Last change
on this file since 1194 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
707 bytes
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1 | using System;
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2 |
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3 | namespace Oni.Motoko
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4 | {
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5 | internal class Geometry
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6 | {
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7 | private InstanceDescriptor texture;
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8 |
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9 | public string Name;
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10 | public Vector3[] Points;
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11 | public Vector3[] Normals;
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12 | public Vector2[] TexCoords;
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13 | public int[] Triangles;
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14 |
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15 | public string TextureName;
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16 | public bool HasTransform;
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17 | public Matrix Transform;
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18 |
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19 | public InstanceDescriptor Texture
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20 | {
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21 | get
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22 | {
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23 | return texture;
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24 | }
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25 | set
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26 | {
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27 | texture = value;
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28 | TextureName = value == null ? null : value.Name;
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29 | }
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30 | }
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31 | }
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32 | }
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