1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 |
|
---|
4 | namespace Oni.Motoko
|
---|
5 | {
|
---|
6 | internal class Quadify
|
---|
7 | {
|
---|
8 | private readonly Geometry mesh;
|
---|
9 | private readonly List<Face> faces;
|
---|
10 |
|
---|
11 | public Quadify(Geometry mesh)
|
---|
12 | {
|
---|
13 | this.mesh = mesh;
|
---|
14 |
|
---|
15 | faces = new List<Face>();
|
---|
16 |
|
---|
17 | for (int i = 0; i < mesh.Triangles.Length; i += 3)
|
---|
18 | {
|
---|
19 | var plane = new Plane(
|
---|
20 | mesh.Points[mesh.Triangles[i + 0]],
|
---|
21 | mesh.Points[mesh.Triangles[i + 1]],
|
---|
22 | mesh.Points[mesh.Triangles[i + 2]]);
|
---|
23 |
|
---|
24 | faces.Add(new Face(
|
---|
25 | mesh,
|
---|
26 | new[] { mesh.Triangles[i + 0], mesh.Triangles[i + 1], mesh.Triangles[i + 2] },
|
---|
27 | plane.Normal));
|
---|
28 | }
|
---|
29 | }
|
---|
30 |
|
---|
31 | public static List<int[]> Do(Geometry mesh)
|
---|
32 | {
|
---|
33 | var quadrangulate = new Quadify(mesh);
|
---|
34 | return quadrangulate.Execute();
|
---|
35 | }
|
---|
36 |
|
---|
37 | public List<int[]> Execute()
|
---|
38 | {
|
---|
39 | GenerateAdjacency();
|
---|
40 |
|
---|
41 | var candidates = new List<QuadCandidate>();
|
---|
42 | var newFaces = new int[faces.Count][];
|
---|
43 | var quadified = new bool[faces.Count];
|
---|
44 | int quadCount = 0;
|
---|
45 |
|
---|
46 | for (int i = 0; i < faces.Count; i++)
|
---|
47 | {
|
---|
48 | Face f1 = faces[i];
|
---|
49 |
|
---|
50 | if (quadified[i])
|
---|
51 | continue;
|
---|
52 |
|
---|
53 | candidates.Clear();
|
---|
54 |
|
---|
55 | foreach (Edge e1 in f1.edges)
|
---|
56 | {
|
---|
57 | foreach (Edge e2 in e1.adjacency)
|
---|
58 | {
|
---|
59 | if (quadified[faces.IndexOf(e2.face)])
|
---|
60 | continue;
|
---|
61 |
|
---|
62 | candidates.Add(new QuadCandidate(e1, e2));
|
---|
63 | }
|
---|
64 | }
|
---|
65 |
|
---|
66 | if (candidates.Count > 0)
|
---|
67 | {
|
---|
68 | candidates.Sort(new QuadCandidateComparer());
|
---|
69 | newFaces[i] = candidates[0].CreateQuad();
|
---|
70 |
|
---|
71 | int k = faces.IndexOf(candidates[0].e2.face);
|
---|
72 |
|
---|
73 | quadified[i] = true;
|
---|
74 | quadified[k] = true;
|
---|
75 |
|
---|
76 | quadCount++;
|
---|
77 | }
|
---|
78 | }
|
---|
79 |
|
---|
80 | var quadList = new List<int[]>(faces.Count - quadCount);
|
---|
81 |
|
---|
82 | for (int i = 0; i < faces.Count; i++)
|
---|
83 | {
|
---|
84 | if (newFaces[i] != null)
|
---|
85 | quadList.Add(newFaces[i]);
|
---|
86 | else if (!quadified[i])
|
---|
87 | quadList.Add(faces[i].indices);
|
---|
88 | }
|
---|
89 |
|
---|
90 | return quadList;
|
---|
91 | }
|
---|
92 |
|
---|
93 | private void GenerateAdjacency()
|
---|
94 | {
|
---|
95 | var points = mesh.Points;
|
---|
96 | var pointUseCount = new int[points.Length];
|
---|
97 | var pointUsage = new int[points.Length][];
|
---|
