetaStruct("Character",
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124 | new Field(MetaType.Enum<CharacterFlags>(), "Flags"),
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125 | new Field(MetaType.String64, "Class"),
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126 | new Field(MetaType.String32, "Name"),
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127 | new Field(MetaType.String64, "Weapon"),
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128 | new Field(new MetaStruct("CharacterScripts",
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129 | new Field(MetaType.String32, "Spawn"),
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130 | new Field(MetaType.String32, "Die"),
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131 | new Field(MetaType.String32, "Combat"),
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132 | new Field(MetaType.String32, "Alarm"),
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133 | new Field(MetaType.String32, "Hurt"),
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134 | new Field(MetaType.String32, "Defeated"),
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135 | new Field(MetaType.String32, "OutOfAmmo"),
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136 | new Field(MetaType.String32, "NoPath")), "Scripts"),
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137 | new Field(MetaType.Int32, "AdditionalHealth"),
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138 | new Field(new MetaStruct("CharacterJob",
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139 | new Field(MetaType.Enum<CharacterJobType>(), "Type"),
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140 | new Field(MetaType.Int16, "PatrolPathId")), "Job"),
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141 | new Field(new MetaStruct("CharacterBehaviors",
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142 | new Field(MetaType.Int16, "CombatId"),
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143 | new Field(MetaType.Int16, "MeleeId"),
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144 | new Field(MetaType.Int16, "NeutralId")), "Behaviors"),
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145 | new Field(new MetaStruct("CharacterInventory",
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146 | new Field(new MetaStruct("Ammo",
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147 | new Field(MetaType.Int16, "Use"),
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148 | new Field(MetaType.Int16, "Drop")), "Ammo"),
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149 | new Field(new MetaStruct("EnergyCell",
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150 | new Field(MetaType.Int16, "Use"),
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151 | new Field(MetaType.Int16, "Drop")), "EnergyCell"),
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152 | new Field(new MetaStruct("Hypo",
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153 | new Field(MetaType.Int16, "Use"),
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154 | new Field(MetaType.Int16, "Drop")), "Hypo"),
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155 | new Field(new MetaStruct("Shield",
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156 | new Field(MetaType.Int16, "Use"),
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157 | new Field(MetaType.Int16, "Drop")), "Shield"),
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158 | new Field(new MetaStruct("Invisibility",
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159 | new Field(MetaType.Int16, "Use"),
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160 | new Field(MetaType.Int16, "Drop")), "Invisibility"),
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161 | new Field(MetaType.Padding(4))), "Inventory"),
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162 | new Field(MetaType.Enum<CharacterTeam>(), "Team"),
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163 | new Field(MetaType.Int32, "AmmoPercentage"),
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164 | new Field(new MetaStruct("CharacterAlert",
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165 | new Field(MetaType.Enum<CharacterAlertStatus>(), "Initial"),
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166 | new Field(MetaType.Enum<CharacterAlertStatus>(), "Minimal"),
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167 | new Field(MetaType.Enum<CharacterAlertStatus>(), "JobStart"),
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168 | new Field(MetaType.Enum<CharacterAlertStatus>(), "Investigate")), "Alert"),
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169 | new Field(MetaType.Int32, "AlarmGroups"),
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170 | new Field(new MetaStruct("CharacterPursuit",
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171 | new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongUnseen"),
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172 | new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakUnseen"),
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173 | new Field(MetaType.Enum<CharacterPursuitMode>(), "StrongSeen"),
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174 | new Field(MetaType.Enum<CharacterPursuitMode>(), "WeakSeen"),
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175 | new Field(MetaType.Enum<CharacterPursuitLostBehavior>(), "Lost")), "Pursuit")
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176 | );
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177 |
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178 | //
