source: OniSplit/Particles/Appearance.cs@ 1138

Last change on this file since 1138 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 5.3 KB
Line 
1using System;
2using Oni.Imaging;
3
4namespace Oni.Particles
5{
6 internal class Appearance
7 {
8 #region Private data
9 private Value scale;
10 private Value yScale;
11 private Value rotation;
12 private Value alpha;
13 private Value xOffset;
14 private Value xShorten;
15 private Value tint;
16 private Value edgeFadeMin;
17 private Value edgeFadeMax;
18 private Value maxContrail;
19 private Value lensFlareDistance;
20 private int fadeInFrames;
21 private int fadeOutFrames;
22 private int maxDecals;
23 private int decalFadeFrames;
24 private Value decalWrapAngle;
25 private string textureName;
26 #endregion
27
28 public Appearance()
29 {
30 scale = Value.FloatOne;
31 yScale = Value.FloatOne;
32 rotation = Value.FloatZero;
33 alpha = Value.FloatOne;
34 textureName = "notfoundtex";
35 xOffset = Value.FloatZero;
36 xShorten = Value.FloatZero;
37 tint = new Value(new Color(255, 255, 255));
38 edgeFadeMin = Value.FloatZero;
39 edgeFadeMax = Value.FloatZero;
40 maxContrail = Value.FloatZero;
41 lensFlareDistance = Value.FloatZero;
42 maxDecals = 100;
43 decalFadeFrames = 60;
44 decalWrapAngle = new Value(60.0f);
45 }
46
47 public Appearance(BinaryReader reader)
48 {
49 scale = Value.Read(reader);
50 yScale = Value.Read(reader);
51 rotation = Value.Read(reader);
52 alpha = Value.Read(reader);
53 textureName = reader.ReadString(32);
54 xOffset = Value.Read(reader);
55 xShorten = Value.Read(reader);
56 tint = Value.Read(reader);
57 edgeFadeMin = Value.Read(reader);
58 edgeFadeMax = Value.Read(reader);
59 maxContrail = Value.Read(reader);
60 lensFlareDistance = Value.Read(reader);
61 fadeInFrames = reader.ReadInt16();
62 fadeOutFrames = reader.ReadInt16();
63 maxDecals = reader.ReadInt16();
64 decalFadeFrames = reader.ReadInt16();
65 decalWrapAngle = Value.Read(reader);
66 }
67
68 public void Write(BinaryWriter writer)
69 {
70 scale.Write(writer);
71 yScale.Write(writer);
72 rotation.Write(writer);
73 alpha.Write(writer);
74 writer.Write(textureName, 32);
75 xOffset.Write(writer);
76 xShorten.Write(writer);
77 tint.Write(writer);
78 edgeFadeMin.Write(writer);
79 edgeFadeMax.Write(writer);
80 maxContrail.Write(writer);
81 lensFlareDistance.Write(writer);
82 writer.WriteInt16(fadeInFrames);
83 writer.WriteInt16(fadeOutFrames);
84 writer.WriteInt16(maxDecals);
85 writer.WriteInt16(decalFadeFrames);
86 decalWrapAngle.Write(writer);
87 }
88
89 public string TextureName
90 {
91 get { return textureName; }
92 set { textureName = value; }
93 }
94
95 public Value Scale
96 {
97 get { return scale; }
98 set { scale = value; }
99 }
100
101 public Value YScale
102 {
103 get { return yScale; }
104 set { yScale = value; }
105 }
106
107 public Value Rotation
108 {
109 get { return rotation; }
110 set { rotation = value; }
111 }
112
113 public Value Alpha
114 {
115 get { return alpha; }
116 set { alpha = value; }
117 }
118
119 public Value XOffset
120 {
121 get { return xOffset; }
122 set { xOffset = value; }
123 }
124
125 public Value XShorten
126 {
127 get { return xShorten; }
128 set { xShorten = value; }
129 }
130
131 public Value Tint
132 {
133 get { return tint; }
134 set { tint = value; }
135 }
136
137 public Value EdgeFadeMin
138 {
139 get { return edgeFadeMin; }
140 set { edgeFadeMin = value; }
141 }
142
143 public Value EdgeFadeMax
144 {
145 get { return edgeFadeMax; }
146 set { edgeFadeMax = value; }
147 }
148
149 public Value MaxContrail
150 {
151 get { return maxContrail; }
152 set { maxContrail = value; }
153 }
154
155 public Value LensFlareDistance
156 {
157 get { return lensFlareDistance; }
158 set { lensFlareDistance = value; }
159 }
160
161 public int LensFlareFadeInFrames
162 {
163 get { return fadeInFrames; }
164 set { fadeInFrames = value; }
165 }
166
167 public int LensFlareFadeOutFrames
168 {
169 get { return fadeOutFrames; }
170 set { fadeOutFrames = value; }
171 }
172
173 public int MaxDecals
174 {
175 get { return maxDecals; }
176 set { maxDecals = value; }
177 }
178
179 public int DecalFadeFrames
180 {
181 get { return decalFadeFrames; }
182 set { decalFadeFrames = value; }
183 }
184
185 public Value DecalWrapAngle
186 {
187 get { return decalWrapAngle; }
188 set { decalWrapAngle = value; }
189 }
190 }
191}
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