1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Xml;
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4 |
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5 | namespace Oni.Particles
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6 | {
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7 | internal class ImpactEffectParticle
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8 | {
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9 | #region Private data
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10 | private string particleClassName;
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11 | private int orientation;
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12 | private int location;
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13 | private float offset;
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14 | private bool decal1;
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15 | private bool decal2;
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16 | #endregion
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17 |
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18 | public ImpactEffectParticle(BinaryReader reader)
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19 | {
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20 | particleClassName = reader.ReadString(64);
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21 | reader.Skip(4);
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22 | orientation = reader.ReadInt32();
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23 | location = reader.ReadInt32();
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24 |
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25 | switch (location)
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26 | {
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27 | case 1:
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28 | offset = reader.ReadSingle();
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29 | reader.Skip(4);
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30 | break;
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31 | case 4:
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32 | decal1 = (reader.ReadByte() != 0);
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33 | decal2 = (reader.ReadByte() != 0);
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34 | reader.Skip(6);
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35 | break;
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36 | default:
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37 | reader.Skip(8);
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38 | break;
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39 | }
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40 | }
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41 |
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42 | public void Write(BinaryWriter writer)
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43 | {
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44 | writer.Write(particleClassName, 64);
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45 | writer.Skip(4);
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46 | writer.Write(orientation);
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47 | writer.Write(location);
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48 |
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49 | switch (location)
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50 | {
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51 | case 1:
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52 | writer.Write(offset);
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53 | break;
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54 |
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55 | case 4:
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56 | writer.WriteByte(decal1 ? 1 : 0);
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57 | writer.WriteByte(decal2 ? 1 : 0);
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58 | writer.WriteUInt16(0);
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59 | break;
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60 |
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61 | default:
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62 | writer.Write(0);
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63 | break;
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64 | }
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65 |
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66 | writer.Write(0);
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67 | }
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68 |
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69 | public ImpactEffectParticle(XmlReader xml)
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70 | {
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71 | particleClassName = xml.ReadElementContentAsString("Name", "");
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72 | orientation = XmlConvert.ToInt32(xml.ReadElementContentAsString("Orientation", ""));
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73 | location = XmlConvert.ToInt32(xml.ReadElementContentAsString("Location", ""));
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74 |
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75 | switch (location)
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76 | {
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77 | case 1:
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78 | offset = XmlConvert.ToSingle(xml.ReadElementContentAsString("Offset", ""));
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79 | break;
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80 | case 4:
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81 | decal1 = bool.Parse(xml.ReadElementContentAsString("Decal1", ""));
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82 | decal2 = bool.Parse(xml.ReadElementContentAsString("Decal2", ""));
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83 | break;
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84 | }
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85 | }
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86 |
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87 | public void Write(XmlWriter writer)
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88 | {
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89 | writer.WriteElementString("Name", particleClassName);
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90 | writer.WriteElementString("Orientation", XmlConvert.ToString(orientation));
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91 | writer.WriteElementString("Location", XmlConvert.ToString(location));
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92 |
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93 | switch (location)
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94 | {
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95 | case 1:
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96 | writer.WriteElementString("Offset", XmlConvert.ToString(offset));
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97 | break;
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98 | case 4:
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99 | writer.WriteElementString("Decal1", XmlConvert.ToString(decal1));
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100 | writer.WriteElementString("Decal2", XmlConvert.ToString(decal2));
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101 | break;
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102 | }
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103 | }
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104 |
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105 | public string ParticleClassName => particleClassName;
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106 |
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107 | public int Orientation => orientation;
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108 | public int Location => location;
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109 | public float Offset => offset;
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110 |
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111 | public bool Decal1 => decal1;
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112 | public bool Decal2 => decal2;
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113 | }
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114 | }
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