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179 | // Combat Behavior Object
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180 | //
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181 |
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182 | internal enum CombatBehaviorType : uint
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183 | {
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184 | None = 0,
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185 | Stare = 1,
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186 | HoldAndFire = 2,
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187 | FiringCharge = 3,
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188 | Melee = 4,
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189 | BarabasShoot = 5,
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190 | BarabasAdvance = 6,
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191 | BarabasMelee = 7,
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192 | SuperNinjaFireball = 8,
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193 | SuperNinjaAdvance = 9,
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194 | SuperNinjaMelee = 10,
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195 | RunForAlarm = 11,
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196 | MutantMuroMelee = 12,
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197 | MuroThunderbolt = 13
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198 | }
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199 |
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200 | internal enum CombatMeleeOverride : uint
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201 | {
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202 | None = 0,
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203 | IfPunched = 1,
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204 | Cancelled = 2,
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205 | ShortRange = 3,
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206 | MediumRange = 4,
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207 | AlwaysMelee = 5
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208 | }
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209 |
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210 | internal enum CombatNoGunBehavior : uint
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211 | {
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212 | Melee = 0,
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213 | Retreat = 1,
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214 | RunForAlarm = 2
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215 | }
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216 |
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217 | public static readonly MetaStruct CombatProfile = new MetaStruct("CombatProfile",
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218 | new Field(MetaType.String64, "Name"),
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219 | new Field(MetaType.Int32, "CombatId"),
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220 | new Field(new MetaStruct("CMBTBehaviors",
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221 | new Field(MetaType.Enum<CombatBehaviorType>(), "LongRange"),
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222 | new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRange"),
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223 | new Field(MetaType.Enum<CombatBehaviorType>(), "ShortRange"),
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224 | new Field(MetaType.Enum<CombatBehaviorType>(), "MediumRetreat"),
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225 | new Field(MetaType.Enum<CombatBehaviorType>(), "LongRetreat")), "Behaviors"),
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226 | new Field(new MetaStruct("CMBTCombat",
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227 | new Field(MetaType.Float, "MediumRange"),
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228 | new Field(MetaType.Enum<CombatMeleeOverride>(), "MeleeOverride"),
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229 | new Field(MetaType.Enum<CombatNoGunBehavior>(), "NoGunBehavior"),
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230 | new Field(MetaType.Float, "ShortRange"),
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231 | new Field(MetaType.Float, "PursuitDistance")), "Combat"),
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232 | new Field(new MetaStruct("CMBTPanic",
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233 | new Field(MetaType.Int32, "Hurt"),
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234 | new Field(MetaType.Int32, "GunFire"),
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235 | new Field(MetaType.Int32, "Melee"),
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236 | new Field(MetaType.Int32, "Sight")), "Panic"),
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237 | new Field(new MetaStruct("CMBTAlarm",
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238 | new Field(MetaType.Float, "SearchDistance"),
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239 | new Field(MetaType.Float, "EnemyIgnoreDistance"),
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240 | new Field(MetaType.Float, "EnemyAttackDistance"),
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241 | new Field(MetaType.Int32, "DamageThreshold"),
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242 | new Field(MetaType.Int32, "FightTimer")), "Alarm")
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243 | );
