[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Motoko
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| 5 | {
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| 6 | internal class GeometryDaeWriter
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| 7 | {
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| 8 | private readonly TextureDaeWriter textureWriter;
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| 9 |
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| 10 | public GeometryDaeWriter(TextureDaeWriter textureWriter)
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| 11 | {
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| 12 | this.textureWriter = textureWriter;
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| 13 | }
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| 14 |
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| 15 | public Dae.Node WriteNode(Geometry geometry, string name)
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| 16 | {
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| 17 | var daeGeometryInstance = WriteGeometryInstance(geometry, name);
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| 18 |
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| 19 | return new Dae.Node
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| 20 | {
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| 21 | Name = name,
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| 22 | Instances = { daeGeometryInstance }
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| 23 | };
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| 24 | }
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| 25 |
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| 26 | public Dae.GeometryInstance WriteGeometryInstance(Geometry geometry, string name)
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| 27 | {
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| 28 | var daeGeometry = WriteGeometry(geometry, name);
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| 29 | var daeGeometryInstance = new Dae.GeometryInstance(daeGeometry);
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| 30 |
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| 31 | if (geometry.Texture != null)
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| 32 | {
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| 33 | var daeMaterial = textureWriter.WriteMaterial(geometry.Texture);
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| 34 |
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| 35 | daeGeometryInstance.Materials.Add(new Dae.MaterialInstance("default", daeMaterial)
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| 36 | {
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| 37 | Bindings = {
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| 38 | new Dae.MaterialBinding(
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| 39 | semantic: "diffuse_TEXCOORD",
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| 40 | input: daeGeometry.Primitives[0].Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord))
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| 41 | }
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| 42 | });
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| 43 | }
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| 44 |
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| 45 | return daeGeometryInstance;
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| 46 | }
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| 47 |
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| 48 | private Dae.Geometry WriteGeometry(Geometry geometry, string name)
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| 49 | {
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| 50 | var points = geometry.Points;
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| 51 | var normals = geometry.Normals;
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| 52 | var texCoords = geometry.TexCoords;
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| 53 |
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| 54 | if (geometry.HasTransform)
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| 55 | {
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| 56 | points = Vector3.Transform(points, ref geometry.Transform);
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| 57 | normals = Vector3.TransformNormal(normals, ref geometry.Transform);
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| 58 | }
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| 59 |
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| 60 | int[] pointMap;
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| 61 |
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| 62 | points = WeldPoints(points, out pointMap);
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| 63 |
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| 64 | var positionInput = new Dae.IndexedInput(Dae.Semantic.Position, new Dae.Source(points));
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| 65 | var normalInput = new Dae.IndexedInput(Dae.Semantic.Normal, new Dae.Source(normals));
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| 66 | var texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, new Dae.Source(texCoords));
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| 67 |
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| 68 | var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons)
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| 69 | {
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| 70 | MaterialSymbol = "default",
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| 71 | Inputs = { positionInput, normalInput, texCoordInput }
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| 72 | };
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| 73 |
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| 74 | for (int triangleStart = 0; triangleStart < geometry.Triangles.Length; triangleStart += 3)
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| 75 | {
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| 76 | primitives.VertexCounts.Add(3);
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| 77 |
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| 78 | for (int i = 0; i < 3; i++)
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| 79 | {
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| 80 | int index = geometry.Triangles[triangleStart + i];
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| 81 |
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| 82 | positionInput.Indices.Add(pointMap[index]);
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| 83 | texCoordInput.Indices.Add(index);
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| 84 | normalInput.Indices.Add(index);
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| 85 | }
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| 86 | }
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| 87 |
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| 88 | return new Dae.Geometry
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| 89 | {
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| 90 | Name = name,
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| 91 | Vertices = { positionInput },
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| 92 | Primitives = { primitives }
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| 93 | };
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| 94 | }
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| 95 |
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| 96 | private static T[] WeldPoints<T>(T[] list, out int[] map)
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| 97 | {
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| 98 | var indicesMap = new int[list.Length];
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| 99 | var index = new Dictionary<T, int>(list.Length);
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| 100 | var result = new List<T>(list.Length);
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| 101 |
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| 102 | for (int i = 0; i < indicesMap.Length; i++)
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| 103 | {
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| 104 | var v = list[i];
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| 105 |
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| 106 | if (!index.TryGetValue(v, out indicesMap[i]))
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| 107 | {
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| 108 | indicesMap[i] = result.Count;
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| 109 | result.Add(v);
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| 110 | index.Add(v, indicesMap[i]);
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | map = indicesMap;
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| 115 |
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| 116 | return result.ToArray();
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| 117 | }
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| 118 | }
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| 119 | }
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