98 |
|
---|
99 | foreach (Face face in faces)
|
---|
100 | {
|
---|
101 | foreach (int i in face.indices)
|
---|
102 | pointUseCount[i]++;
|
---|
103 | }
|
---|
104 |
|
---|
105 | for (int faceIndex = 0; faceIndex < faces.Count; faceIndex++)
|
---|
106 | {
|
---|
107 | foreach (int pointIndex in faces[faceIndex].indices)
|
---|
108 | {
|
---|
109 | int useCount = pointUseCount[pointIndex];
|
---|
110 | int[] usage = pointUsage[pointIndex];
|
---|
111 |
|
---|
112 | if (usage == null)
|
---|
113 | {
|
---|
114 | usage = new int[useCount];
|
---|
115 | pointUsage[pointIndex] = usage;
|
---|
116 | }
|
---|
117 |
|
---|
118 | usage[usage.Length - useCount] = faceIndex;
|
---|
119 | pointUseCount[pointIndex] = useCount - 1;
|
---|
120 | }
|
---|
121 | }
|
---|
122 |
|
---|
123 | var adjacencyBuffer = new List<Edge>();
|
---|
124 |
|
---|
125 | foreach (Face f1 in faces)
|
---|
126 | {
|
---|
127 | foreach (Edge e1 in f1.edges)
|
---|
128 | {
|
---|
129 | int[] usage0 = pointUsage[e1.Point0Index];
|
---|
130 | int[] usage1 = pointUsage[e1.Point1Index];
|
---|
131 |
|
---|
132 | if (usage0 == null || usage1 == null)
|
---|
133 | continue;
|
---|
134 |
|
---|
135 | adjacencyBuffer.Clear();
|
---|
136 |
|
---|
137 | foreach (int adjFaceIndex in MatchSortedArrays(usage0, usage1))
|
---|
138 | {
|
---|
139 | Face f2 = faces[adjFaceIndex];
|
---|
140 |
|
---|
141 | if (f2 == f1 || (f2.normal - f1.normal).Length() > 0.01f)
|
---|
142 | continue;
|
---|
143 |
|
---|
144 | foreach (Edge e2 in f2.edges)
|
---|
145 | {
|
---|
146 | if (e1.IsShared(e2))
|
---|
147 | adjacencyBuffer.Add(e2);
|
---|
148 | }
|
---|
149 | }
|
---|
150 |
|
---|
151 | e1.adjacency = adjacencyBuffer.ToArray();
|
---|
152 | }
|
---|
153 | }
|
---|
154 | }
|
---|
155 |
|
---|
156 | private static IEnumerable<int> MatchSortedArrays(int[] a1, int[] a2)
|
---|
157 | {
|
---|
158 | int l1 = a1.Length;
|
---|
159 | int l2 = a2.Length;
|
---|
160 | int i1 = 0;
|
---|
161 | int i2 = 0;
|
---|
162 |
|
---|
163 | while (i1 < l1 && i2 < l2)
|
---|
164 | {
|
---|
165 | int v1 = a1[i1];
|
---|
166 | int v2 = a2[i2];
|
---|
167 |
|
---|
168 | if (v1 < v2)
|
---|
169 | {
|
---|
170 | i1++;
|
---|
171 | }
|
---|
172 | else if (v1 > v2)
|
---|
173 | {
|
---|
174 | i2++;
|
---|
175 | }
|
---|
176 | else
|
---|
177 | {
|
---|
178 | i1++;
|
---|
179 | i2++;
|
---|
180 |
|
---|
181 | yield return v1;
|
---|
182 | }
|
---|
183 | }
|
---|
184 | }
|
---|
185 |
|
---|
186 | private class Face
|
---|
187 | {
|
---|
188 | public readonly Geometry mesh;
|
---|
189 | public readonly int[] indices;
|
---|
190 | public readonly Edge[] edges;
|
---|
191 | public readonly Vector3 normal;
|
---|
192 |
|
---|
193 | public Face(Geometry mesh, int[] pointIndices, Vector3 normal)
|
---|
194 | {
|
---|
195 | this.mesh = mesh;
|
---|
196 | this.indices = pointIndices;
|
---|
197 | this.normal = normal;
