1 | using System;
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2 |
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3 | namespace Oni.Particles
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4 | {
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5 | internal class Emitter
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6 | {
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7 | #region Private data
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8 | private string particleClass;
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9 | private EmitterFlags flags;
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10 | private int turnOffTreshold;
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11 | private int probability;
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12 | private float copies;
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13 | private int linkTo;
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14 | private EmitterRate rate;
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15 | private EmitterPosition position;
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16 | private EmitterDirection direction;
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17 | private EmitterSpeed speed;
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18 | private EmitterOrientation orientationDir;
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19 | private EmitterOrientation orientationUp;
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20 | private Value[] parameters;
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21 | #endregion
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22 |
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23 | public Emitter()
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24 | {
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25 | parameters = new Value[12];
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26 | }
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27 |
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28 | public Emitter(BinaryReader reader)
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29 | {
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30 | particleClass = reader.ReadString(64);
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31 | reader.Skip(4);
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32 | flags = (EmitterFlags)reader.ReadInt32();
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33 | turnOffTreshold = reader.ReadInt16();
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34 | probability = reader.ReadUInt16();
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35 | copies = reader.ReadSingle();
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36 | linkTo = reader.ReadInt32();
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37 | rate = (EmitterRate)reader.ReadInt32();
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38 | position = (EmitterPosition)reader.ReadInt32();
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39 | direction = (EmitterDirection)reader.ReadInt32();
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40 | speed = (EmitterSpeed)reader.ReadInt32();
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41 | orientationDir = (EmitterOrientation)reader.ReadInt32();
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42 | orientationUp = (EmitterOrientation)reader.ReadInt32();
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43 |
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44 | parameters = new Value[12];
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45 |
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46 | for (int i = 0; i < parameters.Length; i++)
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47 | parameters[i] = Value.Read(reader);
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48 | }
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49 |
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50 | public void Write(BinaryWriter writer)
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51 | {
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52 | writer.Write(particleClass, 64);
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53 | writer.Skip(4);
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54 | writer.Write((int)flags);
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55 | writer.WriteInt16(turnOffTreshold);
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56 | writer.WriteUInt16(probability);
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57 | writer.Write(copies);
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58 | writer.Write(linkTo);
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59 | writer.Write((int)rate);
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60 | writer.Write((int)position);
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61 | writer.Write((int)direction);
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62 | writer.Write((int)speed);
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63 | writer.Write((int)orientationDir);
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64 | writer.Write((int)orientationUp);
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65 |
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66 | for (int i = 0; i < parameters.Length; i++)
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67 | {
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68 | if (parameters[i] != null)
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69 | parameters[i].Write(writer);
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70 | else
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71 | Value.Empty.Write(writer);
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72 | }
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73 | }
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74 |
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75 | public EmitterFlags Flags
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76 | {
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77 | get { return flags; }
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78 | set { flags = value; }
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79 | }
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80 |
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81 | public int Probability
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82 | {
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83 | get { return probability; }
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84 | set { probability = value; }
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85 | }
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86 |
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87 | public int TurnOffTreshold
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88 | {
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89 | get { return turnOffTreshold; }
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90 | set { turnOffTreshold = value; }
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91 | }
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92 |
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93 | public int LinkTo
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94 | {
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95 | get { return linkTo; }
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96 | set { linkTo = value; }
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97 | }
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98 |
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99 | public string ParticleClass
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100 | {
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101 | get { return particleClass; }
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102 | set { particleClass = value; }
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103 | }
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104 |
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105 | public float Copies
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106 | {
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107 | get { return copies; }
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108 | set { copies = value; }
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109 | }
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110 |
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111 | public EmitterRate Rate
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112 | {
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113 | get { return rate; }
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114 | set { rate = value; }
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115 | }
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116 |
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117 | public EmitterPosition Position
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118 | {
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119 | get { return position; }
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120 | set { position = value; }
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121 | }
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122 |
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123 | public EmitterDirection Direction
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124 | {
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125 | get { return direction; }
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126 | set { direction = value; }
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127 | }
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128 |
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129 | public EmitterSpeed Speed
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130 | {
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131 | get { return speed; }
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132 | set { speed = value; }
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133 | }
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134 |
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135 | public EmitterOrientation OrientationDir
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136 | {
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137 | get { return orientationDir; }
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138 | set { orientationDir = value; }
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139 | }
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140 |
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141 | public EmitterOrientation OrientationUp
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142 | {
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143 | get { return orientationUp; }
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144 | set { orientationUp = value; }
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145 | }
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146 |
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147 | public Value[] Parameters => parameters;
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148 | }
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149 | }
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