| [1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using Oni.Akira;
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| 4 | using Oni.Motoko;
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| 5 | using Oni.Physics;
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| 6 |
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| 7 | namespace Oni.Objects
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| 8 | {
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| 9 | internal class TurretClass : GunkObjectClass
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| 10 | {
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| 11 | public string BaseName;
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| 12 | public int Flags;
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| 13 | public int FreeTime;
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| 14 | public int ReloadTime;
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| 15 | public int BarrelCount;
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| 16 | public int RecoilAnimType;
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| 17 | public int ReloadAnimType;
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| 18 | public int MaxAmmo;
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| 19 | public int AttachmentCount;
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| 20 | public int ShooterCount;
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| 21 | public float AimingSpeed;
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| 22 | public Geometry BaseGeometry;
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| 23 | public GunkFlags BaseGunkFlags;
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| 24 | public Geometry TurretGeometry;
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| 25 | public GunkFlags TurretGunkFlags;
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| 26 | public Geometry BarrelGeometry;
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| 27 | public GunkFlags BarrelGunkFlags;
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| 28 | public Vector3 TurretPosition;
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| 29 | public Vector3 BarrelPosition;
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| 30 |
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| 31 | public static TurretClass Read(InstanceDescriptor turr)
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| 32 | {
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| 33 | var klass = new TurretClass();
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| 34 |
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| 35 | InstanceDescriptor baseGeometryDescriptor;
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| 36 | InstanceDescriptor turretGeometryDescriptor;
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| 37 | InstanceDescriptor barrelGeometryDescriptor;
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| 38 |
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| 39 | using (var reader = turr.OpenRead())
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| 40 | {
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| 41 | klass.Name = reader.ReadString(32);
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| 42 | klass.BaseName = reader.ReadString(32);
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| 43 | klass.Flags = reader.ReadUInt16();
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| 44 | klass.FreeTime = reader.ReadUInt16();
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| 45 | klass.ReloadTime = reader.ReadUInt16();
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| 46 | klass.BarrelCount = reader.ReadUInt16();
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| 47 | klass.RecoilAnimType = reader.ReadUInt16();
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| 48 | klass.ReloadAnimType = reader.ReadUInt16();
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| 49 | klass.MaxAmmo = reader.ReadUInt16();
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| 50 | klass.AttachmentCount = reader.ReadUInt16();
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| 51 | klass.ShooterCount = reader.ReadUInt16();
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| 52 | reader.Skip(2);
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| 53 | klass.AimingSpeed = reader.ReadSingle();
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| 54 | baseGeometryDescriptor = reader.ReadInstance();
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| 55 | reader.Skip(4);
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| 56 | klass.BaseGunkFlags = (GunkFlags)reader.ReadInt32();
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| 57 | turretGeometryDescriptor = reader.ReadInstance();
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| 58 | klass.TurretGunkFlags = (GunkFlags)reader.ReadInt32();
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| 59 | barrelGeometryDescriptor = reader.ReadInstance();
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| 60 | klass.BarrelGunkFlags = (GunkFlags)reader.ReadInt32();
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| 61 | klass.TurretPosition = reader.ReadVector3();
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| 62 | klass.BarrelPosition = reader.ReadVector3();
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| 63 | }
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| 64 |
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| 65 | if (baseGeometryDescriptor != null)
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| 66 | klass.BaseGeometry = GeometryDatReader.Read(baseGeometryDescriptor);
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| 67 |
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| 68 | if (barrelGeometryDescriptor != null)
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| 69 | klass.BarrelGeometry = GeometryDatReader.Read(barrelGeometryDescriptor);
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| 70 |
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| 71 | if (turretGeometryDescriptor != null)
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| 72 | klass.TurretGeometry = GeometryDatReader.Read(turretGeometryDescriptor);
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| 73 |
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| 74 | return klass;
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| 75 | }
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| 76 |
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| 77 | public override ObjectGeometry[] GunkNodes
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| 78 | {
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| 79 | get
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| 80 | {
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| 81 | return new[] {
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| 82 | new ObjectGeometry {
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| 83 | Geometry = BaseGeometry,
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| 84 | Flags = BaseGunkFlags
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| 85 | }
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| 86 | };
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| 87 | }
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| 88 | }
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| 89 | }
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| 90 | }
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