Last change
on this file since 1131 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
|
File size:
707 bytes
|
Line | |
---|
1 | using System;
|
---|
2 |
|
---|
3 | namespace Oni.Motoko
|
---|
4 | {
|
---|
5 | internal class Geometry
|
---|
6 | {
|
---|
7 | private InstanceDescriptor texture;
|
---|
8 |
|
---|
9 | public string Name;
|
---|
10 | public Vector3[] Points;
|
---|
11 | public Vector3[] Normals;
|
---|
12 | public Vector2[] TexCoords;
|
---|
13 | public int[] Triangles;
|
---|
14 |
|
---|
15 | public string TextureName;
|
---|
16 | public bool HasTransform;
|
---|
17 | public Matrix Transform;
|
---|
18 |
|
---|
19 | public InstanceDescriptor Texture
|
---|
20 | {
|
---|
21 | get
|
---|
22 | {
|
---|
23 | return texture;
|
---|
24 | }
|
---|
25 | set
|
---|
26 | {
|
---|
27 | texture = value;
|
---|
28 | TextureName = value == null ? null : value.Name;
|
---|
29 | }
|
---|
30 | }
|
---|
31 | }
|
---|
32 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.