1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Particles
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5 | {
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6 | internal class Particle
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7 | {
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8 | #region Private data
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9 | private ParticleFlags1 flags1;
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10 | private ParticleFlags2 flags2;
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11 | private SpriteType spriteType;
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12 | private DisableDetailLevel disableDetailLevel;
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13 | private Value lifetime;
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14 | private Value collisionRadius;
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15 | private float aiDodgeRadius;
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16 | private float aiAlertRadius;
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17 | private string flybySoundName;
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18 | private Appearance appearance;
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19 | private Attractor attractor;
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20 | private List<Variable> variables;
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21 | private List<Emitter> emitters;
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22 | private List<Event> events;
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23 | #endregion
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24 |
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25 | #region private struct ActionRange
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26 |
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27 | private struct ActionRange
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28 | {
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29 | internal ActionRange(BinaryReader reader)
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30 | {
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31 | First = reader.ReadUInt16();
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32 | Last = reader.ReadUInt16();
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33 | }
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34 |
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35 | public bool IsEmpty => First == Last;
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36 |
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37 | public int First { get; set; }
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38 | public int Last { get; set; }
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39 | }
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40 |
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41 | #endregion
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42 |
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43 | public Particle()
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44 | {
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45 | lifetime = Value.FloatZero;
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46 | collisionRadius = Value.FloatZero;
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47 | appearance = new Appearance();
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48 | attractor = new Attractor();
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49 | variables = new List<Variable>();
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50 | emitters = new List<Emitter>();
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51 | events = new List<Event>();
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52 | }
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53 |
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54 | public Particle(BinaryReader reader)
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55 | : this()
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56 | {
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57 | appearance = new Appearance();
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58 | attractor = new Attractor();
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59 |
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60 | reader.Skip(8);
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61 | flags1 = (ParticleFlags1)reader.ReadInt32();
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62 | flags2 = (ParticleFlags2)reader.ReadInt32();
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63 | spriteType = (SpriteType)((int)(flags1 & ParticleFlags1.SpriteModeMask) >> 5);
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64 | disableDetailLevel = (DisableDetailLevel)((int)(flags2 & ParticleFlags2.DisableLevelMask) >> 5);
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65 | reader.Skip(4);
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66 |
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67 | int variableCount = reader.ReadUInt16();
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68 | int actionCount = reader.ReadUInt16();
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69 | int emitterCount = reader.ReadUInt16();
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70 | reader.Skip(2);
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71 |
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72 | variables = new List<Variable>(variableCount);
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73 | emitters = new List<Emitter>(actionCount);
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74 | events = new List<Event>(emitterCount);
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75 |
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76 | ActionRange[] eventActions = new ActionRange[16];
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77 |
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78 | for (int i = 0; i < 16; i++)
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79 | eventActions[i] = new ActionRange(reader);
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80 |
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81 | lifetime = Value.Read(reader);
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82 | collisionRadius = Value.Read(reader);
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83 | aiDodgeRadius = reader.ReadSingle();
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84 | aiAlertRadius = reader.ReadSingle();
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85 | flybySoundName = reader.ReadString(16);
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86 | appearance = new Appearance(reader);
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87 | attractor = new Attractor(reader);
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88 | reader.Skip(12);
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89 |
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90 | for (int i = 0; i < variableCount; i++)
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91 | variables.Add(new Variable(reader));
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92 |
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93 | EventAction[] actions = new EventAction[actionCount];
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94 |
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95 | for (int i = 0; i < actionCount; i++)
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96 | actions[i] = new EventAction(reader);
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97 |
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98 | try
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99 | {
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100 | for (int i = 0; i < emitterCount; i++)
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101 | emitters.Add(new Emitter(reader));
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102 | }
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103 | catch (System.IO.EndOfStreamException)
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104 | {
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105 | // ignore corrupted particles that contain an invalid emitter count field
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106 | }
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107 |
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108 | for (int i = 0; i < eventActions.Length; i++)
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109 | {
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110 | ActionRange range = eventActions[i];
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111 |
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112 | if (!range.IsEmpty)
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113 | events.Add(new Event((EventType)i, actions, range.First, range.Last - range.First));
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114 | }
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115 | }
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116 |
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117 | public void Write(BinaryWriter writer)
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118 | {
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119 | List<EventAction> actions = new List<EventAction>();
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120 | ActionRange[] ranges = new ActionRange[16];
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121 |
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122 | for (int i = 0; i < ranges.Length; i++)
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123 | {
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124 | Event e = events.Find(x => (int)x.Type == i);
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125 |
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126 | ActionRange range = new ActionRange();
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127 | range.First = actions.Count;
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128 | range.Last = actions.Count + (e == null ? 0 : e.Actions.Count);
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129 | ranges[i] = range;
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130 |
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131 | if (e != null)
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132 | actions.AddRange(e.Actions);
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133 | }
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134 |
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135 | writer.Write((int)flags1 | ((int)spriteType << 5));