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244 |
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245 | //
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246 | // Console Object
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247 | //
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248 |
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249 | [Flags]
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250 | internal enum ConsoleFlags : ushort
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251 | {
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252 | None = 0x00,
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253 | InitialActive = 0x08,
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254 | Punch = 0x20,
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255 | IsAlarm = 0x40
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256 | }
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257 |
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258 | public static readonly MetaStruct Console = new MetaStruct("Console",
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259 | new Field(MetaType.String63, "Class"),
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260 | new Field(MetaType.Int16, "ConsoleId"),
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261 | new Field(MetaType.Enum<ConsoleFlags>(), "Flags"),
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262 | new Field(MetaType.String63, "InactiveTexture"),
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263 | new Field(MetaType.String63, "ActiveTexture"),
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264 | new Field(MetaType.String63, "TriggeredTexture")
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265 | );
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266 |
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267 | //
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268 | // Door Object
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269 | //
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270 |
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271 | [Flags]
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272 | internal enum DoorFlags : ushort
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273 | {
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274 | None = 0x00,
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275 | InitialLocked = 0x01,
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276 | InDoorFrame = 0x04,
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277 | Manual = 0x10,
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278 | DoubleDoor = 0x80,
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279 | Mirror = 0x0100,
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280 | OneWay = 0x0200,
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281 | Reverse = 0x0400,
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282 | Jammed = 0x800,
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283 | InitialOpen = 0x1000,
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284 | }
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285 |
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286 | public static readonly MetaStruct Door = new MetaStruct("Door",
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287 | new Field(MetaType.String63, "Class"),
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288 | new Field(MetaType.Int16, "DoorId"),
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289 | new Field(MetaType.Int16, "KeyId"),
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290 | new Field(MetaType.Enum<DoorFlags>(), "Flags"),
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291 | new Field(MetaType.Vector3, "Center"),
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292 | new Field(MetaType.Float, "SquaredActivationRadius"),
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293 | new Field(MetaType.String63, "Texture1"),
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294 | new Field(MetaType.String63, "Texture2")
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295 | );
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296 |
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297 | //
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298 | // Flag Object
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299 | //
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300 |
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301 | public static readonly MetaStruct Flag = new MetaStruct("Flag",
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302 | new Field(MetaType.Color, "Color"),
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303 | new Field(MetaType.Int16, "Prefix"),
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304 | new Field(MetaType.Int16, "FlagId"),
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305 | new Field(MetaType.String128, "Notes")
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306 | );
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307 |
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308 | //
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309 | // Furniture Object
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310 | //
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311 |
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312 | public static readonly MetaStruct Furniture = new MetaStruct("Furniture",
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313 | new Field(MetaType.String32, "Class"),
