Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.6 KB
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[1114] | 1 | using System.Xml;
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| 2 |
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| 3 | namespace Oni.Objects
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| 4 | {
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| 5 | internal class Furniture : GunkObject
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| 6 | {
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| 7 | public FurnitureClass Class;
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| 8 | public string ParticleTag;
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| 9 |
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| 10 | public Furniture()
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| 11 | {
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| 12 | TypeId = ObjectType.Furniture;
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| 13 | }
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| 14 |
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| 15 | protected override void WriteOsd(BinaryWriter writer)
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| 16 | {
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| 17 | writer.Write(ClassName, 32);
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| 18 | writer.Write(ParticleTag, 48);
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| 19 | }
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| 20 |
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| 21 | protected override void ReadOsd(BinaryReader reader)
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| 22 | {
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| 23 | ClassName = reader.ReadString(32);
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| 24 | ParticleTag = reader.ReadString(48);
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| 25 | }
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| 26 |
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| 27 | protected override void WriteOsd(XmlWriter xml)
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| 28 | {
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| 29 | xml.WriteElementString("Class", ClassName);
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| 30 | xml.WriteElementString("Particle", ParticleTag);
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| 31 | }
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| 32 |
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| 33 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
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| 34 | {
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| 35 | string className = null;
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| 36 |
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| 37 | while (xml.IsStartElement())
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| 38 | {
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| 39 | switch (xml.LocalName)
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| 40 | {
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| 41 | case "Class":
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| 42 | className = xml.ReadElementContentAsString();
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| 43 | break;
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| 44 | case "Particle":
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| 45 | ParticleTag = xml.ReadElementContentAsString();
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| 46 | break;
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| 47 | default:
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| 48 | xml.Skip();
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| 49 | break;
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| 50 | }
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| 51 | }
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| 52 |
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| 53 |
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| 54 | Class = context.GetClass(TemplateTag.OFGA, className, FurnitureClass.Read);
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| 55 | GunkClass = Class;
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| 56 | }
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| 57 | }
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| 58 | }
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