source: OniSplit/Objects/CharacterFlags.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 526 bytes
Line 
1using System;
2
3namespace Oni.Objects
4{
5 [Flags]
6 internal enum CharacterFlags : uint
7 {
8 None = 0x00,
9 IsPlayer = 0x01,
10 RandomCostume = 0x02,
11 NotInitiallyPresent = 0x04,
12 NonCombatant = 0x08,
13 CanSpawnMultiple = 0x10,
14 Spawned = 0x20,
15 Unkillable = 0x40,
16 InfiniteAmmo = 0x80,
17 Omniscient = 0x0100,
18 HasLSI = 0x0200,
19 Boss = 0x0400,
20 UpgradeDifficulty = 0x0800,
21 NoAutoDrop = 0x1000
22 }
23}
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