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314 | new Field(MetaType.String48, "Particle")
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315 | );
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316 |
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317 | //
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318 | // Melee Object
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319 | //
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320 |
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321 | public static readonly MetaStruct MeleeProfile = new MetaStruct("MeleeProfile",
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322 | new Field(MetaType.Int32, "MeleeId"),
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323 | new Field(MetaType.String64, "Name"),
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324 | new Field(MetaType.String64, "CharacterClass"),
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325 | new Field(MetaType.Int32, "Notice"),
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326 | new Field(new MetaStruct("MeleeDodge",
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327 | new Field(MetaType.Int32, "Base"),
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328 | new Field(MetaType.Int32, "Extra"),
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329 | new Field(MetaType.Int32, "ExtraDamageThreshold")), "Dodge"),
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330 | new Field(new MetaStruct("MeleeBlockSkill",
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331 | new Field(MetaType.Int32, "Single"),
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332 | new Field(MetaType.Int32, "Group")), "BlockSkill"),
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333 | new Field(MetaType.Float, "NotBlocked"),
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334 | new Field(MetaType.Float, "MustChangeStance"),
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335 | new Field(MetaType.Float, "BlockedButUnblockable"),
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336 | new Field(MetaType.Float, "BlockedButHasStagger"),
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337 | new Field(MetaType.Float, "BlockedButHasBlockstun"),
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338 | new Field(MetaType.Float, "Blocked"),
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339 | new Field(MetaType.Float, "ThrowDanger"),
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340 | new Field(MetaType.Int16, "DazedMinFrames"),
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341 | new Field(MetaType.Int16, "DazedMaxFrames")
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342 | );
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343 |
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344 | [Flags]
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345 | internal enum MeleeTechniqueFlags : uint
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346 | {
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347 | None = 0x00,
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348 | Interruptible = 0x01,
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349 | GenerousDir = 0x02,
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350 | Fearless = 0x04
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351 | }
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352 |
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353 | public static readonly MetaStruct MeleeTechnique = new MetaStruct("MeleeTechnique",
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354 | new Field(MetaType.String64, "Name"),
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355 | new Field(MetaType.Enum<MeleeTechniqueFlags>(), "Flags"),
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356 | new Field(MetaType.UInt32, "Weight"),
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357 | new Field(MetaType.UInt32, "Importance"),
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358 | new Field(MetaType.UInt32, "RepeatDelay")
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359 | );
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360 |
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361 | internal enum MeleeMoveCategory
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362 | {
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363 | Attack = 0,
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364 | Position = 16,
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365 | Maneuver = 32,
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366 | Evade = 48,
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367 | Throw = 64
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368 | }
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369 |
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370 | internal enum MeleeMoveAttackType
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371 | {
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372 | P,
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373 | PP,
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374 | PPP,
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375 | PPPP,
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376 | PF,
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377 | PL,
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378 | PR,
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379 | PB,
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380 | PD,
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381 | PF_PF,
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382 | PF_PF_PF,
