source: OniSplit/Objects/PatrolPath.cs@ 1122

Last change on this file since 1122 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 11.2 KB
RevLine 
[1114]1using System;
2using System.Collections.Generic;
3using System.Xml;
4using Oni.Metadata;
5
6namespace Oni.Objects
7{
8 internal class PatrolPath : ObjectBase
9 {
10 private string name;
11 private PatrolPathPoint[] points;
12 private int patrolId;
13 private int returnToNearest;
14
15 public PatrolPath()
16 {
17 TypeId = ObjectType.PatrolPath;
18 }
19
20 protected override void WriteOsd(BinaryWriter writer)
21 {
22 writer.Write(name, 32);
23 writer.Write(points.Length);
24 writer.WriteUInt16(patrolId);
25 writer.WriteUInt16(returnToNearest);
26
27 foreach (var point in points)
28 {
29 writer.Write((int)point.Type);
30
31 switch (point.Type)
32 {
33 case PatrolPathPointType.Loop:
34 case PatrolPathPointType.Stop:
35 case PatrolPathPointType.StopLooking:
36 case PatrolPathPointType.StopScanning:
37 case PatrolPathPointType.FreeFacing:
38 break;
39
40 case PatrolPathPointType.LoopFrom:
41 writer.Write((int)point.Attributes["From"]);
42 break;
43
44 case PatrolPathPointType.IgnorePlayer:
45 writer.WriteByte((byte)point.Attributes["Value"]);
46 break;
47
48 case PatrolPathPointType.ForkScript:
49 case PatrolPathPointType.CallScript:
50 writer.Write((short)point.Attributes["ScriptId"]);
51 break;
52
53 case PatrolPathPointType.MoveToFlag:
54 case PatrolPathPointType.LookAtFlag:
55 case PatrolPathPointType.MoveAndFaceFlag:
56 writer.Write((short)point.Attributes["FlagId"]);
57 break;
58
59 case PatrolPathPointType.MovementMode:
60 writer.Write((int)(PatrolPathMovementMode)point.Attributes["Mode"]);
61 break;
62
63 case PatrolPathPointType.LockFacing:
64 writer.Write((int)(PatrolPathFacing)point.Attributes["Facing"]);
65 break;
66
67 case PatrolPathPointType.Pause:
68 writer.Write((int)point.Attributes["Frames"]);
69 break;
70
71 case PatrolPathPointType.GlanceAtFlagFor:
72 writer.Write((short)point.Attributes["FlagId"]);
73 writer.Write((int)point.Attributes["Frames"]);
74 break;
75
76 case PatrolPathPointType.Scan:
77 writer.Write((short)point.Attributes["Frames"]);
78 writer.Write((float)point.Attributes["Rotation"]);
79 break;
80
81 case PatrolPathPointType.MoveThroughFlag:
82 case PatrolPathPointType.MoveNearFlag:
83 writer.Write((short)point.Attributes["FlagId"]);
84 writer.Write((float)point.Attributes["Distance"]);
85 break;
86
87 case PatrolPathPointType.MoveToFlagLookAndWait:
88 writer.Write((short)point.Attributes["Frames"]);
89 writer.Write((short)point.Attributes["FlagId"]);
90 writer.Write((float)point.Attributes["Rotation"]);
91 break;
92
93 case PatrolPathPointType.FaceToFlagAndFire:
94 writer.Write((short)point.Attributes["FlagId"]);
95 writer.Write((short)point.Attributes["Frames"]);
96 writer.Write((float)point.Attributes["Spread"]);
97 break;
98
99 case PatrolPathPointType.LookAtPoint:
100 case PatrolPathPointType.MoveToPoint:
101 writer.Write((Vector3)point.Attributes["Point"]);
102 break;
103
104 case PatrolPathPointType.MoveThroughPoint:
105 writer.Write((Vector3)point.Attributes["Point"]);
106 writer.Write((float)point.Attributes["Distance"]);
107 break;
108
109 default:
110 throw new NotSupportedException(string.Format("Unsupported path point type {0}", point.Type));
111 }
112 }
113 }
114
115 protected override void ReadOsd(BinaryReader reader)
116 {
117 throw new NotImplementedException();
118 }
119
120 protected override void WriteOsd(XmlWriter xml)
121 {
122 throw new NotImplementedException();
123 }
124
125 protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
126 {
127 name = xml.ReadElementContentAsString("Name", "");
128 patrolId = xml.ReadElementContentAsInt("PatrolId", "");
129 returnToNearest = xml.ReadElementContentAsInt("ReturnToNearest", "");
130 bool isEmpty = xml.IsEmptyElement;
131 xml.ReadStartElement("Points");
132
133 if (isEmpty)
134 {
135 points = new PatrolPathPoint[0];
136 return;
137 }
138
139 var pointList = new List<PatrolPathPoint>();
140 int loopStart = -1;
141 bool inLoop = false;
142
143 for (int index = 0; xml.IsStartElement() || inLoop; index++)
144 {
