[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Motoko
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| 5 | {
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| 6 | internal class Quadify
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| 7 | {
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| 8 | private readonly Geometry mesh;
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| 9 | private readonly List<Face> faces;
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| 10 |
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| 11 | public Quadify(Geometry mesh)
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| 12 | {
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| 13 | this.mesh = mesh;
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| 14 |
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| 15 | faces = new List<Face>();
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| 16 |
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| 17 | for (int i = 0; i < mesh.Triangles.Length; i += 3)
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| 18 | {
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| 19 | var plane = new Plane(
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| 20 | mesh.Points[mesh.Triangles[i + 0]],
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| 21 | mesh.Points[mesh.Triangles[i + 1]],
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| 22 | mesh.Points[mesh.Triangles[i + 2]]);
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| 23 |
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| 24 | faces.Add(new Face(
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| 25 | mesh,
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| 26 | new[] { mesh.Triangles[i + 0], mesh.Triangles[i + 1], mesh.Triangles[i + 2] },
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| 27 | plane.Normal));
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| 28 | }
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| 29 | }
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| 30 |
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| 31 | public static List<int[]> Do(Geometry mesh)
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| 32 | {
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| 33 | var quadrangulate = new Quadify(mesh);
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| 34 | return quadrangulate.Execute();
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| 35 | }
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| 36 |
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| 37 | public List<int[]> Execute()
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| 38 | {
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| 39 | GenerateAdjacency();
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| 40 |
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| 41 | var candidates = new List<QuadCandidate>();
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| 42 | var newFaces = new int[faces.Count][];
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| 43 | var quadified = new bool[faces.Count];
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| 44 | int quadCount = 0;
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| 45 |
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| 46 | for (int i = 0; i < faces.Count; i++)
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| 47 | {
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| 48 | Face f1 = faces[i];
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| 49 |
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| 50 | if (quadified[i])
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| 51 | continue;
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| 52 |
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| 53 | candidates.Clear();
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| 54 |
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| 55 | foreach (Edge e1 in f1.edges)
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| 56 | {
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| 57 | foreach (Edge e2 in e1.adjacency)
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| 58 | {
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| 59 | if (quadified[faces.IndexOf(e2.face)])
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| 60 | continue;
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| 61 |
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| 62 | candidates.Add(new QuadCandidate(e1, e2));
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| 63 | }
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| 64 | }
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| 65 |
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| 66 | if (candidates.Count > 0)
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| 67 | {
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| 68 | candidates.Sort(new QuadCandidateComparer());
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| 69 | newFaces[i] = candidates[0].CreateQuad();
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| 70 |
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| 71 | int k = faces.IndexOf(candidates[0].e2.face);
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| 72 |
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| 73 | quadified[i] = true;
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| 74 | quadified[k] = true;
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| 75 |
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| 76 | quadCount++;
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| 77 | }
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| 78 | }
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| 79 |
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| 80 | var quadList = new List<int[]>(faces.Count - quadCount);
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| 81 |
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| 82 | for (int i = 0; i < faces.Count; i++)
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| 83 | {
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| 84 | if (newFaces[i] != null)
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| 85 | quadList.Add(newFaces[i]);
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| 86 | else if (!quadified[i])
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| 87 | quadList.Add(faces[i].indices);
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| 88 | }
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| 89 |
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| 90 | return quadList;
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| 91 | }
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| 92 |
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| 93 | private void GenerateAdjacency()
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| 94 | {
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| 95 | var points = mesh.Points;
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| 96 | var pointUseCount = new int[points.Length];
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| 97 | var pointUsage = new int[points.Length][];
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| 98 |
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| 99 | foreach (Face face in faces)
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| 100 | {
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| 101 | foreach (int i in face.indices)
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| 102 | pointUseCount[i]++;
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| 103 | }
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| 104 |
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| 105 | for (int faceIndex = 0; faceIndex < faces.Count; faceIndex++)
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| 106 | {
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| 107 | foreach (int pointIndex in faces[faceIndex].indices)
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| 108 | {
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| 109 | int useCount = pointUseCount[pointIndex];
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| 110 | int[] usage = pointUsage[pointIndex];
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| 111 |
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| 112 | if (usage == null)
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| 113 | {
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| 114 | usage = new int[useCount];
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| 115 | pointUsage[pointIndex] = usage;
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| 116 | }
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| 117 |
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| 118 | usage[usage.Length - useCount] = faceIndex;
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| 119 | pointUseCount[pointIndex] = useCount - 1;
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | var adjacencyBuffer = new List<Edge>();
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| 124 |
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| 125 | foreach (Face f1 in faces)
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| 126 | {
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| 127 | foreach (Edge e1 in f1.edges)
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| 128 | {
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| 129 | int[] usage0 = pointUsage[e1.Point0Index];
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| 130 | int[] usage1 = pointUsage[e1.Point1Index];
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| 131 |
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| 132 | if (usage0 == null || usage1 == null)
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| 133 | continue;
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| 134 |
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| 135 | adjacencyBuffer.Clear();
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| 136 |
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| 137 | foreach (int adjFaceIndex in MatchSortedArrays(usage0, usage1))
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| 138 | {
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| 139 | Face f2 = faces[adjFaceIndex];
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| 140 |
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| 141 | if (f2 == f1 || (f2.normal - f1.normal).Length() > 0.01f)
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| 142 | continue;
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| 143 |
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| 144 | foreach (Edge e2 in f2.edges)
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| 145 | {
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| 146 | if (e1.IsShared(e2))
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| 147 | adjacencyBuffer.Add(e2);