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383 | PL_PL,
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384 | PL_PL_PL,
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385 | PR_PR,
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386 | PR_PR_PR,
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387 | PB_PB,
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388 | PB_PB_PB,
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389 | PD_PD,
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390 | PD_PD_PD,
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391 | K,
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392 | KK,
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393 | KKK,
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394 | KKKF,
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395 | KF,
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396 | KL,
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397 | KR,
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398 | KB,
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399 | KD,
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400 | KF_KF,
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401 | KF_KF_KF,
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402 | KL_KL,
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403 | KL_KL_KL,
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404 | KR_KR,
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405 | KR_KR_KR,
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406 | KB_KB,
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407 | KB_KB_KB,
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408 | KD_KD,
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409 | KD_KD_KD,
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410 | PPK,
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411 | PKK,
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412 | PKP,
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413 | KPK,
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414 | KPP,
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415 | KKP,
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416 | PK,
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417 | KP,
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418 | PPKK,
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419 | PPKKK,
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420 | PPKKKKK,
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421 | HP,
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422 | HPF,
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423 | HK,
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424 | HKF,
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425 | CS_P,
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426 | CS_K,
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427 | C_P1,
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428 | C_P2,
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429 | C_PF,
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430 | C_K1,
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431 | C_K2,
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432 | C_KF,
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433 | GETUP_KF,
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434 | GETUP_KB,
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435 | R_P,
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436 | R_K,
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437 | RB_P,
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438 | RB_K,
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439 | RL_P,
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440 | RL_K,
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441 | RR_P,
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442 | RR_K,
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443 | R_SLIDE,
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444 | J_P,
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445 | J_K,
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446 | JF_P,
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447 | JF_PB,
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448 | JF_K,
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449 | JF_KB,
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450 | JB_P,
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451 | JB_K,
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452 | JL_P,
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453 | JL_K,
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454 | JR_P,
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455 | JR_K
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456 | }
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457 |
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458 | internal enum MeleeMovePositionType
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459 | {
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460 | RunForward,
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461 | RunLeft,
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462 | RunRight,
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463 | RunBack,
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464 |
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465 | JumpUp,
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466 | JumpForward,
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467 | JumpLeft,
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468 | JumpRight,
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469 | JumpBack,
