1 | using System;
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2 | using System.Xml;
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3 | using Oni.Metadata;
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4 |
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5 | namespace Oni.Objects
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6 | {
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7 | internal class Character : ObjectBase
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8 | {
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9 | public CharacterFlags Flags;
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10 |
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11 | public string ClassName;
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12 | public string Name;
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13 | public string WeaponClassName;
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14 |
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15 | public string OnSpawn;
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16 | public string OnDeath;
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17 | public string OnSeenEnemy;
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18 | public string OnAlarmed;
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19 | public string OnHurt;
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20 | public string OnDefeated;
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21 | public string OnOutOfAmmo;
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22 | public string OnNoPath;
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23 |
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24 | public int AdditionalHealth;
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25 | public CharacterJobType Job;
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26 | public int PatrolPathId;
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27 | public int CombatId;
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28 | public int MeleeId;
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29 | public int NeutralId;
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30 |
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31 | public int MaxAmmoUsed;
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32 | public int MaxAmmoDropped;
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33 | public int MaxCellsUsed;
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34 | public int MaxCellsDropped;
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35 | public int MaxHyposUsed;
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36 | public int MaxHyposDropped;
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37 | public int MaxShieldsUsed;
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38 | public int MaxShieldsDropped;
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39 | public int MaxCloakUsed;
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40 | public int MaxCloakDropped;
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41 |
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42 | public CharacterTeam Team;
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43 | public int AmmoPercent;
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44 | public CharacterAlertStatus InitialAlertLevel;
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45 | public CharacterAlertStatus MinimalAlertLevel;
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46 | public CharacterAlertStatus JobStartingAlertLevel;
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47 | public CharacterAlertStatus InvestigatingAlertLevel;
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48 | public int AlarmGroups;
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49 |
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50 | public CharacterPursuitMode PursuitStrongUnseen;
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51 | public CharacterPursuitMode PursuitWeakUnseen;
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52 | public CharacterPursuitMode PursuitStrongSeen;
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53 | public CharacterPursuitMode PursuitWeakSeen;
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54 | public CharacterPursuitLostBehavior PursuitLost;
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55 |
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56 | public Character()
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57 | {
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58 | TypeId = ObjectType.Character;
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59 | }
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60 |
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61 | protected override void WriteOsd(BinaryWriter writer)
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62 | {
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63 | writer.Write((int)Flags);
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64 |
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65 | writer.Write(ClassName, 64);
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66 | writer.Write(Name, 32);
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67 | writer.Write(WeaponClassName, 64);
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68 |
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69 | writer.Write(OnSpawn, 32);
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70 | writer.Write(OnDeath, 32);
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71 | writer.Write(OnSeenEnemy, 32);
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72 | writer.Write(OnAlarmed, 32);
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73 | writer.Write(OnHurt, 32);
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74 | writer.Write(OnDefeated, 32);
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75 | writer.Write(OnOutOfAmmo, 32);
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76 | writer.Write(OnNoPath, 32);
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77 |
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78 | writer.Write(AdditionalHealth);
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79 | writer.Write((int)Job);
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80 |
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81 | writer.WriteInt16(PatrolPathId);
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82 | writer.WriteInt16(CombatId);
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83 | writer.WriteInt16(MeleeId);
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84 | writer.WriteInt16(NeutralId);
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85 |
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86 | writer.WriteInt16(MaxAmmoUsed);
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87 | writer.WriteInt16(MaxAmmoDropped);
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88 | writer.WriteInt16(MaxCellsUsed);
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89 | writer.WriteInt16(MaxCellsDropped);
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90 | writer.WriteInt16(MaxHyposUsed);
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91 | writer.WriteInt16(MaxHyposDropped);
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92 | writer.WriteInt16(MaxShieldsUsed);