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| 148 | }
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| 149 | }
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| 150 |
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| 151 | e1.adjacency = adjacencyBuffer.ToArray();
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| 152 | }
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| 153 | }
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| 154 | }
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| 155 |
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| 156 | private static IEnumerable<int> MatchSortedArrays(int[] a1, int[] a2)
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| 157 | {
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| 158 | int l1 = a1.Length;
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| 159 | int l2 = a2.Length;
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| 160 | int i1 = 0;
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| 161 | int i2 = 0;
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| 162 |
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| 163 | while (i1 < l1 && i2 < l2)
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| 164 | {
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| 165 | int v1 = a1[i1];
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| 166 | int v2 = a2[i2];
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| 167 |
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| 168 | if (v1 < v2)
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| 169 | {
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| 170 | i1++;
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| 171 | }
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| 172 | else if (v1 > v2)
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| 173 | {
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| 174 | i2++;
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| 175 | }
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| 176 | else
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| 177 | {
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| 178 | i1++;
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| 179 | i2++;
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| 180 |
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| 181 | yield return v1;
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| 182 | }
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| 183 | }
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| 184 | }
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| 185 |
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| 186 | private class Face
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| 187 | {
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| 188 | public readonly Geometry mesh;
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| 189 | public readonly int[] indices;
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| 190 | public readonly Edge[] edges;
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| 191 | public readonly Vector3 normal;
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| 192 |
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| 193 | public Face(Geometry mesh, int[] pointIndices, Vector3 normal)
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| 194 | {
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| 195 | this.mesh = mesh;
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| 196 | this.indices = pointIndices;
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| 197 | this.normal = normal;
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| 198 |
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| 199 | edges = new Edge[indices.Length];
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| 200 |
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| 201 | for (int i = 0; i < edges.Length; i++)
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| 202 | edges[i] = new Edge(this, i);
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| 203 | }
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| 204 | }
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| 205 |
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| 206 | private class Edge
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| 207 | {
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| 208 | private static readonly Edge[] emptyEdges = new Edge[0];
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| 209 |
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| 210 | public readonly Face face;
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| 211 | public readonly int i0;
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| 212 | public readonly int i1;
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| 213 | public Edge[] adjacency;
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| 214 |
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| 215 | public Edge(Face polygon, int index)
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| 216 | {
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| 217 | this.face = polygon;
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| 218 | this.i0 = index;
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| 219 | this.i1 = (index + 1) % face.edges.Length;
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| 220 | this.adjacency = emptyEdges;
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| 221 | }
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| 222 |
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| 223 | public int Point0Index
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| 224 | {
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| 225 | get { return face.indices[i0]; }
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| 226 | }
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| 227 |
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| 228 | public int Point1Index
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| 229 | {
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| 230 | get { return face.indices[i1]; }
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| 231 | }
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| 232 |
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| 233 | public bool IsShared(Edge e)
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| 234 | {
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| 235 | return (Point0Index == e.Point1Index && Point1Index == e.Point0Index);
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | private class QuadCandidateComparer : IComparer<QuadCandidate>
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| 240 | {
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| 241 | public int Compare(QuadCandidate x, QuadCandidate y)
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| 242 | {
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| 243 | return x.length.CompareTo(y.length);
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| 244 | }
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| 245 | }
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| 246 |
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| 247 | private class QuadCandidate
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| 248 | {
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| 249 | public readonly Edge e1;
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| 250 | public readonly Edge e2;
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| 251 | public readonly float length;
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| 252 |
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| 253 | public QuadCandidate(Edge e1, Edge e2)
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| 254 | {
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| 255 | this.e1 = e1;
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| 256 | this.e2 = e2;
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| 257 |
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| 258 | Vector3[] points = e1.face.mesh.Points;
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| 259 | this.length = (points[e1.Point0Index] - points[e1.Point1Index]).LengthSquared();
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| 260 | }
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| 261 |
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| 262 | public int[] CreateQuad()
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| 263 | {
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| 264 | int[] newPoints = new int[4];
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| 265 | int l = 0;
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| 266 |
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| 267 | newPoints[l] = e1.face.indices[e1.i1];
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| 268 | l++;
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| 269 |
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| 270 | for (int k = 0; k < 3; k++)
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| 271 | {
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| 272 | if (k != e1.i0 && k != e1.i1)
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| 273 | {
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| 274 | newPoints[l] = e1.face.indices[k];
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| 275 | l++;
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| 276 |
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| 277 | break;
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | newPoints[l] = e1.face.indices[e1.i0];
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| 282 | l++;
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| 283 |
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| 284 | for (int k = 0; k < 3; k++)
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| 285 | {
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| 286 | if (k != e2.i0 && k != e2.i1)
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| 287 | {
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| 288 | newPoints[l] = e2.face.indices[k];
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| 289 | l++;
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| 290 |
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| 291 | break;
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| 292 | }
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| 293 | }
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| 294 |
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| 295 | return newPoints;
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| 296 | }
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| 297 | }
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| 298 | }
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| 299 | }
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