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470 | StartToCrouch,
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471 | Crouch,
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472 | Stand,
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473 |
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474 | CloseForward,
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475 | CloseLeft,
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476 | CloseRight,
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477 | CloseBack,
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478 |
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479 | RunJumpForward,
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480 | RunJumpLeft,
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481 | RunJumpRight,
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482 | RunJumpBack
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483 | }
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484 |
|
---|
485 | internal enum MeleeMoveManeuverType
|
---|
486 | {
|
---|
487 | Advance, // Duration, MinRange, ThresholdRange
|
---|
488 | Retreat, // Duration, MaxRange, ThresholdRange
|
---|
489 | CircleLeft, // Duration, MinAngle, MaxAngle
|
---|
490 | CircleRight, // Duration, MinAngle, MaxAngle
|
---|
491 | Pause, // Duration
|
---|
492 | Crouch, // Duration
|
---|
493 | Jump, // Duration
|
---|
494 | Taunt, // Duration
|
---|
495 | RandomStop, // Chance
|
---|
496 | GetUpForward, // Duration
|
---|
497 | GetUpBackward, // Duration
|
---|
498 | GetUpRollLeft, // Duration
|
---|
499 | GetUpRollRight, // Duration
|
---|
500 | BarabasWave // MaxRange
|
---|
501 | }
|
---|
502 |
|
---|
503 | internal class MeleeMoveTypeInfo
|
---|
504 | {
|
---|
505 | public MeleeMoveManeuverType Type;
|
---|
506 | public string[] ParamNames;
|
---|
507 |
|
---|
508 | public MeleeMoveTypeInfo(MeleeMoveManeuverType type, params string[] paramNames)
|
---|
509 | {
|
---|
510 | Type = type;
|
---|
511 | ParamNames = paramNames;
|
---|
512 | }
|
---|
513 | }
|
---|
514 |
|
---|
515 | public static readonly MeleeMoveTypeInfo[] MeleeMoveManeuverTypeInfo = new MeleeMoveTypeInfo[]
|
---|
516 | {
|
---|
517 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Advance, "Duration", "MinRange", "ThresholdRange"),
|
---|
518 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Retreat, "Duration", "MaxRange", "ThresholdRange"),
|
---|
519 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleLeft, "Duration", "MinAngle", "MaxAngle"),
|
---|
520 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.CircleRight, "Duration", "MinAngle", "MaxAngle"),
|
---|
521 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Pause, "Duration"),
|
---|
522 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Crouch, "Duration"),
|
---|
523 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Jump, "Duration"),
|
---|
524 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.Taunt, "Duration"),
|
---|
525 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.RandomStop, "Chance"),
|
---|
526 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpForward, "Duration"),
|
---|
527 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpBackward, "Duration"),
|
---|
528 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollLeft, "Duration"),
|
---|
529 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.GetUpRollRight, "Duration"),
|
---|
530 | new MeleeMoveTypeInfo(MeleeMoveManeuverType.BarabasWave, "MaxRange")
|
---|
531 | };
|
---|
532 |
|
---|
533 | internal enum MeleeMoveEvadeType
|
---|
534 | {
|
---|
535 | JumpForward,
|
---|
536 | JumpForward2,
|
---|
537 | JumpBack,
|
---|
538 | JumpBack2,
|
---|
539 | JumpLeft,
|
---|
540 | JumpLeft2,
|
---|
541 | JumpRight,
|
---|
542 | JumpRight2,
|
---|
543 | RunJumpForward,
|
---|
544 | RunJumpForward2,
|
---|
545 | RunJumpBack,
|
---|
546 | RunJumpBack2,
|
---|
547 | RunJumpLeft,
|
---|
548 | RunJumpLeft2,
|
---|
549 | RunJumpRight,
|
---|
550 | RunJumpRight2,
|
---|
551 | RollForward,
|
---|
552 | RollBackward,
|
---|
553 | RollLeft,
|
---|
554 | RollRight,
|
---|
555 | SlideForward,
|
---|
556 | SlideBack,
|
---|
557 | SlideLeft,
|
---|
558 | SlideRight
|
---|
559 | }
|
---|
560 |
|
---|
561 | internal enum MeleeMoveThrowType
|
---|
562 | {
|
---|
563 | P_Front,
|
---|
564 | K_Front,
|
---|
565 | P_Behind,
|
---|
566 | K_Behind,
|
---|
567 | RP_Front,
|
---|
568 | RK_Front,
|
---|
569 | RP_Behind,
|
---|
570 | RK_Behind,
|
---|
571 | P_FrontDisarm,
|
---|
572 | K_FrontDisarm,
|
---|
573 | P_BehindDisarm,
|
---|
574 | K_BehindDisarm,
|
---|
575 | RP_FrontDisarm,
|
---|
576 | RK_FrontDisarm,
|
---|
577 | RP_BehindDisarm,
|
---|
578 | RK_BehindDisarm,
|
---|
579 | P_FrontRifDisarm,
|
---|
580 | K_FrontRifDisarm,
|
---|
581 | P_BehindRifDisarm,
|
---|
582 | K_BehindRifDisarm,
|
---|
583 | RP_FrontRifDisarm,
|
---|
584 | RK_FrontRifDisarm,
|
---|
585 | RP_BehindRifDisarm,
|
---|
586 | RK_BehindRifDisarm,
|
---|
587 | Tackle
|
---|
588 | }
|
---|
589 |
|
---|
590 | public static readonly MetaStruct MeleeMove = new MetaStruct("MeleeMove",
|
---|
591 | new Field(MetaType.Int32, "Type"),
|
---|
592 | new Field(MetaType.Float, "Param1"),
|
---|
593 | new Field(MetaType.Float, "Param2"),
|
---|
594 | new Field(MetaType.Float, "Param3")
|
---|
595 | );
|
---|
596 |
|
---|
597 | //
|
---|
598 | // Neutral Object
|
---|
599 | //
|
---|
600 |
|
---|
601 | [Flags]
|
---|
602 | internal enum NeutralFlags : uint
|
---|
603 | {
|
---|
604 | None = 0x00,
|
---|
605 | NoResume = 0x01,
|
---|
606 | NoResumeAfterGive = 0x02,
|
---|
607 | Uninterruptible = 0x04
|
---|
608 | }
|
---|
609 |
|
