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38 | <Compile Include="Akira\AkiraDaeNodeProperties.cs" />
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39 | <Compile Include="Akira\AkiraDaeReader.cs" />
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40 | <Compile Include="Akira\AkiraDaeWriter.cs" />
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41 | <Compile Include="Akira\AkiraDatReader.cs" />
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42 | <Compile Include="Akira\AkiraDatWriter.cs" />
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43 | <Compile Include="Akira\AkiraImporter.cs" />
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44 | <Compile Include="Akira\BspNode.cs" />
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45 | <Compile Include="Akira\RoomDaeWriter.cs" />
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46 | <Compile Include="Akira\RoomDaeReader.cs" />
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47 | <Compile Include="Akira\Polygon2Clipper.cs" />
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49 | <Compile Include="Akira\MaterialLibrary.cs" />
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50 | <Compile Include="Akira\PolygonQuadrangulate.cs" />
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51 | <Compile Include="Akira\PolygonUtils.cs" />
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52 | <Compile Include="Akira\RoomExtractor.cs" />
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53 | <Compile Include="Akira\RoomGridRasterizer.cs" />
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54 | <Compile Include="Akira\Room.cs" />
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55 | <Compile Include="Akira\RoomAdjacency.cs" />
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56 | <Compile Include="Akira\RoomBspNode.cs" />
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57 | <Compile Include="Akira\RoomBuilder.cs" />
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58 | <Compile Include="Akira\RoomFlags.cs" />
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59 | <Compile Include="Akira\RoomGrid.cs" />
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60 | <Compile Include="Akira\RoomGridBuilder.cs" />
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61 | <Compile Include="Akira\RoomGridWeight.cs" />
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62 | <Compile Include="BinImporter.cs" />
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63 | <Compile Include="Game\WeaponClass.cs" />
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64 | <Compile Include="ImporterFile.cs" />
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65 | <Compile Include="Dae\Camera.cs" />
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66 | <Compile Include="Dae\CameraInstance.cs" />
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67 | <Compile Include="Dae\CameraType.cs" />
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68 | <Compile Include="DatWriter.cs" />
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69 | <Compile Include="Dae\Converters\FaceConverter.cs" />
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70 | <Compile Include="Dae\Converters\UnitConverter.cs" />
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71 | <Compile Include="Dae\EffectSamplerFilter.cs" />
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72 | <Compile Include="Dae\EffectSamplerWrap.cs" />
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74 | <Compile Include="Dae\Input.cs" />
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76 | <Compile Include="Dae\IO\ObjWriter.cs" />
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81 | <Compile Include="Dae\LightType.cs" />
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85 | <Compile Include="Dae\MeshPrimitiveType.cs" />
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86 | <Compile Include="Dae\NodeInstance.cs" />
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87 | <Compile Include="Dae\Sampler.cs" />
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88 | <Compile Include="Dae\Source.cs" />
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89 | <Compile Include="Dae\TransformCollection.cs" />
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90 | <Compile Include="Dae\Visitor.cs" />
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91 | <Compile Include="ImporterDescriptorExtensions.cs" />
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92 | <Compile Include="Level\CameraImporter.cs" />
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93 | <Compile Include="Level\CharacterImporter.cs" />
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94 | <Compile Include="Level\Corpse.cs" />
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95 | <Compile Include="Level\FilmImporter.cs" />
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96 | <Compile Include="Level\ModelImporter.cs" />
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99 | <Compile Include="Level\PhysicsImporter.cs" />
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100 | <Compile Include="Level\SkyImporter.cs" />
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102 | <Compile Include="Level\TextureImporter.cs" />
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103 | <Compile Include="Math\FMath.cs" />
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104 | <Compile Include="Metadata\DumpVisitor.cs" />
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105 | <Compile Include="Motoko\TextureDaeWriter.cs" />
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106 | <Compile Include="Motoko\TextureImporter3.cs" />
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107 | <Compile Include="Objects\CharacterAlertStatus.cs" />
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108 | <Compile Include="Objects\CharacterFlags.cs" />
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109 | <Compile Include="Objects\CharacterJobType.cs" />
