| Last change
 on this file since 1119 was             1114, checked in by iritscen, 6 years ago | 
        
          | 
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
 | 
        
          | File size:
            707 bytes | 
      
      
| Rev | Line |  | 
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| [1114] | 1 | using System; | 
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|  | 2 |  | 
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|  | 3 | namespace Oni.Motoko | 
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|  | 4 | { | 
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|  | 5 | internal class Geometry | 
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|  | 6 | { | 
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|  | 7 | private InstanceDescriptor texture; | 
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|  | 8 |  | 
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|  | 9 | public string Name; | 
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|  | 10 | public Vector3[] Points; | 
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|  | 11 | public Vector3[] Normals; | 
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|  | 12 | public Vector2[] TexCoords; | 
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|  | 13 | public int[] Triangles; | 
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|  | 14 |  | 
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|  | 15 | public string TextureName; | 
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|  | 16 | public bool HasTransform; | 
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|  | 17 | public Matrix Transform; | 
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|  | 18 |  | 
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|  | 19 | public InstanceDescriptor Texture | 
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|  | 20 | { | 
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|  | 21 | get | 
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|  | 22 | { | 
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|  | 23 | return texture; | 
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|  | 24 | } | 
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|  | 25 | set | 
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|  | 26 | { | 
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|  | 27 | texture = value; | 
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|  | 28 | TextureName = value == null ? null : value.Name; | 
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|  | 29 | } | 
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|  | 30 | } | 
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|  | 31 | } | 
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|  | 32 | } | 
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