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136 | writer.Write((int)flags2 | ((int)disableDetailLevel << 5));
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137 | writer.Skip(4);
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138 | writer.WriteUInt16(variables.Count);
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139 | writer.WriteUInt16(actions.Count);
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140 | writer.WriteUInt16(emitters.Count);
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141 | writer.WriteUInt16(256);
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142 |
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143 | for (int i = 0; i < ranges.Length; i++)
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144 | {
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145 | writer.WriteUInt16(ranges[i].First);
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146 | writer.WriteUInt16(ranges[i].Last);
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147 | }
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148 |
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149 | lifetime.Write(writer);
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150 | collisionRadius.Write(writer);
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151 | writer.Write(aiDodgeRadius);
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152 | writer.Write(aiAlertRadius);
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153 | writer.Write(flybySoundName, 16);
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154 | appearance.Write(writer);
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155 | attractor.Write(writer);
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156 | writer.Skip(12);
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157 |
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158 | foreach (Variable variable in variables)
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159 | variable.Write(writer);
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160 |
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161 | foreach (EventAction action in actions)
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162 | action.Write(writer);
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163 |
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164 | foreach (Emitter emitter in emitters)
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165 | emitter.Write(writer);
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166 | }
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167 |
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168 | public ParticleFlags1 Flags1
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169 | {
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170 | get
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171 | {
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172 | return (flags1 & ~ParticleFlags1.SpriteModeMask);
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173 | }
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174 | set
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175 | {
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176 | flags1 = value;
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177 | }
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178 | }
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179 |
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180 | public ParticleFlags2 Flags2
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181 | {
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182 | get
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183 | {
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184 | return (flags2 & ~ParticleFlags2.DisableLevelMask);
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185 | }
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186 | set
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187 | {
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188 | flags2 = value;
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189 | }
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190 | }
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191 |
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192 | public SpriteType SpriteType
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193 | {
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194 | get
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195 | {
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196 | return spriteType;
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197 | }
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198 | set
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199 | {
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200 | spriteType = value;
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201 | }
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202 | }
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203 |
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204 | public DisableDetailLevel DisableDetailLevel
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205 | {
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206 | get
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207 | {
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208 | return disableDetailLevel;
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209 | }
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210 | set
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211 | {
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212 | disableDetailLevel = value;
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213 | }
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214 | }
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215 |
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216 | public string FlyBySoundName
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217 | {
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218 | get
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219 | {
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220 | return flybySoundName;
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221 | }
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222 | set
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223 | {
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224 | flybySoundName = value;
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225 | }
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226 | }
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227 |
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228 | public Value Lifetime
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229 | {
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230 | get
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231 | {
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232 | return lifetime;
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233 | }
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234 | set
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235 | {
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236 | lifetime = value;
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237 | }
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238 | }
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239 |
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240 | public Value CollisionRadius
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241 | {
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242 | get
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243 | {
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244 | return collisionRadius;
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245 | }
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246 | set
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247 | {
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248 | collisionRadius = value;
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249 | }
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250 | }
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251 |
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252 | public float AIDodgeRadius
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253 | {
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254 | get
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255 | {
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256 | return aiDodgeRadius;
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257 | }
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258 | set
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259 | {
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260 | aiDodgeRadius = value;
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261 | }
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262 | }
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263 |
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264 | public float AIAlertRadius
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265 | {
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266 | get
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267 | {
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268 | return aiAlertRadius;
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269 | }
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270 | set
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271 | {
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272 | aiAlertRadius = value;
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273 | }
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274 | }
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275 |
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276 | public Appearance Appearance => appearance;
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277 |
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278 | public Attractor Attractor => attractor;
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279 |
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280 | public List<Variable> Variables => variables;
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281 |
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282 | public List<Emitter> Emitters => emitters;
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283 |
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284 | public List<Event> Events => events;
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285 | }
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286 | }
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