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Last change
on this file since 1177 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
707 bytes
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| 1 | using System;
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| 2 |
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| 3 | namespace Oni.Motoko
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| 4 | {
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| 5 | internal class Geometry
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| 6 | {
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| 7 | private InstanceDescriptor texture;
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| 8 |
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| 9 | public string Name;
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| 10 | public Vector3[] Points;
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| 11 | public Vector3[] Normals;
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| 12 | public Vector2[] TexCoords;
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| 13 | public int[] Triangles;
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| 14 |
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| 15 | public string TextureName;
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| 16 | public bool HasTransform;
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| 17 | public Matrix Transform;
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| 18 |
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| 19 | public InstanceDescriptor Texture
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| 20 | {
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| 21 | get
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| 22 | {
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| 23 | return texture;
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| 24 | }
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| 25 | set
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| 26 | {
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| 27 | texture = value;
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| 28 | TextureName = value == null ? null : value.Name;
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| 29 | }
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| 30 | }
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| 31 | }
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| 32 | }
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