---|
610 | [Flags]
|
---|
611 | public enum NeutralItems : byte
|
---|
612 | {
|
---|
613 | None = 0,
|
---|
614 | Shield = 1,
|
---|
615 | Invisibility = 2,
|
---|
616 | LSI = 4
|
---|
617 | }
|
---|
618 |
|
---|
619 | public static readonly MetaStruct NeutralBehavior = new MetaStruct("NeutralBehavior",
|
---|
620 | new Field(MetaType.String32, "Name"),
|
---|
621 | new Field(MetaType.Int16, "NeutralId")
|
---|
622 | );
|
---|
623 |
|
---|
624 | public static readonly MetaStruct NeutralBehaviorParams = new MetaStruct("NeutralBehaviorParams",
|
---|
625 | new Field(MetaType.Enum<NeutralFlags>(), "Flags"),
|
---|
626 | new Field(new MetaStruct("NeutralBehaviorRange",
|
---|
627 | new Field(MetaType.Float, "Trigger"),
|
---|
628 | new Field(MetaType.Float, "Talk"),
|
---|
629 | new Field(MetaType.Float, "Follow"),
|
---|
630 | new Field(MetaType.Float, "Enemy")), "Ranges"),
|
---|
631 | new Field(new MetaStruct("NeutralehaviorSpeech",
|
---|
632 | new Field(MetaType.String32, "Trigger"),
|
---|
633 | new Field(MetaType.String32, "Abort"),
|
---|
634 | new Field(MetaType.String32, "Enemy")), "Speech"),
|
---|
635 | new Field(new MetaStruct("NeutralBehaviorScript",
|
---|
636 | new Field(MetaType.String32, "AfterTalk")), "Script"),
|
---|
637 | new Field(new MetaStruct("NeutralBehaviorRewards",
|
---|
638 | new Field(MetaType.String32, "WeaponClass"),
|
---|
639 | new Field(MetaType.Byte, "Ammo"),
|
---|
640 | new Field(MetaType.Byte, "EnergyCell"),
|
---|
641 | new Field(MetaType.Byte, "Hypo"),
|
---|
642 | new Field(MetaType.Enum<NeutralItems>(), "Other")), "Rewards")
|
---|
643 | );
|
---|
644 |
|
---|
645 | [Flags]
|
---|
646 | public enum NeutralDialogLineFlags : ushort
|
---|
647 | {
|
---|
648 | None = 0x00,
|
---|
649 | IsPlayer = 0x01,
|
---|
650 | GiveItems = 0x02,
|
---|
651 | AnimOnce = 0x04,
|
---|
652 | OtherAnimOnce = 0x08
|
---|
653 | }
|
---|
654 |
|
---|
655 | public static readonly MetaStruct NeutralBehaviorDialogLine = new MetaStruct("DialogLine",
|
---|
656 | new Field(MetaType.Enum<NeutralDialogLineFlags>(), "Flags"),
|
---|
657 | new Field(MetaType.Padding(2)),
|
---|
658 | new Field(MetaType.Int16, "Anim"),
|
---|
659 | new Field(MetaType.Int16, "OtherAnim"),
|
---|
660 | new Field(MetaType.String32, "SpeechName")
|
---|
661 | );
|
---|
662 |
|
---|
663 | //
|
---|
664 | // Particle Object
|
---|
665 | //
|
---|
666 |
|
---|
667 | [Flags]
|
---|
668 | internal enum ParticleFlags : ushort
|
---|
669 | {
|
---|
670 | None = 0x00,
|
---|
671 | NotInitiallyCreated = 0x02,
|
---|
672 | }
|
---|
673 |
|
---|
674 | public static readonly MetaStruct Particle = new MetaStruct("Particle",
|
---|
675 | new Field(MetaType.String64, "Class"),
|
---|
676 | new Field(MetaType.String48, "Tag"),
|
---|
677 | new Field(MetaType.Enum<ParticleFlags>(), "Flags"),
|
---|
678 | new Field(MetaType.Vector2, "DecalScale")
|
---|
679 | );
|
---|
680 |
|
---|
681 | //
|
---|
682 | // Patrol Path Object
|
---|
683 | //
|
---|
684 |
|
---|
685 | internal enum PatrolPathPointType
|
---|
686 | {
|
---|
687 | MoveToFlag = 0,
|
---|
688 | Stop = 1,
|
---|
689 | Pause = 2,
|
---|
690 | LookAtFlag = 3,
|
---|
691 | LookAtPoint = 4,
|
---|
692 | MoveAndFaceFlag = 5,
|
---|
693 | Loop = 6,
|
---|
694 | MovementMode = 7,
|
---|
695 | MoveToPoint = 8,
|
---|
696 | LockFacing = 9,
|
---|
697 | MoveThroughFlag = 10,
|
---|
698 | MoveThroughPoint = 11,
|
---|
699 | StopLooking = 12,
|
---|
700 | FreeFacing = 13,
|
---|
701 | GlanceAtFlagFor = 14, // unused ?
|
---|
702 | MoveNearFlag = 15,
|
---|
703 | LoopFrom = 16,
|
---|
704 | Scan = 17, // unused ?
|
---|
705 | StopScanning = 18,
|
---|
706 | MoveToFlagLookAndWait = 19,
|
---|
707 | CallScript = 20,
|
---|
708 | ForkScript = 21,
|
---|
709 | IgnorePlayer = 22,
|
---|
710 | FaceToFlagAndFire = 23
|
---|
711 | }
|
---|
712 |
|
---|
713 | internal enum PatrolPathFacing
|
---|
714 | {
|
---|
715 | Forward = 0,
|
---|
716 | Backward = 1,
|
---|
717 | Left = 1,
|
---|
718 | Right = 2,
|
---|
719 | Stopped = 3
|
---|
720 | }
|
---|
721 |
|
---|
722 | internal enum PatrolPathMovementMode
|
---|
723 | {
|
---|
724 | ByAlertLevel = 0,
|
---|
725 | Stop = 1,
|
---|
726 | Crouch = 2,
|
---|
727 | Creep = 3,
|
---|
728 | WalkNoAim = 4,
|
---|
729 | Walk = 5,
|
---|
730 | RunNoAim = 6,
|
---|
731 | Run = 7
|
---|
732 | }
|
---|
733 |
|
---|
734 | public static readonly MetaStruct PatrolPath = new MetaStruct("PatrolPath",
|
---|
735 | new Field(MetaType.String32, "Name")
|
---|
736 | );
|
---|
737 |
|
---|
738 | public static readonly MetaStruct PatrolPathInfo = new MetaStruct("PatrolPathInfo",
|
---|
739 | new Field(MetaType.Int16, "PatrolId"),
|
---|
740 | new Field(MetaType.Int16, "ReturnToNearest")
|
---|
741 | );
|
---|
742 |
|
---|
743 | public static int GetPatrolPathPointSize(PatrolPathPointType pointType)
|
---|
744 | {
|
---|
745 | switch (pointType)
|
---|
746 | {
|
---|
747 | case PatrolPathPointType.IgnorePlayer:
|
---|
748 | return 1;
|
---|
749 | case PatrolPathPointType.MoveToFlag:
|
---|
750 | case PatrolPathPointType.LookAtFlag:
|
---|
751 | case PatrolPathPointType.MoveAndFaceFlag:
|
---|
752 | case PatrolPathPointType.ForkScript:
|
---|
753 | case PatrolPathPointType.CallScript:
|
---|
754 | return 2;
|
---|
755 | case PatrolPathPointType.Pause:
|
---|
756 | case PatrolPathPointType.MovementMode:
|
---|
757 | case PatrolPathPointType.LoopFrom:
|
---|
758 | case PatrolPathPointType.LockFacing:
|
---|
759 | return 4;
|
---|
760 | case PatrolPathPointType.MoveThroughFlag:
|
---|
761 | case PatrolPathPointType.MoveNearFlag:
|
---|
762 | case PatrolPathPointType.GlanceAtFlagFor:
|
---|
763 | case PatrolPathPointType.Scan:
|
---|
764 | return 6;
|
---|
