source: OniSplit/Particles/EventActionType.cs@ 1116

Last change on this file since 1116 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 1.6 KB
Line 
1namespace Oni.Particles
2{
3 internal enum EventActionType
4 {
5 AnimateLinear = 0,
6 AnimateAccelerated,
7 AnimateRandom,
8 AnimatePingPong,
9 AnimateLoop,
10 AnimateToValue,
11 ColorInterpolate,
12 FadeOut = 8,
13 EnableAtTime,
14 DisableAtTime,
15 Die,
16 SetLifetime,
17 EmitActivate,
18 EmitDeactivate,
19 EmitParticles,
20 ChangeClass,
21 KillLastEmitted,
22 ExplodeLastEmitted,
23 AmbientSound = 20,
24 EndAmbientSound,
25 XXSoundVolume,
26 ImpulseSound,
27 DamageChar = 26,
28 DamageBlast,
29 Explode,
30 DamageEnvironment,
31 GlassCharge,
32 Stop,
33 RotateX = 33,
34 RotateY,
35 RotateZ,
36 FindAttractor = 37,
37 AttractGravity,
38 AttractHoming,
39 AttractSpring,
40 MoveLine = 47,
41 MoveGravity,
42 MoveSpiral,
43 MoveResistance,
44 MoveDrift,
45 SetVelocity,
46 SpiralTangent,
47 KillBeyondPoint,
48 CollisionEffect,
49 StickToWall,
50 Bounce,
51 XXXCreateDecal,
52 Chop,
53 ImpactEffect,
54 Show = 62,
55 Hide,
56 SetTextureTick,
57 RandomTextureFrame,
58 SetVariable = 70,
59 RecalculateAll,
60 EnableAbove,
61 EnableBelow,
62 EnableNow,
63 DisableNow,
64 SuperBallTrigger = 77,
65 StopIfBreakable,
66 AvoidWalls,
67 RandomSwirl,
68 FloatAbovePlayer,
69 StopIfSlow,
70 SuperParticle,
71 StopLink,
72 CheckLink,
73 BreakLink
74 }
75}
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