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93 | writer.WriteInt16(MaxShieldsDropped);
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94 | writer.WriteInt16(MaxCloakUsed);
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95 | writer.WriteInt16(MaxCloakDropped);
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96 |
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97 | writer.Skip(4);
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98 |
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99 | writer.Write((int)Team);
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100 | writer.Write(AmmoPercent);
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101 |
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102 | writer.Write((int)InitialAlertLevel);
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103 | writer.Write((int)MinimalAlertLevel);
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104 | writer.Write((int)JobStartingAlertLevel);
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105 | writer.Write((int)InvestigatingAlertLevel);
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106 |
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107 | writer.Write(AlarmGroups);
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108 |
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109 | writer.Write((int)PursuitStrongUnseen);
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110 | writer.Write((int)PursuitWeakUnseen);
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111 | writer.Write((int)PursuitStrongSeen);
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112 | writer.Write((int)PursuitWeakSeen);
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113 | writer.Write((int)PursuitLost);
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114 | }
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115 |
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116 | protected override void ReadOsd(BinaryReader reader)
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117 | {
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118 | Flags = (CharacterFlags)reader.ReadInt32();
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119 |
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120 | ClassName = reader.ReadString(64);
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121 | Name = reader.ReadString(32);
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122 | WeaponClassName = reader.ReadString(64);
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123 |
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124 | OnSpawn = reader.ReadString(32);
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125 | OnDeath = reader.ReadString(32);
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126 | OnSeenEnemy = reader.ReadString(32);
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127 | OnAlarmed = reader.ReadString(32);
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128 | OnHurt = reader.ReadString(32);
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129 | OnDefeated = reader.ReadString(32);
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130 | OnOutOfAmmo = reader.ReadString(32);
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131 | OnNoPath = reader.ReadString(32);
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132 |
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133 | AdditionalHealth = reader.ReadInt32();
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134 | Job = (CharacterJobType)reader.ReadInt32();
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135 |
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136 | PatrolPathId = reader.ReadInt16();
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137 | CombatId = reader.ReadInt16();
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138 | MeleeId = reader.ReadInt16();
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139 | NeutralId = reader.ReadInt16();
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140 |
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141 | MaxAmmoUsed = reader.ReadInt16();
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142 | MaxAmmoDropped = reader.ReadInt16();
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143 | MaxCellsUsed = reader.ReadInt16();
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144 | MaxCellsDropped = reader.ReadInt16();
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145 | MaxHyposUsed = reader.ReadInt16();
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146 | MaxHyposDropped = reader.ReadInt16();
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147 | MaxShieldsUsed = reader.ReadInt16();
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148 | MaxShieldsDropped = reader.ReadInt16();
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149 | MaxCloakUsed = reader.ReadInt16();
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150 | MaxCloakDropped = reader.ReadInt16();
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151 |
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152 | reader.Skip(4);
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153 |
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154 | Team = (CharacterTeam)reader.ReadInt32();
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155 | AmmoPercent = reader.ReadInt32();
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156 |
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157 | InitialAlertLevel = (CharacterAlertStatus)reader.ReadInt32();
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158 | MinimalAlertLevel = (CharacterAlertStatus)reader.ReadInt32();
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159 | JobStartingAlertLevel = (CharacterAlertStatus)reader.ReadInt32();
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160 | InvestigatingAlertLevel = (CharacterAlertStatus)reader.ReadInt32();
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161 |
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162 | AlarmGroups = reader.ReadInt32();
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163 |
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164 | PursuitStrongUnseen = (CharacterPursuitMode)reader.ReadInt32();
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165 | PursuitWeakUnseen = (CharacterPursuitMode)reader.ReadInt32();
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166 | PursuitStrongSeen = (CharacterPursuitMode)reader.ReadInt32();
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167 | PursuitWeakSeen = (CharacterPursuitMode)reader.ReadInt32();
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168 | PursuitLost = (CharacterPursuitLostBehavior)reader.ReadInt32();
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169 | }
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170 |
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171 | protected override void WriteOsd(XmlWriter xml)
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172 | {
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173 | throw new NotImplementedException();
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174 | }
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175 |
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176 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
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177 | {
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178 | Flags = xml.ReadElementContentAsEnum<CharacterFlags>("Flags");