|
---|
198 |
|
---|
199 | edges = new Edge[indices.Length];
|
---|
200 |
|
---|
201 | for (int i = 0; i < edges.Length; i++)
|
---|
202 | edges[i] = new Edge(this, i);
|
---|
203 | }
|
---|
204 | }
|
---|
205 |
|
---|
206 | private class Edge
|
---|
207 | {
|
---|
208 | private static readonly Edge[] emptyEdges = new Edge[0];
|
---|
209 |
|
---|
210 | public readonly Face face;
|
---|
211 | public readonly int i0;
|
---|
212 | public readonly int i1;
|
---|
213 | public Edge[] adjacency;
|
---|
214 |
|
---|
215 | public Edge(Face polygon, int index)
|
---|
216 | {
|
---|
217 | this.face = polygon;
|
---|
218 | this.i0 = index;
|
---|
219 | this.i1 = (index + 1) % face.edges.Length;
|
---|
220 | this.adjacency = emptyEdges;
|
---|
221 | }
|
---|
222 |
|
---|
223 | public int Point0Index
|
---|
224 | {
|
---|
225 | get { return face.indices[i0]; }
|
---|
226 | }
|
---|
227 |
|
---|
228 | public int Point1Index
|
---|
229 | {
|
---|
230 | get { return face.indices[i1]; }
|
---|
231 | }
|
---|
232 |
|
---|
233 | public bool IsShared(Edge e)
|
---|
234 | {
|
---|
235 | return (Point0Index == e.Point1Index && Point1Index == e.Point0Index);
|
---|
236 | }
|
---|
237 | }
|
---|
238 |
|
---|
239 | private class QuadCandidateComparer : IComparer<QuadCandidate>
|
---|
240 | {
|
---|
241 | public int Compare(QuadCandidate x, QuadCandidate y)
|
---|
242 | {
|
---|
243 | return x.length.CompareTo(y.length);
|
---|
244 | }
|
---|
245 | }
|
---|
246 |
|
---|
247 | private class QuadCandidate
|
---|
248 | {
|
---|
249 | public readonly Edge e1;
|
---|
250 | public readonly Edge e2;
|
---|
251 | public readonly float length;
|
---|
252 |
|
---|
253 | public QuadCandidate(Edge e1, Edge e2)
|
---|
254 | {
|
---|
255 | this.e1 = e1;
|
---|
256 | this.e2 = e2;
|
---|
257 |
|
---|
258 | Vector3[] points = e1.face.mesh.Points;
|
---|
259 | this.length = (points[e1.Point0Index] - points[e1.Point1Index]).LengthSquared();
|
---|
260 | }
|
---|
261 |
|
---|
262 | public int[] CreateQuad()
|
---|
263 | {
|
---|
264 | int[] newPoints = new int[4];
|
---|
265 | int l = 0;
|
---|
266 |
|
---|
267 | newPoints[l] = e1.face.indices[e1.i1];
|
---|
268 | l++;
|
---|
269 |
|
---|
270 | for (int k = 0; k < 3; k++)
|
---|
271 | {
|
---|
272 | if (k != e1.i0 && k != e1.i1)
|
---|
273 | {
|
---|
274 | newPoints[l] = e1.face.indices[k];
|
---|
275 | l++;
|
---|
276 |
|
---|
277 | break;
|
---|
278 | }
|
---|
279 | }
|
---|
280 |
|
---|
281 | newPoints[l] = e1.face.indices[e1.i0];
|
---|
282 | l++;
|
---|
283 |
|
---|
284 | for (int k = 0; k < 3; k++)
|
---|
285 | {
|
---|
286 | if (k != e2.i0 && k != e2.i1)
|
---|
287 | {
|
---|
288 | newPoints[l] = e2.face.indices[k];
|
---|
289 | l++;
|
---|
290 |
|
---|
291 | break;
|
---|
292 | }
|
---|
293 | }
|
---|
294 |
|
---|
295 | return newPoints;
|
---|
296 | }
|
---|
297 | }
|
---|
298 | }
|
---|
299 | }
|
---|