1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Xml;
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4 | using Oni.Metadata;
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5 |
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6 | namespace Oni.Particles
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7 | {
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8 | internal class ImpactEffect
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9 | {
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10 | #region Private data
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11 | private string impactName;
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12 | private int impactIndex;
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13 | private string materialName;
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14 | private int materialIndex;
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15 | private ImpactEffectComponent component;
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16 | private ImpactEffectModifier modifier;
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17 | private ImpactEffectParticle[] particles;
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18 | private int particleIndex;
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19 | private ImpactEffectSound sound;
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20 | private int soundIndex;
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21 | #endregion
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22 |
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23 | public ImpactEffect(BinaryReader reader, string[] impacts, string[] materials, ImpactEffectParticle[] particles, ImpactEffectSound[] sounds)
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24 | {
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25 | impactIndex = reader.ReadInt16();
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26 | impactName = impacts[impactIndex];
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27 | materialIndex = reader.ReadInt16();
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28 | materialName = materials[materialIndex];
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29 | component = (ImpactEffectComponent)reader.ReadInt16();
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30 | modifier = (ImpactEffectModifier)reader.ReadInt16();
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31 | int particleCount = reader.ReadInt16();
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32 | reader.Skip(2);
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33 | soundIndex = reader.ReadInt32();
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34 | particleIndex = reader.ReadInt32();
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35 |
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36 | if (soundIndex != -1)
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37 | sound = sounds[soundIndex];
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38 |
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39 | if (particleCount > 0)
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40 | {
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41 | this.particles = new ImpactEffectParticle[particleCount];
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42 | Array.Copy(particles, particleIndex, this.particles, 0, this.particles.Length);
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43 | }
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44 | }
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45 |
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46 | public void Write(BinaryWriter writer)
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47 | {
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48 | writer.WriteInt16(impactIndex);
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49 | writer.WriteInt16(materialIndex);
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50 | writer.WriteInt16((short)component);
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51 | writer.WriteInt16((short)modifier);
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52 | writer.WriteInt16(particles.Length);
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53 | writer.Skip(2);
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54 | writer.Write(soundIndex);
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55 | writer.Write(particleIndex);
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56 | }
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57 |
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58 | public ImpactEffect(XmlReader xml, string impact, string material)
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59 | {
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60 | impactName = impact;
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61 | materialName = material;
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62 | component = MetaEnum.Parse<ImpactEffectComponent>(xml.ReadElementContentAsString("Component", ""));
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63 | modifier = MetaEnum.Parse<ImpactEffectModifier>(xml.ReadElementContentAsString("Modifier", ""));
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64 |
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65 | if (xml.IsStartElement("Sound"))
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66 | {
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67 | if (xml.IsEmptyElement)
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68 | {
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69 | xml.Skip();
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70 | }
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71 | else
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72 | {
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73 | xml.ReadStartElement();
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74 | sound = new ImpactEffectSound(xml);
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75 | xml.ReadEndElement();
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76 | }
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77 | }
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78 |
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79 | var list = new List<ImpactEffectParticle>();
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80 |
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81 | if (xml.IsStartElement("Particles"))
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82 | {
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83 | if (xml.IsEmptyElement)
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84 | {
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85 | xml.Skip();
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86 | }
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87 | else
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88 | {
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89 | xml.ReadStartElement();
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90 |
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91 | while (xml.IsStartElement("Particle"))
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92 | {
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93 | xml.ReadStartElement();
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94 | list.Add(new ImpactEffectParticle(xml));
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95 | xml.ReadEndElement();
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96 | }
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97 |
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98 | xml.ReadEndElement();
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99 | }
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100 | }
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101 |
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102 | particles = list.ToArray();
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103 | }
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104 |
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105 | public void Write(XmlWriter writer)
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106 | {
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107 | writer.WriteElementString("Component", component.ToString());
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108 | writer.WriteElementString("Modifier", modifier.ToString());
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109 |
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110 | writer.WriteStartElement("Sound");
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111 |
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112 | if (sound != null)
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113 | sound.Write(writer);
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114 |
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115 | writer.WriteEndElement();
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116 |
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117 | writer.WriteStartElement("Particles");
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118 |
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119 | if (particles != null)
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120 | {
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121 | foreach (ImpactEffectParticle particle in particles)
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122 | {
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123 | writer.WriteStartElement("Particle");
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124 | particle.Write(writer);
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125 | writer.WriteEndElement();
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126 | }
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127 | }
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128 |
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129 | writer.WriteEndElement();
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130 | }
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131 |
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132 | public string ImpactName => impactName;
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133 |
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134 | public int ImpactIndex
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135 | {
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136 | get { return impactIndex; }
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137 | set { impactIndex = value; }
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138 | }
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139 |
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140 | public string MaterialName => materialName;
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141 |
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142 | public int MaterialIndex
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143 | {
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144 | get { return materialIndex; }
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145 | set { materialIndex = value; }
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146 | }
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147 |
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148 | public ImpactEffectComponent Component
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149 | {
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150 | get { return component; }
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151 | }
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152 |
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153 | public ImpactEffectModifier Modifier
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154 | {
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155 | get { return modifier; }
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156 | }
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157 |
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158 | public ImpactEffectSound Sound
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159 | {
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160 | get { return sound; }
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161 | }
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162 |
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163 | public int SoundIndex
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164 | {
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165 | get { return soundIndex; }
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166 | set { soundIndex = value; }
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167 | }
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168 |
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169 | public int ParticleIndex
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170 | {
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171 | get { return particleIndex; }
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172 | set { particleIndex = value; }
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173 | }
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174 |
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175 | public ImpactEffectParticle[] Particles => particles;
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176 | }
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177 | }
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