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179 | ClassName = xml.ReadElementContentAsString("Class", "");
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180 | Name = xml.ReadElementContentAsString("Name", "");
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181 | WeaponClassName = xml.ReadElementContentAsString("Weapon", "");
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182 |
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183 | xml.ReadStartElement("Scripts");
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184 | OnSpawn = xml.ReadElementContentAsString("Spawn", "");
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185 | OnDeath = xml.ReadElementContentAsString("Die", "");
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186 | OnSeenEnemy = xml.ReadElementContentAsString("Combat", "");
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187 | OnAlarmed = xml.ReadElementContentAsString("Alarm", "");
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188 | OnHurt = xml.ReadElementContentAsString("Hurt", "");
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189 | OnDefeated = xml.ReadElementContentAsString("Defeated", "");
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190 | OnOutOfAmmo = xml.ReadElementContentAsString("OutOfAmmo", "");
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191 | OnNoPath = xml.ReadElementContentAsString("NoPath", "");
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192 | xml.ReadEndElement();
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193 |
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194 | AdditionalHealth = xml.ReadElementContentAsInt("AdditionalHealth", "");
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195 |
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196 | xml.ReadStartElement("Job");
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197 | Job = xml.ReadElementContentAsEnum<CharacterJobType>("Type");
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198 | PatrolPathId = xml.ReadElementContentAsInt("PatrolPathId", "");
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199 | xml.ReadEndElement();
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200 |
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201 | xml.ReadStartElement("Behaviors");
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202 | CombatId = xml.ReadElementContentAsInt("CombatId", "");
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203 | MeleeId = xml.ReadElementContentAsInt("MeleeId", "");
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204 | NeutralId = xml.ReadElementContentAsInt("NeutralId", "");
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205 | xml.ReadEndElement();
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206 |
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207 | xml.ReadStartElement("Inventory");
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208 | xml.ReadStartElement("Ammo");
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209 | MaxAmmoUsed = xml.ReadElementContentAsInt("Use", "");
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210 | MaxAmmoDropped = xml.ReadElementContentAsInt("Drop", "");
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211 | xml.ReadEndElement();
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212 | xml.ReadStartElement("EnergyCell");
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213 | MaxCellsUsed = xml.ReadElementContentAsInt("Use", "");
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214 | MaxCellsDropped = xml.ReadElementContentAsInt("Drop", "");
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215 | xml.ReadEndElement();
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216 | xml.ReadStartElement("Hypo");
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217 | MaxHyposUsed = xml.ReadElementContentAsInt("Use", "");
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218 | MaxHyposDropped = xml.ReadElementContentAsInt("Drop", "");
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219 | xml.ReadEndElement();
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220 | xml.ReadStartElement("Shield");
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221 | MaxShieldsUsed = xml.ReadElementContentAsInt("Use", "");
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222 | MaxShieldsDropped = xml.ReadElementContentAsInt("Drop", "");
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223 | xml.ReadEndElement();
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224 | xml.ReadStartElement("Invisibility");
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225 | MaxCloakUsed = xml.ReadElementContentAsInt("Use", "");
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226 | MaxCloakDropped = xml.ReadElementContentAsInt("Drop", "");
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227 | xml.ReadEndElement();
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228 | xml.ReadEndElement();
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229 |
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230 | Team = xml.ReadElementContentAsEnum<CharacterTeam>("Team");
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231 | AmmoPercent = xml.ReadElementContentAsInt("AmmoPercentage", "");
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232 |
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233 | xml.ReadStartElement("Alert");
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234 | InitialAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Initial");
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235 | MinimalAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Minimal");
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236 | JobStartingAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("JobStart");
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237 | InvestigatingAlertLevel = xml.ReadElementContentAsEnum<CharacterAlertStatus>("Investigate");
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238 | xml.ReadEndElement();
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239 |
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240 | AlarmGroups = xml.ReadElementContentAsInt("AlarmGroups", "");
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241 |
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242 | xml.ReadStartElement("Pursuit");
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243 | PursuitStrongUnseen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("StrongUnseen");
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244 | PursuitWeakUnseen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("WeakUnseen");
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245 | PursuitStrongSeen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("StrongSeen");
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246 | PursuitWeakSeen = xml.ReadElementContentAsEnum<CharacterPursuitMode>("WeakSeen");
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247 | PursuitLost = xml.ReadElementContentAsEnum<CharacterPursuitLostBehavior>("Lost");
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248 | xml.ReadEndElement();
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249 | }
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250 | }
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251 | }
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