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110 | <Compile Include="Objects\CharacterPursuitLostBehavior.cs" />
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111 | <Compile Include="Objects\CharacterPursuitMode.cs" />
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112 | <Compile Include="Objects\CharacterTeam.cs" />
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113 | <Compile Include="Objects\ConsoleClassFlags.cs" />
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114 | <Compile Include="Objects\ConsoleFlags.cs" />
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115 | <Compile Include="Objects\DoorFlags.cs" />
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117 | <Compile Include="Objects\NeutralDialogLineFlags.cs" />
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118 | <Compile Include="Objects\NeutralFlags.cs" />
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120 | <Compile Include="Objects\ObjectLoadContext.cs" />
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122 | <Compile Include="Objects\GunkObject.cs" />
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124 | <Compile Include="Objects\ObjectClass.cs" />
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127 | <Compile Include="Objects\PatrolPathMovementMode.cs" />
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130 | <Compile Include="Objects\SoundVolumeType.cs" />
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132 | <Compile Include="Objects\TriggerVolumeFlags.cs" />
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137 | <Compile Include="Physics\ObjectDatReader.cs" />
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138 | <Compile Include="Physics\ObjectDaeImporter.cs" />
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139 | <Compile Include="Metadata\MetaPrimitiveType.cs" />
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140 | <Compile Include="Metadata\XmlReaderExtensions.cs" />
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143 | <Compile Include="Imaging\Point.cs" />
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144 | <Compile Include="Imaging\SysWriter.cs" />
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145 | <Compile Include="Imaging\TgaWriter.cs" />
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146 | <Compile Include="ImporterDescriptor.cs" />
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148 | <Compile Include="Level\LevelImporter.cs" />
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149 | <Compile Include="Motoko\TextureImporterOptions.cs" />
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150 | <Compile Include="Motoko\TextureUtils.cs" />
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151 | <Compile Include="Objects\ConsoleClass.cs" />
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154 | <Compile Include="Physics\ObjectAnimationFlags.cs" />
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155 | <Compile Include="Physics\ObjectAnimationKey.cs" />
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156 | <Compile Include="Physics\ObjectDatWriter.cs" />
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157 | <Compile Include="Physics\ObjectGeometry.cs" />
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158 | <Compile Include="Physics\ObjectNode.cs" />
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159 | <Compile Include="Physics\ObjectDaeNodeProperties.cs" />
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160 | <Compile Include="Physics\ObjectParticle.cs" />
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161 | <Compile Include="Objects\ObjectType.cs" />
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162 | <Compile Include="Objects\NeutralDialogLine.cs" />
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163 | <Compile Include="Objects\ObjcDatWriter.cs" />
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164 | <Compile Include="Objects\Character.cs" />
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165 | <Compile Include="Objects\Console.cs" />
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166 | <Compile Include="Objects\Door.cs" />
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167 | <Compile Include="Objects\Flag.cs" />
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168 | <Compile Include="Objects\Furniture.cs" />
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169 | <Compile Include="Objects\ObjectFlags.cs" />
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170 | <Compile Include="Objects\ObjectBase.cs" />
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171 | <Compile Include="Objects\ObjectEvent.cs" />
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172 | <Compile Include="Math\Polygon2.cs" />
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173 | <Compile Include="Math\Polygon3.cs" />
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174 | <Compile Include="Metadata\BinaryTag.cs" />
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175 | <Compile Include="Metadata\MetaUInt32.cs" />
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176 | <Compile Include="Metadata\MetaUInt64.cs" />
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177 | <Compile Include="Metadata\SoundMetadata.cs" />
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178 | <Compile Include="Motoko\GeometryDaeReader.cs" />
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179 | <Compile Include="Motoko\GeometryDaeWriter.cs" />
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180 | <Compile Include="Motoko\GeometryDatReader.cs" />
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181 | <Compile Include="Motoko\GeometryDatWriter.cs" />
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182 | <Compile Include="Motoko\TextureDatReader.cs" />
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183 | <Compile Include="Collections\Set.cs" />
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184 | <Compile Include="Motoko\TextureDatWriter.cs" />
