[1114] | 1 | using System;
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| 2 | using Oni.Imaging;
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| 3 |
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| 4 | namespace Oni.Particles
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| 5 | {
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| 6 | internal class Value
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| 7 | {
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| 8 | public const int ByteSize = 28;
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| 9 | public static readonly Value Empty = new Value(ValueType.Variable, string.Empty);
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| 10 | public static readonly Value FloatZero = new Value(0.0f);
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| 11 | public static readonly Value FloatOne = new Value(1.0f);
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| 12 |
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| 13 | #region Private data
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| 14 | private ValueType type;
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| 15 | private string name;
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| 16 | private float f1, f2;
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| 17 | private Color c1, c2;
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| 18 | private int i;
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| 19 | #endregion
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| 20 |
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| 21 | public Value(ValueType type, float value1, float value2)
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| 22 | {
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| 23 | this.type = type;
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| 24 | this.f1 = value1;
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| 25 | this.f2 = value2;
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| 26 | }
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| 27 |
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| 28 | public Value(float value)
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| 29 | : this(ValueType.Float, value, 0.0f)
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| 30 | {
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| 31 | }
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| 32 |
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| 33 | public Value(int value)
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| 34 | {
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| 35 | this.type = ValueType.Int32;
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| 36 | this.i = value;
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| 37 | }
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| 38 |
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| 39 | public Value(ValueType type, string name)
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| 40 | {
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| 41 | this.type = type;
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| 42 | this.name = name;
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| 43 | }
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| 44 |
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| 45 | public Value(Color color)
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| 46 | : this(ValueType.Color, color, Color.Black)
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| 47 | {
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| 48 | }
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| 49 |
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| 50 | public Value(ValueType type, Color color1, Color color2)
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| 51 | {
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| 52 | this.type = type;
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| 53 | this.c1 = color1;
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| 54 | this.c2 = color2;
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| 55 | }
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| 56 |
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| 57 | public static Value Read(BinaryReader reader)
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| 58 | {
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| 59 | int startPosition = (int)reader.Position;
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| 60 |
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| 61 | ValueType type = (ValueType)reader.ReadInt32();
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| 62 | Value result = null;
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| 63 |
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| 64 | switch (type)
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| 65 | {
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| 66 | case ValueType.Variable:
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| 67 | string name = reader.ReadString(16);
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| 68 | if (!string.IsNullOrEmpty(name))
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| 69 | result = new Value(type, name);
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| 70 | break;
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| 71 |
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| 72 | case ValueType.InstanceName:
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| 73 | result = new Value(type, reader.ReadString(16));
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| 74 | break;
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| 75 |
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| 76 | case ValueType.Float:
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| 77 | result = new Value(reader.ReadSingle());
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| 78 | break;
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| 79 |
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| 80 | case ValueType.FloatRandom:
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| 81 | case ValueType.FloatBellCurve:
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| 82 | case ValueType.TimeCycle:
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| 83 | result = new Value(type, reader.ReadSingle(), reader.ReadSingle());
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| 84 | break;
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| 85 |
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| 86 | case ValueType.Color:
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| 87 | result = new Value(reader.ReadColor());
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| 88 | break;
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| 89 |
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| 90 | case ValueType.ColorRandom:
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| 91 | case ValueType.ColorBellCurve:
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| 92 | result = new Value(type, reader.ReadColor(), reader.ReadColor());
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| 93 | break;
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| 94 |
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| 95 | case ValueType.Int32:
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| 96 | result = new Value(reader.ReadInt32());
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| 97 | break;
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| 98 | }
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| 99 |
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| 100 | reader.Position = startPosition + ByteSize;
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| 101 |
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| 102 | return result;
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| 103 | }
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| 104 |
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| 105 | public void Write(BinaryWriter writer)
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| 106 | {
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| 107 | int startPosition = (int)writer.Position;
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| 108 |
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| 109 | writer.Write((int)type);
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| 110 |
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| 111 | switch (type)
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| 112 | {
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| 113 | case ValueType.Variable:
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| 114 | case ValueType.InstanceName:
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| 115 | writer.Write(name, 16);
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| 116 | break;
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| 117 |
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| 118 | case ValueType.Float:
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| 119 | writer.Write(f1);
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| 120 | break;
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| 121 |
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| 122 | case ValueType.FloatRandom:
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| 123 | case ValueType.FloatBellCurve:
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| 124 | case ValueType.TimeCycle:
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| 125 | writer.Write(f1);
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| 126 | writer.Write(f2);
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| 127 | break;
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| 128 |
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| 129 | case ValueType.Color:
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| 130 | writer.Write(c1);
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| 131 | break;
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| 132 |
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| 133 | case ValueType.ColorRandom:
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| 134 | case ValueType.ColorBellCurve:
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| 135 | writer.Write(c1);
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| 136 | writer.Write(c2);
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| 137 | break;
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| 138 |
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| 139 | case ValueType.Int32:
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| 140 | writer.Write(i);
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| 141 | break;
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| 142 | }
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| 143 |
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| 144 | writer.Position = startPosition + ByteSize;
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| 145 | }
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| 146 |
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| 147 | public ValueType Type => type;
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| 148 | public string Name => name;
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| 149 | public float Float1 => f1;
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| 150 | public float Float2 => f2;
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| 151 | public Color Color1 => c1;
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| 152 | public Color Color2 => c2;
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| 153 | public int Int => i;
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| 154 | }
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| 155 | }
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