765 | case PatrolPathPointType.MoveToFlagLookAndWait:
|
---|
766 | case PatrolPathPointType.FaceToFlagAndFire:
|
---|
767 | return 8;
|
---|
768 | case PatrolPathPointType.LookAtPoint:
|
---|
769 | case PatrolPathPointType.MoveToPoint:
|
---|
770 | return 12;
|
---|
771 | case PatrolPathPointType.MoveThroughPoint:
|
---|
772 | return 16;
|
---|
773 | default:
|
---|
774 | return 0;
|
---|
775 | }
|
---|
776 | }
|
---|
777 |
|
---|
778 | //
|
---|
779 | // PowerUp Object
|
---|
780 | //
|
---|
781 |
|
---|
782 | internal enum PowerUpClass : uint
|
---|
783 | {
|
---|
784 | Ammo = 0x424D4D41,
|
---|
785 | EnergyCell = 0x454D4D41,
|
---|
786 | Hypo = 0x4F505948,
|
---|
787 | Shield = 0x444C4853,
|
---|
788 | Invisibility = 0x49564E49,
|
---|
789 | LSI = 0x49534C41,
|
---|
790 | }
|
---|
791 |
|
---|
792 | public static readonly MetaStruct PowerUp = new MetaStruct("PowerUp",
|
---|
793 | new Field(MetaType.Enum<PowerUpClass>(), "Class")
|
---|
794 | );
|
---|
795 |
|
---|
796 | //
|
---|
797 | // Sound Object
|
---|
798 | //
|
---|
799 |
|
---|
800 | internal enum SoundVolumeType
|
---|
801 | {
|
---|
802 | Box = 0x564C4D45,
|
---|
803 | Sphere = 0x53504852
|
---|
804 | }
|
---|
805 |
|
---|
806 | public static readonly MetaStruct Sound = new MetaStruct("Sound",
|
---|
807 | new Field(MetaType.String32, "Class")
|
---|
808 | );
|
---|
809 |
|
---|
810 | public static readonly MetaStruct SoundSphere = new MetaStruct("SoundSphere",
|
---|
811 | new Field(MetaType.Float, "MinRadius"),
|
---|
812 | new Field(MetaType.Float, "MaxRadius")
|
---|
813 | );
|
---|
814 |
|
---|
815 | public static readonly MetaStruct SoundParams = new MetaStruct("SoundParams",
|
---|
816 | new Field(MetaType.Float, "Volume"),
|
---|
817 | new Field(MetaType.Float, "Pitch")
|
---|
818 | );
|
---|
819 |
|
---|
820 | //
|
---|
821 | // Trigger Volume Object
|
---|
822 | //
|
---|
823 |
|
---|
824 | [Flags]
|
---|
825 | public enum TriggerVolumeFlags : uint
|
---|
826 | {
|
---|
827 | None = 0x00,
|
---|
828 | OneTimeEnter = 0x01,
|
---|
829 | OneTimeInside = 0x02,
|
---|
830 | OneTimeExit = 0x04,
|
---|
831 | EnterDisabled = 0x08,
|
---|
832 | InsideDisabled = 0x10,
|
---|
833 | ExitDisabled = 0x20,
|
---|
834 | Disabled = 0x40,
|
---|
835 | PlayerOnly = 0x80
|
---|
836 | }
|
---|
837 |
|
---|
838 | public static readonly MetaStruct TriggerVolume = new MetaStruct("TriggerVolume",
|
---|
839 | new Field(MetaType.String63, "Name"),
|
---|
840 | new Field(new MetaStruct("TriggerVolumeScripts",
|
---|
841 | new Field(MetaType.String32, "Entry"),
|
---|
842 | new Field(MetaType.String32, "Inside"),
|
---|
843 | new Field(MetaType.String32, "Exit")), "Scripts"),
|
---|
844 | new Field(MetaType.Byte, "Teams"),
|
---|
845 | new Field(MetaType.Padding(3)),
|
---|
846 | new Field(MetaType.Vector3, "Size"),
|
---|
847 | new Field(MetaType.Int32, "TriggerVolumeId"),
|
---|
848 | new Field(MetaType.Int32, "ParentId"),
|
---|
849 | new Field(MetaType.String128, "Notes"),
|
---|
850 | new Field(MetaType.Enum<TriggerVolumeFlags>(), "Flags")
|
---|
851 | );
|
---|
852 |
|
---|
853 | //
|
---|
854 | // Trigger Object
|
---|
855 | //
|
---|
856 |
|
---|
857 | [Flags]
|
---|
858 | public enum TriggerFlags : ushort
|
---|
859 | {
|
---|
860 | None = 0,
|
---|
861 | InitialActive = 0x0008,
|
---|
862 | ReverseAnim = 0x0010,
|
---|
863 | PingPong = 0x0020,
|
---|
864 | }
|
---|
865 |
|
---|
866 | public static readonly MetaStruct Trigger = new MetaStruct("Trigger",
|
---|
867 | new Field(MetaType.String63, "Class"),
|
---|
868 | new Field(MetaType.Int16, "TriggerId"),
|
---|
869 | new Field(MetaType.Enum<TriggerFlags>(), "Flags"),
|
---|
870 | new Field(MetaType.Color, "LaserColor"),
|
---|
871 | new Field(MetaType.Float, "StartPosition"),
|
---|
872 | new Field(MetaType.Float, "Speed"),
|
---|
873 | new Field(MetaType.Int16, "EmitterCount"),
|
---|
874 | new Field(MetaType.Int16, "TimeOn"),
|
---|
875 | new Field(MetaType.Int16, "TimeOff")
|
---|
876 | );
|
---|
877 |
|
---|
878 | //
|
---|
879 | // Turret Object
|
---|
880 | //
|
---|
881 |
|
---|
882 | [Flags]
|
---|
883 | internal enum TurretTargetTeams : uint
|
---|
884 | {
|
---|
885 | None = 0x00,
|
---|
886 | Konoko = 0x01,
|
---|
887 | TCTF = 0x02,
|
---|
888 | Syndicate = 0x04,
|
---|
889 | Neutral = 0x08,
|
---|
890 | SecurityGuard = 0x10,
|
---|
891 | RogueKonoko = 0x20,
|
---|
892 | Switzerland = 0x40,
|
---|
893 | SyndicateAccessory = 0x80
|
---|
894 | }
|
---|
895 |
|
---|
896 | [Flags]
|
---|
897 | internal enum TurretFlags : ushort
|
---|
898 | {
|
---|
899 | None = 0,
|
---|
900 | InitialActive = 0x0002,
|
---|
901 | }
|
---|
902 |
|
---|
903 | public static readonly MetaStruct Turret = new MetaStruct("Turret",
|
---|
904 | new Field(MetaType.String63, "Class"),
|
---|
905 | new Field(MetaType.Int16, "TurretId"),
|
---|
906 | new Field(MetaType.Enum<TurretFlags>(), "Flags"),
|
---|
907 | new Field(MetaType.Padding(36)),
|
---|
908 | new Field(MetaType.Enum<TurretTargetTeams>(), "TargetedTeams")
|
---|
909 | );
|
---|
910 |
|
---|
911 | //
|
---|
912 | // Weapon Object
|
---|
913 | //
|
---|
914 |
|
---|
915 | public static readonly MetaStruct Weapon = new MetaStruct("Weapon",
|
---|
916 | new Field(MetaType.String32, "Class")
|
---|
917 | );
|
---|
918 |
|
---|
919 | internal enum EventType
|
---|
920 | {
|
---|
921 | None,
|
---|
922 | Script,
|
---|
923 | ActivateTurret,
|
---|
924 | DeactivateTurret,
|
---|
925 | ActivateConsole,
|
---|
926 | DeactivateConsole,
|
---|
927 | ActivateAlarm,
|
---|
928 | DeactivateAlaram,
|
---|
929 | ActivateTrigger,
|
---|
930 | DeactivateTrigger,
|
---|
931 | LockDoor,
|
---|
932 | UnlockDoor
|
---|
933 | }
|
---|
934 | }
|
---|
935 | }
|
---|