Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.9 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Particles
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5 | {
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6 | internal class EventAction
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7 | {
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8 | private readonly List<Value> parameters;
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9 | private readonly List<VariableReference> variables;
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10 | private readonly EventActionType type;
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11 |
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12 | private EventAction()
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13 | {
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14 | this.parameters = new List<Value>();
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15 | this.variables = new List<VariableReference>();
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16 | }
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17 |
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18 | public EventAction(EventActionType type)
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19 | : this()
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20 | {
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21 | this.type = type;
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22 | }
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23 |
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24 | public EventAction(BinaryReader reader)
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25 | : this()
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26 | {
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27 | type = (EventActionType)reader.ReadInt32();
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28 | reader.ReadInt32();
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29 |
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30 | for (int i = 0; i < 8; i++)
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31 | {
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32 | VariableReference value = new VariableReference(reader);
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33 |
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34 | if (value.IsDefined)
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35 | variables.Add(value);
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36 | }
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37 |
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38 | for (int i = 0; i < 8; i++)
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39 | {
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40 | Value value = Value.Read(reader);
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41 |
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42 | if (value != null)
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43 | parameters.Add(value);
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44 | }
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45 | }
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46 |
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47 | public void Write(BinaryWriter writer)
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48 | {
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49 | writer.Write((int)type);
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50 | writer.Write(0);
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51 |
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52 | foreach (VariableReference variable in variables)
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53 | variable.Write(writer);
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54 |
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55 | for (int i = variables.Count; i < 8; i++)
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56 | VariableReference.Empty.Write(writer);
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57 |
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58 | foreach (Value value in parameters)
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59 | value.Write(writer);
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60 |
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61 | for (int i = parameters.Count; i < 8; i++)
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62 | Value.Empty.Write(writer);
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63 | }
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64 |
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65 | public EventActionType Type => type;
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66 |
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67 | public List<Value> Parameters => parameters;
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68 |
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69 | public List<VariableReference> Variables => variables;
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70 | }
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71 | }
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