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Last change
on this file since 1201 was 1114, checked in by iritscen, 6 years ago |
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Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.9 KB
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| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Particles
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| 5 | {
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| 6 | internal class EventAction
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| 7 | {
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| 8 | private readonly List<Value> parameters;
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| 9 | private readonly List<VariableReference> variables;
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| 10 | private readonly EventActionType type;
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| 11 |
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| 12 | private EventAction()
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| 13 | {
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| 14 | this.parameters = new List<Value>();
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| 15 | this.variables = new List<VariableReference>();
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| 16 | }
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| 17 |
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| 18 | public EventAction(EventActionType type)
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| 19 | : this()
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| 20 | {
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| 21 | this.type = type;
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| 22 | }
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| 23 |
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| 24 | public EventAction(BinaryReader reader)
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| 25 | : this()
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| 26 | {
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| 27 | type = (EventActionType)reader.ReadInt32();
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| 28 | reader.ReadInt32();
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| 29 |
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| 30 | for (int i = 0; i < 8; i++)
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| 31 | {
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| 32 | VariableReference value = new VariableReference(reader);
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| 33 |
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| 34 | if (value.IsDefined)
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| 35 | variables.Add(value);
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| 36 | }
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| 37 |
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| 38 | for (int i = 0; i < 8; i++)
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| 39 | {
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| 40 | Value value = Value.Read(reader);
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| 41 |
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| 42 | if (value != null)
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| 43 | parameters.Add(value);
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| 44 | }
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| 45 | }
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| 46 |
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| 47 | public void Write(BinaryWriter writer)
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| 48 | {
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| 49 | writer.Write((int)type);
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| 50 | writer.Write(0);
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| 51 |
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| 52 | foreach (VariableReference variable in variables)
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| 53 | variable.Write(writer);
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| 54 |
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| 55 | for (int i = variables.Count; i < 8; i++)
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| 56 | VariableReference.Empty.Write(writer);
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| 57 |
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| 58 | foreach (Value value in parameters)
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| 59 | value.Write(writer);
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| 60 |
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| 61 | for (int i = parameters.Count; i < 8; i++)
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| 62 | Value.Empty.Write(writer);
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| 63 | }
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| 64 |
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| 65 | public EventActionType Type => type;
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| 66 |
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| 67 | public List<Value> Parameters => parameters;
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| 68 |
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| 69 | public List<VariableReference> Variables => variables;
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| 70 | }
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| 71 | }
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