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185 | <Compile Include="Motoko\TextureFormat.cs" />
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186 | <Compile Include="Motoko\TextureXmlImporter.cs" />
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187 | <Compile Include="Objects\Neutral.cs" />
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188 | <Compile Include="Objects\Particle.cs" />
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189 | <Compile Include="Objects\PatrolPath.cs" />
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190 | <Compile Include="Objects\PatrolPathPoint.cs" />
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191 | <Compile Include="Objects\PowerUp.cs" />
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192 | <Compile Include="Objects\Sound.cs" />
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193 | <Compile Include="Objects\Trigger.cs" />
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194 | <Compile Include="Objects\TriggerClass.cs" />
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195 | <Compile Include="Objects\TriggerVolume.cs" />
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196 | <Compile Include="Objects\Turret.cs" />
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197 | <Compile Include="Objects\TurretClass.cs" />
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198 | <Compile Include="Objects\Weapon.cs" />
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199 | <Compile Include="Parallel.cs" />
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201 | <Compile Include="Physics\ObjectSetup.cs" />
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202 | <Compile Include="Physics\ObjectSetupFlags.cs" />
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203 | <Compile Include="Physics\ObjectXmlReader.cs" />
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204 | <Compile Include="SceneExporter.cs" />
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205 | <Compile Include="Totoro\Direction.cs" />
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206 | <Compile Include="Totoro\AnimationFlags.cs" />
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207 | <Compile Include="Totoro\AnimationState.cs" />
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208 | <Compile Include="Totoro\AnimationType.cs" />
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209 | <Compile Include="Totoro\AnimationVarient.cs" />
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210 | <Compile Include="Totoro\AttackFlags.cs" />
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211 | <Compile Include="Totoro\Body.cs" />
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212 | <Compile Include="Dae\IO\DaeWriter.cs" />
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213 | <Compile Include="Totoro\Animation.cs" />
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214 | <Compile Include="Totoro\AnimationDaeWriter.cs" />
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215 | <Compile Include="Totoro\AnimationDaeReader.cs" />
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216 | <Compile Include="Totoro\Attack.cs" />
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217 | <Compile Include="Totoro\BodyDaeImporter.cs" />
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218 | <Compile Include="Totoro\BodyDaeReader.cs" />
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219 | <Compile Include="Totoro\BodyDatWriter.cs" />
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220 | <Compile Include="Totoro\BodyNode.cs" />
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221 | <Compile Include="Totoro\Bone.cs" />
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222 | <Compile Include="Totoro\BoneMask.cs" />
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223 | <Compile Include="Totoro\Damage.cs" />
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224 | <Compile Include="Totoro\AnimationDatReader.cs" />
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225 | <Compile Include="Totoro\AnimationDatWriter.cs" />
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226 | <Compile Include="Totoro\BodyDatReader.cs" />
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227 | <Compile Include="Totoro\AttackExtent.cs" />
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228 | <Compile Include="Totoro\Footstep.cs" />
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229 | <Compile Include="Totoro\BodyDaeWriter.cs" />
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230 | <Compile Include="Totoro\FootstepType.cs" />
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231 | <Compile Include="Totoro\KeyFrame.cs" />
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232 | <Compile Include="Totoro\MotionBlur.cs" />
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233 | <Compile Include="Totoro\Particle.cs" />
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234 | <Compile Include="Totoro\Position.cs" />
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235 | <Compile Include="Totoro\Shortcut.cs" />
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236 | <Compile Include="Totoro\Sound.cs" />
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237 | <Compile Include="Totoro\ThrowInfo.cs" />
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238 | <Compile Include="Totoro\AnimationXmlReader.cs" />
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239 | <Compile Include="Totoro\AnimationXmlWriter.cs" />
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240 | <Compile Include="BinaryReader.cs" />
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241 | <Compile Include="Akira\AlphaBspBuilder.cs" />
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242 | <Compile Include="Akira\AlphaBspNode.cs" />
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243 | <Compile Include="InstanceFileOperations.cs" />
