Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
824 bytes
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1 | using System;
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2 | using System.Xml;
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3 |
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4 | namespace Oni.Objects
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5 | {
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6 | internal class Weapon : ObjectBase
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7 | {
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8 | public string ClassName;
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9 |
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10 | public Weapon()
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11 | {
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12 | TypeId = ObjectType.Weapon;
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13 | }
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14 |
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15 | protected override void WriteOsd(BinaryWriter writer)
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16 | {
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17 | writer.Write(ClassName, 32);
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18 | }
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19 |
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20 | protected override void ReadOsd(BinaryReader reader)
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21 | {
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22 | ClassName = reader.ReadString(32);
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23 | }
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24 |
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25 | protected override void WriteOsd(XmlWriter xml)
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26 | {
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27 | xml.WriteElementString("Class", ClassName);
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28 | }
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29 |
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30 | protected override void ReadOsd(XmlReader xml, ObjectLoadContext context)
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31 | {
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32 | ClassName = xml.ReadElementContentAsString("Class", "");
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33 | }
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34 | }
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35 | }
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