using System; namespace Oni.Objects { [Flags] internal enum CharacterFlags : uint { None = 0x00, IsPlayer = 0x01, RandomCostume = 0x02, NotInitiallyPresent = 0x04, NonCombatant = 0x08, CanSpawnMultiple = 0x10, Spawned = 0x20, Unkillable = 0x40, InfiniteAmmo = 0x80, Omniscient = 0x0100, HasLSI = 0x0200, Boss = 0x0400, UpgradeDifficulty = 0x0800, NoAutoDrop = 0x1000 } }