[1114] | 1 | using System;
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| 2 |
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| 3 | namespace Oni.Particles
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| 4 | {
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| 5 | internal class Emitter
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| 6 | {
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| 7 | #region Private data
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| 8 | private string particleClass;
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| 9 | private EmitterFlags flags;
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| 10 | private int turnOffTreshold;
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| 11 | private int probability;
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| 12 | private float copies;
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| 13 | private int linkTo;
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| 14 | private EmitterRate rate;
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| 15 | private EmitterPosition position;
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| 16 | private EmitterDirection direction;
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| 17 | private EmitterSpeed speed;
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| 18 | private EmitterOrientation orientationDir;
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| 19 | private EmitterOrientation orientationUp;
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| 20 | private Value[] parameters;
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| 21 | #endregion
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| 22 |
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| 23 | public Emitter()
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| 24 | {
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| 25 | parameters = new Value[12];
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| 26 | }
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| 27 |
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| 28 | public Emitter(BinaryReader reader)
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| 29 | {
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| 30 | particleClass = reader.ReadString(64);
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| 31 | reader.Skip(4);
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| 32 | flags = (EmitterFlags)reader.ReadInt32();
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| 33 | turnOffTreshold = reader.ReadInt16();
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| 34 | probability = reader.ReadUInt16();
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| 35 | copies = reader.ReadSingle();
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| 36 | linkTo = reader.ReadInt32();
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| 37 | rate = (EmitterRate)reader.ReadInt32();
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| 38 | position = (EmitterPosition)reader.ReadInt32();
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| 39 | direction = (EmitterDirection)reader.ReadInt32();
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| 40 | speed = (EmitterSpeed)reader.ReadInt32();
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| 41 | orientationDir = (EmitterOrientation)reader.ReadInt32();
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| 42 | orientationUp = (EmitterOrientation)reader.ReadInt32();
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| 43 |
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| 44 | parameters = new Value[12];
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| 45 |
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| 46 | for (int i = 0; i < parameters.Length; i++)
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| 47 | parameters[i] = Value.Read(reader);
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| 48 | }
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| 49 |
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| 50 | public void Write(BinaryWriter writer)
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| 51 | {
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| 52 | writer.Write(particleClass, 64);
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| 53 | writer.Skip(4);
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| 54 | writer.Write((int)flags);
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| 55 | writer.WriteInt16(turnOffTreshold);
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| 56 | writer.WriteUInt16(probability);
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| 57 | writer.Write(copies);
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| 58 | writer.Write(linkTo);
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| 59 | writer.Write((int)rate);
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| 60 | writer.Write((int)position);
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| 61 | writer.Write((int)direction);
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| 62 | writer.Write((int)speed);
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| 63 | writer.Write((int)orientationDir);
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| 64 | writer.Write((int)orientationUp);
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| 65 |
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| 66 | for (int i = 0; i < parameters.Length; i++)
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| 67 | {
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| 68 | if (parameters[i] != null)
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| 69 | parameters[i].Write(writer);
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| 70 | else
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| 71 | Value.Empty.Write(writer);
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| 72 | }
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| 73 | }
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| 74 |
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| 75 | public EmitterFlags Flags
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| 76 | {
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| 77 | get { return flags; }
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| 78 | set { flags = value; }
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| 79 | }
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| 80 |
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| 81 | public int Probability
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| 82 | {
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| 83 | get { return probability; }
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| 84 | set { probability = value; }
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| 85 | }
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| 86 |
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| 87 | public int TurnOffTreshold
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| 88 | {
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| 89 | get { return turnOffTreshold; }
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| 90 | set { turnOffTreshold = value; }
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| 91 | }
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| 92 |
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| 93 | public int LinkTo
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| 94 | {
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| 95 | get { return linkTo; }
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| 96 | set { linkTo = value; }
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| 97 | }
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| 98 |
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| 99 | public string ParticleClass
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| 100 | {
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| 101 | get { return particleClass; }
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| 102 | set { particleClass = value; }
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| 103 | }
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| 104 |
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| 105 | public float Copies
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| 106 | {
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| 107 | get { return copies; }
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| 108 | set { copies = value; }
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| 109 | }
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| 110 |
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| 111 | public EmitterRate Rate
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| 112 | {
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| 113 | get { return rate; }
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| 114 | set { rate = value; }
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| 115 | }
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| 116 |
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| 117 | public EmitterPosition Position
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| 118 | {
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| 119 | get { return position; }
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| 120 | set { position = value; }
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| 121 | }
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| 122 |
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| 123 | public EmitterDirection Direction
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| 124 | {
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| 125 | get { return direction; }
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| 126 | set { direction = value; }
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| 127 | }
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| 128 |
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| 129 | public EmitterSpeed Speed
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| 130 | {
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| 131 | get { return speed; }
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| 132 | set { speed = value; }
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| 133 | }
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| 134 |
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| 135 | public EmitterOrientation OrientationDir
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| 136 | {
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| 137 | get { return orientationDir; }
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| 138 | set { orientationDir = value; }
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| 139 | }
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| 140 |
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| 141 | public EmitterOrientation OrientationUp
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| 142 | {
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| 143 | get { return orientationUp; }
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| 144 | set { orientationUp = value; }
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| 145 | }
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| 146 |
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| 147 | public Value[] Parameters => parameters;
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| 148 | }
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| 149 | }
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