145 if (!xml.IsStartElement())
146 {
147 xml.ReadEndElement();
148 inLoop = false;
149 continue;
150 }
151
152 if (xml.LocalName == "Loop")
153 {
154 if (xml.SkipEmpty())
155 continue;
156
157 inLoop = true;
158 loopStart = index;
159 xml.ReadStartElement();
160 continue;
161 }
162
163 var point = new PatrolPathPoint(MetaEnum.Parse<PatrolPathPointType>(xml.LocalName));
164
165 switch (point.Type)
166 {
167 case PatrolPathPointType.Stop:
168 case PatrolPathPointType.StopLooking:
169 case PatrolPathPointType.StopScanning:
170 case PatrolPathPointType.FreeFacing:
171 break;
172
173 case PatrolPathPointType.IgnorePlayer:
174 point.Attributes["Value"] = (byte)(xml.GetAttribute("Value") == "Yes" ? 1 : 0);
175 break;
176
177 case PatrolPathPointType.ForkScript:
178 case PatrolPathPointType.CallScript:
179 point.Attributes["ScriptId"] = XmlConvert.ToInt16(xml.GetAttribute("ScriptId"));
180 break;
181
182 case PatrolPathPointType.MoveToFlag:
183 case PatrolPathPointType.LookAtFlag:
184 case PatrolPathPointType.MoveAndFaceFlag:
185 point.Attributes["FlagId"] = XmlConvert.ToInt16(xml.GetAttribute("FlagId"));
186 break;
187
188 case PatrolPathPointType.MovementMode:
189 point.Attributes["Mode"] = Convert.ToInt32(MetaEnum.Parse<PatrolPathMovementMode>(xml.GetAttribute("Mode")));
190 break;
191
192 case PatrolPathPointType.LockFacing:
193 point.Attributes["Facing"] = Convert.ToInt32(MetaEnum.Parse<PatrolPathFacing>(xml.GetAttribute("Facing")));
194 break;
195
196 case PatrolPathPointType.Pause:
197 point.Attributes["Frames"] = XmlConvert.ToInt32(xml.GetAttribute("Frames"));
198 break;
199
200 case PatrolPathPointType.GlanceAtFlagFor:
201 point.Attributes["FlagId"] = XmlConvert.ToInt16(xml.GetAttribute("FlagId"));
202 point.Attributes["Frames"] = XmlConvert.ToInt32(xml.GetAttribute("Frames"));
203 break;
204
205 case PatrolPathPointType.Scan:
206 point.Attributes["Frames"] = XmlConvert.ToInt16(xml.GetAttribute("Frames"));
207 point.Attributes["Rotation"] = XmlConvert.ToSingle(xml.GetAttribute("Rotation"));
208 break;
209
210 case PatrolPathPointType.MoveThroughFlag:
211 case PatrolPathPointType.MoveNearFlag:
212 point.Attributes["FlagId"] = XmlConvert.ToInt16(xml.GetAttribute("FlagId"));
213 point.Attributes["Distance"] = XmlConvert.ToSingle(xml.GetAttribute("Distance"));
214 break;
215
216 case PatrolPathPointType.MoveToFlagLookAndWait:
217 point.Attributes["Frames"] = XmlConvert.ToInt16(xml.GetAttribute("Frames"));
218 point.Attributes["FlagId"] = XmlConvert.ToInt16(xml.GetAttribute("FlagId"));
219 point.Attributes["Rotation"] = XmlConvert.ToSingle(xml.GetAttribute("Rotation"));
220 break;
221
222 case PatrolPathPointType.FaceToFlagAndFire:
223 point.Attributes["FlagId"] = XmlConvert.ToInt16(xml.GetAttribute("FlagId"));
224 point.Attributes["Frames"] = XmlConvert.ToInt16(xml.GetAttribute("Frames"));
225 point.Attributes["Spread"] = XmlConvert.ToSingle(xml.GetAttribute("Spread"));
226 break;
227
228 case PatrolPathPointType.LookAtPoint:
229 case PatrolPathPointType.MoveToPoint:
230 point.Attributes["Point"] = new Vector3(
231 XmlConvert.ToSingle(xml.GetAttribute("X")),
232 XmlConvert.ToSingle(xml.GetAttribute("Y")),
233 XmlConvert.ToSingle(xml.GetAttribute("Z")));
234 break;
235
236 case PatrolPathPointType.MoveThroughPoint:
237 point.Attributes["Point"] = new Vector3(
238 XmlConvert.ToSingle(xml.GetAttribute("X")),
239 XmlConvert.ToSingle(xml.GetAttribute("Y")),
240 XmlConvert.ToSingle(xml.GetAttribute("Z")));
241 point.Attributes["Distance"] = XmlConvert.ToSingle(xml.GetAttribute("Distance"));
242 break;
243
244 default:
245 throw new NotSupportedException(string.Format("Unsupported path point type {0}", point.Type));
246 }
247
248 xml.Skip();
249 pointList.Add(point);
250 }
251
252 xml.ReadEndElement();
253
254 if (loopStart == 0)
255 {
256 pointList.Add(new PatrolPathPoint(PatrolPathPointType.Loop));
257 }
258 else if (loopStart > 0)
259 {
260 var point = new PatrolPathPoint(PatrolPathPointType.LoopFrom);
261 point.Attributes["From"] = loopStart;
262 pointList.Add(point);
263 }
264
265 points = pointList.ToArray();
266 }
267 }
268}
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