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244 | <Compile Include="Metadata\MetaUInt16.cs" />
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245 | <Compile Include="DatUnpacker.cs" />
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246 | <Compile Include="InstanceFileManager.cs" />
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247 | <Compile Include="DatPacker.cs" />
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248 | <Compile Include="InstanceDescriptor.cs" />
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249 | <Compile Include="InstanceDescriptorFlags.cs" />
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250 | <Compile Include="InstanceFile.cs" />
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251 | <Compile Include="InstanceFileHeader.cs" />
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252 | <Compile Include="Sound\OsbdXmlExporter.cs" />
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253 | <Compile Include="Sound\OsbdXmlImporter.cs" />
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254 | <Compile Include="TemplateTag.cs" />
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255 | <Compile Include="Template.cs" />
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256 | <Compile Include="InstanceFileWriter.cs" />
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257 | <Compile Include="Program.cs" />
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258 | <Compile Include="Importer.cs" />
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259 | <Compile Include="Exporter.cs" />
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260 | <Compile Include="Utils.cs" />
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261 | <Compile Include="BinaryWriter.cs" />
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262 | <Compile Include="SubtitleExporter.cs" />
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263 | <Compile Include="SubtitleImporter.cs" />
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264 | <Compile Include="ImporterTask.cs" />
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265 | <Compile Include="Properties\AssemblyInfo.cs" />
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266 | <Compile Include="Akira\PolygonEdge.cs" />
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267 | <Compile Include="Akira\GunkFlags.cs" />
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268 | <Compile Include="Akira\Polygon.cs" />
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269 | <Compile Include="Akira\PolygonMesh.cs" />
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270 | <Compile Include="Totoro\BodySetImporter.cs" />
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271 | <Compile Include="Game\CharacterClass.cs" />
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272 | <Compile Include="Motoko\Geometry.cs" />
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273 | <Compile Include="DaeExporter.cs" />
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274 | <Compile Include="Motoko\GeometryImporter.cs" />
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275 | <Compile Include="Motoko\Stripify.cs" />
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276 | <Compile Include="Dae\EffectParameter.cs" />
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277 | <Compile Include="Dae\EffectTexture.cs" />
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278 | <Compile Include="Dae\EffectTextureChannel.cs" />
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279 | <Compile Include="Dae\EffectType.cs" />
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280 | <Compile Include="Dae\MaterialInstance.cs" />
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281 | <Compile Include="Dae\EffectSampler.cs" />
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282 | <Compile Include="Dae\EffectSurface.cs" />
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283 | <Compile Include="Dae\Effect.cs" />
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284 | <Compile Include="Dae\Entity.cs" />
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285 | <Compile Include="Dae\Geometry.cs" />
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286 | <Compile Include="Dae\Image.cs" />
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287 | <Compile Include="Dae\Instance.cs" />
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288 | <Compile Include="Dae\GeometryInstance.cs" />
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289 | <Compile Include="Dae\Material.cs" />
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290 | <Compile Include="Dae\Node.cs" />
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291 | <Compile Include="Dae\IO\DaeReader.cs" />
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292 | <Compile Include="Dae\Scene.cs" />
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293 | <Compile Include="Dae\Semantic.cs" />
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294 | <Compile Include="Dae\Transform.cs" />
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295 | <Compile Include="Dae\TransformMatrix.cs" />
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296 | <Compile Include="Dae\TransformRotate.cs" />
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297 | <Compile Include="Dae\TransformScale.cs" />
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298 | <Compile Include="Dae\TransformTranslate.cs" />
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299 | <Compile Include="Dae\Axis.cs" />
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300 | <Compile Include="Akira\OctreeNode.cs" />
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301 | <Compile Include="Akira\OctreeBuilder.cs" />
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302 | <Compile Include="Akira\QuadtreeNode.cs" />
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303 | <Compile Include="Imaging\Color.cs" />
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304 | <Compile Include="Imaging\DdsHeader.cs" />
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305 | <Compile Include="Imaging\Dxt1.cs" />
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306 | <Compile Include="Imaging\Surface.cs" />
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307 | <Compile Include="Imaging\SysReader.cs" />
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308 | <Compile Include="Motoko\TextureImporter.cs" />
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309 | <Compile Include="Motoko\TextureFlags.cs" />
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310 | <Compile Include="Imaging\TgaHeader.cs" />
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311 | <Compile Include="Imaging\TgaImageType.cs" />
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312 | <Compile Include="Motoko\Texture.cs" />
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313 | <Compile Include="Motoko\TextureExporter.cs" />
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314 | <Compile Include="Imaging\SurfaceFormat.cs" />
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315 | <Compile Include="Imaging\TgaReader.cs" />
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316 | <Compile Include="Imaging\DdsReader.cs" />
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317 | <Compile Include="Math\BoundingBox.cs" />
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318 | <Compile Include="Math\BoundingSphere.cs" />
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319 | <Compile Include="Math\Vector4.cs" />
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320 | <Compile Include="Math\MathHelper.cs" />
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321 | <Compile Include="Math\Plane.cs" />
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322 | <Compile Include="Math\Quaternion.cs" />
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323 | <Compile Include="Math\Vector2.cs" />
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324 | <Compile Include="Math\Vector3.cs" />
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325 | <Compile Include="Math\Matrix.cs" />
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326 | <Compile Include="Metadata\CompareVisitor.cs" />
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327 | <Compile Include="Metadata\CopyVisitor.cs" />
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328 | <Compile Include="Metadata\IMetaTypeVisitor.cs" />
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329 | <Compile Include="Metadata\LinkVisitor.cs" />
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330 | <Compile Include="Metadata\MetaEnum.cs" />
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331 | <Compile Include="Metadata\MetaTypeVisitor.cs" />
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332 | <Compile Include="Particles\EventAction.cs" />
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333 | <Compile Include="Particles\EventActionType.cs" />
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334 | <Compile Include="Particles\Appearance.cs" />
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335 | <Compile Include="Particles\Attractor.cs" />
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336 | <Compile Include="Particles\AttractorSelector.cs" />
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337 | <Compile Include="Particles\AttractorTarget.cs" />
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338 | <Compile Include="Particles\DisableDetailLevel.cs" />
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339 | <Compile Include="Particles\ImpactEffect.cs" />
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340 | <Compile Include="Particles\ImpactEffectComponent.cs" />
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341 | <Compile Include="Particles\ImpactEffectModifier.cs" />
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342 | <Compile Include="Particles\ImpactEffectParticle.cs" />
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343 | <Compile Include="Particles\ImpactEffectSound.cs" />
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344 | <Compile Include="Particles\Particle.cs" />
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345 | <Compile Include="Particles\ParticleFlags.cs" />
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346 | <Compile Include="Particles\Emitter.cs" />
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347 | <Compile Include="Particles\EmitterDirection.cs" />
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348 | <Compile Include="Particles\EmitterFlags.cs" />
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349 | <Compile Include="Particles\EmitterOrientation.cs" />
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350 | <Compile Include="Particles\EmitterPosition.cs" />
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351 | <Compile Include="Particles\EmitterRate.cs" />
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352 | <Compile Include="Particles\EmitterSpeed.cs" />
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353 | <Compile Include="Particles\Event.cs" />
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354 | <Compile Include="Particles\EventType.cs" />
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355 | <Compile Include="Particles\SpriteType.cs" />
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356 | <Compile Include="Particles\StorageType.cs" />
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357 | <Compile Include="Particles\Value.cs" />
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358 | <Compile Include="Particles\ValueType.cs" />
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359 | <Compile Include="Particles\Variable.cs" />
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360 | <Compile Include="Particles\VariableReference.cs" />
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361 | <Compile Include="Sound\AifImporter.cs" />
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362 | <Compile Include="Sound\WavFormat.cs" />
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363 | <Compile Include="Sound\WavImporter.cs" />
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364 | <Compile Include="Sound\AifExporter.cs" />
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365 | <Compile Include="Sound\SoundData.cs" />
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366 | <Compile Include="Sound\WavExporter.cs" />
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367 | <Compile Include="Sound\SoundExporter.cs" />
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368 | <Compile Include="Sound\AifFile.cs" />
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369 | <Compile Include="Sound\WavFile.cs" />
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370 | <Compile Include="Metadata\ObjectMetadata.cs" />
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371 | <Compile Include="Metadata\BinaryMetadata.cs" />
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372 | <Compile Include="Metadata\MetaBoundingSphere.cs" />
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373 | <Compile Include="Metadata\BinaryPartField.cs" />
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374 | <Compile Include="Metadata\OniMacMetadata.cs" />
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375 | <Compile Include="Metadata\MetaSepOffset.cs" />
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376 | <Compile Include="Metadata\OniPcMetadata.cs" />
|
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377 | <Compile Include="Metadata\InstanceMetadata.cs" />
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378 | <Compile Include="Metadata\MetaArray.cs" />
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379 | <Compile Include="Metadata\MetaBoundingBox.cs" />
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380 | <Compile Include="Metadata\MetaByte.cs" />
|
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381 | <Compile Include="Metadata\MetaChar.cs" />
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382 | <Compile Include="Metadata\MetaColor.cs" />
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383 | <Compile Include="Metadata\Field.cs" />
|
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384 | <Compile Include="Metadata\MetaFloat.cs" />
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385 | <Compile Include="Metadata\MetaPointer.cs" />
|
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386 | <Compile Include="Metadata\MetaInt16.cs" />
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387 | <Compile Include="Metadata\MetaInt32.cs" />
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388 | <Compile Include="Metadata\MetaInt64.cs" />
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389 | <Compile Include="Metadata\MetaMatrix4x3.cs" />
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390 | <Compile Include="Metadata\MetaPadding.cs" />
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391 | <Compile Include="Metadata\MetaPlane.cs" />
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392 | <Compile Include="Metadata\MetaQuaternion.cs" />
|
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393 | <Compile Include="Metadata\MetaRawOffset.cs" />
|
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394 | <Compile Include="Metadata\MetaString.cs" />
|
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395 | <Compile Include="Metadata\MetaStruct.cs" />
|
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396 | <Compile Include="Metadata\MetaType.cs" />
|
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397 | <Compile Include="Metadata\MetaVarArray.cs" />
|
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398 | <Compile Include="Metadata\MetaVector2.cs" />
|
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399 | <Compile Include="Metadata\MetaVector3.cs" />
|
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400 | <Compile Include="Sound\SabdXmlExporter.cs" />
|
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401 | <Compile Include="Sound\SabdXmlImporter.cs" />
|
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402 | <Compile Include="Xml\FilmToXmlConverter.cs" />
|
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403 | <Compile Include="Xml\GenericXmlWriter.cs" />
|
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404 | <Compile Include="Xml\OnieXmlImporter.cs" />
|
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405 | <Compile Include="Xml\OnieXmlExporter.cs" />
|
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406 | <Compile Include="Xml\TmbdXmlImporter.cs" />
|
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407 | <Compile Include="Xml\TmbdXmlExporter.cs" />
|
---|
408 | <Compile Include="Xml\ParticleXml.cs" />
|
---|
409 | <Compile Include="Xml\ParticleXmlImporter.cs" />
|
---|
410 | <Compile Include="Xml\ParticleXmlExporter.cs" />
|
---|
411 | <Compile Include="Xml\ObjcXmlImporter.cs" />
|
---|
412 | <Compile Include="Xml\ObjcXmlExporter.cs" />
|
---|
413 | <Compile Include="Xml\RawXmlExporter.cs" />
|
---|
414 | <Compile Include="Xml\RawXmlImporter.cs" />
|
---|
415 | <Compile Include="Motoko\TextureXmlExporter.cs" />
|
---|
416 | <Compile Include="Xml\XmlExporter.cs" />
|
---|
417 | <Compile Include="Xml\XmlImporter.cs" />
|
---|
418 | <Compile Include="Xml\XmlReaderExtensions.cs" />
|
---|
419 | <Compile Include="Xml\XmlWriterExtensions.cs" />
|
---|
420 | </ItemGroup>
|
---|
421 | <ItemGroup>
|
---|
422 | <Reference Include="System" />
|
---|
423 | <Reference Include="System.Drawing" />
|
---|
424 | <Reference Include="System.Xml" />
|
---|
425 | </ItemGroup>
|
---|
426 | <ItemGroup>
|
---|
427 | <None Include="app.config" />
|
---|
428 | </ItemGroup>
|
---|
429 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
---|
430 | <PropertyGroup>
|
---|
431 | <PostBuildEvent>
|
---|
432 | </PostBuildEvent>
|
---|
433 | </PropertyGroup>
|
---|
434 | </Project>
|
---|